Thanks I will look into this!
Type: Posts; User: GraphXs
Thanks I will look into this!
Does anyone know a way to make thumbnails for objects or a load object thumbnail viewer?
I know OD Tools Model Lib plugin does this, but I am having trouble with it...Maybe someone can help me...
Thanks for the response...maybe if I explain it layers it will make sense.
1 make floor plane with rows of long polys lets say 20
2 load in rectangle box shape that is subdivided that is lengrh...
Thank you for the sample scene, though I am after a step that would have all the instance "balls" in your sample being "geometry distorted" (so not maintaining ball shape) with some displacement...
Hey Wavers..I have a Q.
Is there anyway to have a sub-divided object that is instanced in layout and then use a displacement to displace the "entire" instances as it was one shape? As well as use...
Ya could possibly use weight maps/gradient to fade it at polling area and make it a different geo then the pool area geo, and maybe uses a ripple displacement to look as it is slowing down and...
Nice! Just bought it! Thank you!
Please give him a review on the unity asset store as well. I hope you are getting enough support from the LW folks who use Unity. You will always have my support!
Thank you for such an amazing tool! This works really well. I also found out why my assets didn't like porting... I had a envolope on a texture, so it would not read the mesh correctly.
I do...
Thanks Newtek/LW team. The new render stuff looks nice! I am happy they finally released 2020, and we didn't have to wait several years. Development is happening and that is good for us end-users. I...
Hey Hey, I am getting an error on the model now...I uupdated the LW Importer complete and I get this error.
Assets/camerabooth/objects/camerabooth2.lwo "needs importing using the...
Thank you! Looking forward to trying the new build!
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I see it, but it shows the lws icon, and no options in the inspector. see image
Hello, I just got your sweet plugin, though when I put a LW project into the asset folder in unity and click on the ".lws" file I don't see a built button in the inspector? Can ya tell me what I am...
Congrats LW Team! 2019 is a wonderful upgrade! Glad to be apart of it! Thanks for all the hard work! The Unreal Bridge is so freaking cool! Finally smoothing groups! WOOT!
Video 3
God Break Down the Door
https://www.youtube.com/watch?v=hHqrLrODrKE
video 2
Ahead of Ourselves
https://www.youtube.com/watch?v=OBN4cHXpOMk
Hey Hey, I created some un-offical music videos for Nine Inch Nails New Album, it is mainly After Effects and very motion graphics, some little LW was used... I hope to be doming some more "full 3D"...
I never used a seq besides a png sprite based one inside unity...but if you r using video here is a good youtube video that could help get ya started.
https://youtu.be/V8rwCWiRLWI
Pivot positions will be respected per modeling layer from modeler. So if ya have an object far away from origin in a layer, ya can have that pivot be near the mesh. FBX export will respect that.
If you plan on doing animation in Unity, as well as hierarchy's, you can just export out of modeler and skip the step of exporting layout. **Layout FBX exports IMO has some drawback(unless doing...
Here is a 2015 sample version. attached
I just tried with some layout objects and it seems to work. Attached sample test. Maybe it could be the size of your objects?
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Nice work everyone! For me...
Mainly gaming..but also so much more.
https://www.3dgraphx.com
Some of the projects are mixed pipeline..unity..max..zbrush ..vray..etc..but lw was used in some...
Nice! and welcome, 2018 is a great!