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Type: Posts; User: RebelHill

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  1. It's Octane + Nvidia or nothing, Im afraid.

    It's Octane + Nvidia or nothing, Im afraid.
  2. Yeah... I'm sure its got nothing to do with him...

    Yeah... I'm sure its got nothing to do with him being a millionaire or anything.
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    Cheers... of course when I say "stock"... I'm...

    Cheers... of course when I say "stock"... I'm talking the out of the box basic standards... XMP for ram at 3200, Precision Boost, etc... but no actual messing with multipliers/voltages. The 3950 was...
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    Coming in just shy of 7300 pts on the 3900X...

    Coming in just shy of 7300 pts on the 3900X here... all stock, standard turbo, etc.
  5. Years ago I worked in a studio that was all...

    Years ago I worked in a studio that was all Mac... no thanks, said I, and installed Windows on my machine. It was, without doubt, the most reliable machine in the studio, and consumed less RAM at...
  6. Honestly, I dont think Apple have much interest...

    Honestly, I dont think Apple have much interest in the high end pro market anymore. Folks have been saying this for a while with the amount of time in bringing out new pro range stuff (not to mention...
  7. I dont see why not... you get some pretty...

    I dont see why not... you get some pretty realistic textures out there for stony ground, with displacement...

    https://www.textures.com/browse/3d-scans/114548#ground-various

    Its going to look a...
  8. Displacement from some rocky/pebbly ground...

    Displacement from some rocky/pebbly ground texture not do?
  9. Quadro's unnecessary... LW cant take advantage of...

    Quadro's unnecessary... LW cant take advantage of it's abilities.

    I've an RTX 2060, which thus far seems just grand.
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    Max PS only looks at the geo, so if you have...

    Max PS only looks at the geo, so if you have large open areas which are flat (within the measure of the angular tolerance) then it will increase sampled area size in those regions.
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    If by "indirect lighting" you mean GI... then...

    If by "indirect lighting" you mean GI... then bumps don't show as strongly under GI, even less with interpolated (in the diffuse component, that is, though ofc they will still effect specular,...
  12. Thus... http://rebelhill.net/html/lwandfbx.html

    Thus...

    http://rebelhill.net/html/lwandfbx.html
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    Pretty simple... The SS % is simply the mix...

    Pretty simple...

    The SS % is simply the mix between SS colour and diffuse colour. Even though you can go past 100%, its pointless, just use 100% SS with a brighter SS colour (because that's...
  14. And those people are in all likelihood getting...

    And those people are in all likelihood getting sub optimal rendertimes.



    Why are there such varying opinions on whether the earth is round or flat? Its a mystery.



    Then the docs are...
  15. There is such a way, and what you're doing is not...

    There is such a way, and what you're doing is not it... Start with the camera, then lights, then the rest. You can, ofc, do it any way round, but doing it the correct way will result in the lowest...
  16. You do know that unless you're using explicit...

    You do know that unless you're using explicit weights in layout falloff in the weights doesnt matter, right?
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    Thats not how portal lights work in LW... they're...

    Thats not how portal lights work in LW... they're basically just areas lights, and in portal mode will trace to the backdrop for their colour.



    Of course it renders black... the cast shadow...
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    You can adjust the bone size simply by selecting...

    You can adjust the bone size simply by selecting them all and changing the size option in the bone properties panel.

    As for Tposing... try just setting all the bones rotations to 0,0,0... may...
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    Make sure to give this a look for some ideas of...

    Make sure to give this a look for some ideas of the kinds of controls you might want to implement..


    https://www.youtube.com/watch?v=DGG9TGJ9tWc

    Also, tbh, given LWs wonderful hair tools... if...
  20. You're missing nothing, it cant be done. Only...

    You're missing nothing, it cant be done.

    Only option is to have multiple copies of the actual character setup, time offset those from each other, and create instances of each.
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    Its a piece of cake... you just export the...

    Its a piece of cake... you just export the "example" mesh in faceshift, via fbx... model the same set of morfs on your character in LW, and copy over the morf mixer. Done.

    But FS is basically...
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    No... it's obsolete (well, sort of). They...

    No... it's obsolete (well, sort of).

    They changed the IK solver in 9.6 after those tuts were made. The controls and options from previous versions are all still there the same, but the underlying...
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    How typical... you set up 120 SLRs to take...

    How typical... you set up 120 SLRs to take someones photo and they blink.
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    MB is a camera effect... as such, the only real...

    MB is a camera effect... as such, the only real fix is more camera samples. For extreme blurs, they might need to go very high (like 100+). Ofc, that'll be something of a killer rendertime wise, so...
  25. Thread: Clouds.....

    by RebelHill
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    What about them looks wrong?

    What about them looks wrong?
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