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Type: Posts; User: kyuzo

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    Ah.. that's better. Thanks. That should do the...

    Ah.. that's better. Thanks. That should do the trick...

    Derek
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    Thanks for the suggestion omichon... I've...

    Thanks for the suggestion omichon...

    I've had a play with it, and it's certainly an improvement, but I'm still left with bare patches where there aren't any bumps.

    146118

    I might be able...
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    Looking for a procedural texture...

    Hi,

    I'm working on a project where I need a procedural texture I can use to displace an object. (The finished object will be exported as an .stl) The texture I need has to resemble the dots/grip...
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    Interesting discussion. I'm not disagreeing with...

    Interesting discussion.
    I'm not disagreeing with Gerry, and his observations about current trends, but it's worth considering that modelling a human head is a very worthwhile training exercise to...
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    I whole-heartedly agree with the recommendation...

    I whole-heartedly agree with the recommendation of Andrew Loomis's books.
    I also found Bay Raitt's explanations of edge loops to be quite illuminating...
    ...
  6. LOL! yeah. Like I said, I hardly have to transfer...

    LOL! yeah. Like I said, I hardly have to transfer weights, so I can live with it.
    ;)

    Thats not to say that some native tools wouldn't be appreciated.
  7. I have discovered an alternative method to...

    I have discovered an alternative method to transfer weight maps.

    Basically the object with the weight map has its colour texture set to show the weight map as rgb, so it can be baked into the...
  8. - Damn shame it's not 64bit. It looks really...

    - Damn shame it's not 64bit. It looks really useful. I hardly ever transfer weights between meshes, so I can't justify buying one of the commercial options.
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    459

    Thanks Kryslin, Got it working now. ...

    Thanks Kryslin,

    Got it working now.

    Thanks.
  10. Replies
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    Ah, yes. The Penny has just dropped. Thank you...

    Ah, yes. The Penny has just dropped. Thank you for your very patient explanation!


    I'm not expecting you to write a lengthy dissertation on how the Line Pen works for retopoing over a background...
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    Cheers Kryslin. How is that different to the...

    Cheers Kryslin.

    How is that different to the line I tried:
    cmdseq("mergepoints");

    What change should I make to get it to work? My knowledge of lscript is, sadly, practically non-existant...
    ...
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    Cheers Prometheus, I'm often creating organic...

    Cheers Prometheus,

    I'm often creating organic features, using the pen tool to draw a n-gon which follows (typically) a curved or flowing shape, with even points on both parallel (ish) sides, which...
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    Okay, quick follow up.. Inspired by Ernest's...

    Okay, quick follow up..

    Inspired by Ernest's lscript, I'd like to do something similar with 'Create Rows'.

    A mild irritation I can now see a potential to fix, woudl be to run 'Create Rows',...
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    Thanks very much for the varied suggestions guys....

    Thanks very much for the varied suggestions guys.

    Prometheus: Thanks for giving your recollection that the behaviour of Connect hasn't changed. The slice tool is one which seemed to have passed me...
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    Connect - deselect points after use..?

    Hi,

    I use the 'connect' tool a lot to split polygons. I tend to use the pen tool to draw a n-gon, then turn it into quads by selecting pairs of points, and using 'connect'.
    I'm a bit frustrated...
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    Nice!

    Nice!
  17. Thread: Lip Sync HELP !

    by kyuzo
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    273

    I seem to recall that there is a difference...

    I seem to recall that there is a difference between a point having a morph of zero, and a point having no morph at all.
    Not anywhere near a computer right now, but I'd try making sure that only the...
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    I've also heard that the crowds in Last Samurai...

    I've also heard that the crowds in Last Samurai were done in Max, using character studio. Havent really dug very deep, but I did know that a lot of FX in the movie was LW.

    It did occur to me that...
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    That crowd tutorial by WV is great. I never...

    That crowd tutorial by WV is great.
    I never would have thought of that method, but the moment he zoomed in close to see the 'frankenstein shuffle', I knew they were animated with morphs. Genius.
    ...
  20. Thread: Your Client...

    by kyuzo
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    Ha ha ha. Will be sending that to my boss.. ;)

    Ha ha ha.

    Will be sending that to my boss..
    ;)
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    LW2019 can still export models compatible with...

    LW2019 can still export models compatible with version 5 too.
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    Good thinking... Ha! It's still in the...

    Good thinking...
    Ha! It's still in the zipped legacy folder in LW2019. metaform.p, loads as metaformplus in the menus. Working in 64bit too.
    :)
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    Rebel Hill is your friend. He has tutorials...

    Rebel Hill is your friend.
    He has tutorials galore, and products to assist with all sorts of rigging situations.
    http://www.rebelhill.net/
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    At one point it is mentioned that some of the...

    At one point it is mentioned that some of the files are named or tagged as 'meta'...
    I'm sure this refers to what we had before subpatches were available. Is this the 'metaform' we now have...
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    Love seeing stuff like this. The last bit where...

    Love seeing stuff like this. The last bit where we see Lightwave in action is great. Pity the models and scenes aren't available for us miscreants to pick apart...
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