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Type: Posts; User: Jarno

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  1. The 640 x 360 resolution would be the preview...

    The 640 x 360 resolution would be the preview stream. You get that when the bandwidth field in NDIlib_recv_create_t is set to zero (NDIlib_recv_bandwidth_lowest). The default constructor should have...
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    It sounds like you are sending PTZ (or similar)...

    It sounds like you are sending PTZ (or similar) metadata. Are you limiting how often the data is sent? Without a video or audio stream to clock, NDI will send the metadata stream immediately without...
  3. Another thing to look out for is that...

    Another thing to look out for is that source_to_connect_to is an NDIlib_source_t, not a pointer to one. So setting it to nullptr may not be doing what you expect.

    ---JvdL---
  4. Some plugin, or a DLL that LW thinks is a plugin,...

    Some plugin, or a DLL that LW thinks is a plugin, which is getting picked up via some content directory?
    Are you using network shares?
    Are you using, or have you used, any 3DConnexion devices with...
  5. Virus definition updates for Microsoft Security...

    Virus definition updates for Microsoft Security Essentials will continue. The MSE program itself will not be, so if something nasty comes along that requires a change to MSE itself in order for it to...
  6. Could this be a Hub problem? Maybe Modeler is...

    Could this be a Hub problem? Maybe Modeler is locking up waiting for some sort of response from the Hub which is being blocked somehow?
    Try running Modeler with the "-0" command line argument to...
  7. I believe this was definitively fixed in LW2015....

    I believe this was definitively fixed in LW2015.

    A scene file can be manually fixed by looking for the camera ZoomFactor values and editing any values that use a comma as decimal separator to use...
  8. This now rings a bell. There was a bug a while...

    This now rings a bell. There was a bug a while ago where the camera field of view values would be saved and loaded using localized notation, instead of a language-neutral one. So depending on what...
  9. I notice that the camera's view frustum isn't...

    I notice that the camera's view frustum isn't being drawn either. Check the field of view setting of the camera. Maybe something went wrong there and it got set to zero.

    ---JvdL---
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    Although it is fast to calculate on their...

    Although it is fast to calculate on their tetrahedral .fem meshes, it is not mentioned how long or how much memory it takes to convert a mesh to the tetrahedral form it needs. The closest I can find...
  11. Thread: Render crash

    by Jarno
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    It will probably be one of the render threads...

    It will probably be one of the render threads freaking out over a particular spot in the scene. Possibly in that isolated render block on the desk's backboard.
    I see that you are using the...
  12. Sounds like they are being controlled by...

    Sounds like they are being controlled by something else. A motion plugin, or dynamics, or an expression? Is autokey on or off?

    ---JvdL---
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    Sounds like a fluke. Probably one of the render...

    Sounds like a fluke. Probably one of the render threads crashed, and through some amazing luck none of the other render threads hit the same problem.
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    Check the graph editor options. The behaviour you...

    Check the graph editor options. The behaviour you are describing is intended if "Lock Motion Keys in Time" is on. It applies edits to all motion channels, so that you don't end up with keyframes on...
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    It does normalize by itself, so the vectors can...

    It does normalize by itself, so the vectors can be any length.

    ---JvdL---
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    I don't think I ever said it does that kind of...

    I don't think I ever said it does that kind of caching. What has changed is when the OpenGL mesh for a deforming object is regenerated. Previously it would regenerate on every redraw of the viewports...
  17. The opportunity to add Metamorphic to the...

    The opportunity to add Metamorphic to the LightWave package came quite late in the development cycle for 2019. So there wasn't much time to make any significant changes to it.
    I am now in the...
  18. Sticky: As Tim parsons said, the denoiser only takes...

    As Tim parsons said, the denoiser only takes milliseconds. NVidia designed it for realtime use. As long as you have a video card that can run it, you won't see any slowdown.
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    If there is anything enabled that can deform an...

    If there is anything enabled that can deform an object, then drawing that object in the viewport uses a slower method than drawing non-deforming objects. (In technical terms, deforming objects use...
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    Layout tends to reevaluate the scene multiple...

    Layout tends to reevaluate the scene multiple times with the same frame time after scrubbing (for complex and not good reasons). So you are still seeing the effect of the motion using the previous...
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    In LightWave motion evaluation always comes...

    In LightWave motion evaluation always comes before object replacement. So trying to make motion depend on the result of object replacement is not going to work as you want it to.
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    Are there any overlaps in the UV map? It could...

    Are there any overlaps in the UV map?
    It could also be that the ray offset isn't sufficient, so that in those areas it starts below the surface instead of above it.

    ---JvdL---
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    Indeed. Do make sure the Hub has picked up the...

    Indeed. Do make sure the Hub has picked up the correct and matching version of both Modeler and Layout. Otherwise communications may fail due to differences in protocols and data formats.
    ...
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    For starters you appear to be making a mesh...

    For starters you appear to be making a mesh *deformer* plugin, but your activation function is checking against the mesh *modifier* version, but that shouldn't matter as they are currently the same....
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    Good to see even back then updating the About...

    Good to see even back then updating the About panel was a forgotten thing until about 10 seconds before official release.

    ---JvdL---
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