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  1. Replies
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    Cool ! Thank you very much, Denis :) Edit :...

    Cool ! Thank you very much, Denis :)

    Edit : Link to Node version for Lightwave 2018+ doesn't seem to work at the moment.
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    Awesome ! Thank you very much for this, Denis.

    Awesome ! Thank you very much for this, Denis.
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    Yes, it looks really more and more interesting :)...

    Yes, it looks really more and more interesting :)
    Keep up the good work, darkChief !
  4. Thread: The round

    by omichon
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    Truly amazing work, indeed ! Congrats, Denis....

    Truly amazing work, indeed ! Congrats, Denis.
    ...hope to see the full 52 mn on TV at some point.
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    That looks so much better. Good job, darkChief...

    That looks so much better. Good job, darkChief :thumbsup:
  6. Thread: DP Light 2018

    by omichon
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    Thank you, Denis :)

    Thank you, Denis :)
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    cool ! :thumbsup:

    cool ! :thumbsup:
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    Yes, looking good :) I don't have much...

    Yes, looking good :)
    I don't have much experience with this kind of rig myself, but just wanted to point out Ryan Roye training (Bullet dynamics for LW) in case you missed it. Making a Vehicle is...
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    Finally ! :boogiedow Thanks for the udpdate,...

    Finally ! :boogiedow
    Thanks for the udpdate, darkChief :thumbsup:

    Edit : I wish the motion blur was part of v2 cycle, though. Looking forward to see what the upgrade policy will be...
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    Thank you very much, Ryan, for the update !...

    Thank you very much, Ryan, for the update ! :thumbsup:
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    Very nice test, darkChief :thumbsup:

    Very nice test, darkChief :thumbsup:
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    Thanks darkChief, but it looks like the velocity...

    Thanks darkChief, but it looks like the velocity values are way too high and it would be better to adjust velocity scale instead of motion blur amount.
    Looking forward to the next version with...
  13. Thread: Mirror issue

    by omichon
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    I too have issues with mirror tool every now and...

    I too have issues with mirror tool every now and then. In such cases, I use a 3rd party tool (LWCAD) instead of the native tool. Yeah, it sucks, I know :(
  14. Thread: Node3D

    by omichon
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    No problem found on my side, either. I should...

    No problem found on my side, either. I should have been more explicit on that point. It was obviously a false positive.
    It was just a note about what could happen with the download, it wasn't meant...
  15. Thread: Node3D

    by omichon
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    Thanks for the update. I will play with it when I...

    Thanks for the update. I will play with it when I have some free time.
    As a side note, I had to disable my antivirus (NOD32) to download from your website.
  16. Thread: Node3D

    by omichon
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    very cool !

    very cool !
  17. Despite its limitations, that's an interesting...

    Despite its limitations, that's an interesting approach. Thanks for sharing !
    Most of the time my open ocean scenes are kilometers square because of shot duration and boat speed, so I wish this kind...
  18. Thread: Tile Mixer

    by omichon
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    Nice. Thank you, Denis ! :)

    Nice. Thank you, Denis ! :)
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    Not the procedural I am talking about. You have...

    Not the procedural I am talking about.
    You have to install RMan Collection from DPont, here.
    146120
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    Have you tried RMan Collect (from Denis...

    Have you tried RMan Collect (from Denis Pontonnier) > (3D) Cells texture, using mode F1 Smooth-Step or maybe Cosine ?
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    Yes, I agree with you Steve, this is so far the...

    Yes, I agree with you Steve, this is so far the best fluid I have seen done with Deep Rising FX...I should have mentioned it.
    And I am sure motion blur is not an easy task to solve, indeed, but it...
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    Nice, but honestly, darkChief, as it has been...

    Nice, but honestly, darkChief, as it has been requested many times, at this stage motion blur should be your top priority.
    This simple fountain will look far better with some motion blur...and you...
  23. Thanks lardbros :) BTW, the mesh shown during...

    Thanks lardbros :)
    BTW, the mesh shown during the credits is not at full res, but 1:4 poly. At full res, wireframes were too dense.

    Ma3rk, you're welcome !
  24. Thanks scallahan1 :) That's correct, Ma3rk, a...

    Thanks scallahan1 :)

    That's correct, Ma3rk, a bunch of pictures (around 600 if I am not mistaken) were captured with the drone, and a few additional footages to work on the montage.
    The huge...
  25. a short "fantasy" involving photogrammetry and tracking

    I just wanted to share my last experiment, based on photogrammetry.
    I team up with a drone operator and a musician for this : https://vimeo.com/358042330
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