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  1. Thread: Bedroom

    by chilledaqua
    Replies
    7
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    1,162

    The bed posts look like smoothing is not turned...

    The bed posts look like smoothing is not turned on... unless thats the effect you're going for... Also it looks like you cheeted with the front headboard and posts as it looks like you just streached...
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    903

    Nice job. Just a few things... The nose looks a...

    Nice job. Just a few things... The nose looks a little too faceted. I think its the bump texture -- it looks like the crumple shader or something similar. Maybe if the levels blended together a...
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    good work so far. What is your referance images?...

    good work so far. What is your referance images? The face seems a bit too oval and lacks a solid bone structure. The face looks slightly flat in some dimentions like the cheeks... maybe they can...
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    1,146

    The texture or lighting is missing that extra...

    The texture or lighting is missing that extra umph that could make your final project that much better. It looks slightly flat or the texture is too uniform... i cant quite put my finger on it Maybe...
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    1,158

    I really don't think that IK boost can replace...

    I really don't think that IK boost can replace the traditional techniques of IK. It was a good idea but it's somehow underdeveloped. Even though newtek had marketed lightwave 8 to have large...
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    lightwave 8 has a scale hierarchy function

    lightwave 8 has a scale hierarchy function
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    575

    I believe that with lightwave 8 hardfx and...

    I believe that with lightwave 8 hardfx and softfx, it was designed to calculate once, and then just about every parameter is adjustable after calculation, just if you changed movement of objects in...
  8. hello! It's been a while since I've updated this...

    hello! It's been a while since I've updated this thread, but yes... the shark is somewhat to scale according to the references I had available... im not sure in real life how many meters he is tall...
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    yes. go to surface properties, click on the...

    yes. go to surface properties, click on the appropriate channel, texture for example (the T button) and go to load image, then choose your footage. if it doesnt show up, there may be some...
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    535

    I got around part of the issue by just altering...

    I got around part of the issue by just altering the camera position so its not as close to the object. its really strange and stupid how it crashes randomly. It crashed on a particular frame... then...
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    535

    i just relaized vectorblur.p is the main superset...

    i just relaized vectorblur.p is the main superset of digital confusion. thats strange but makes sense i guess.... better not dissable it then
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    535

    i think the first step i should take is unload...

    i think the first step i should take is unload vectorblur.p from the plugins and see what happens
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    535

    8 crashing on render

    i have a scene with DOF and i used the legacy plugin MD for cloth despite the fact that there is new implemented cloth dynamics. Digital confusion is used.. this is the general error:

    AppName:...
  14. hey thanks for the feedback. i'll adjust the...

    hey thanks for the feedback. i'll adjust the f-stop so the focus doesnt fall off so fast. it's supposed to look harsh where the highlights are since it's simulating a hand-drawn image
  15. kenny the shark -- animation still for project

    I worked on this for about a day for the shark and a day for the background/trees etc. i need to add some more to the scene but i like how the unrealshader worked out. The image is stright from LW
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    1,062

    looking at the image, it seems as though it was...

    looking at the image, it seems as though it was antialiased separate from the background. In particular, a white background because of the white glow around the car... so the stars would have no...
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    1,854

    make sure you're not saving out to a lossy format...

    make sure you're not saving out to a lossy format like jpg because sometimes it will scale everything to 72dpi since it's mainly a web format so if you save as tif, tga etc that might help.
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    thanks so much! and I will watch out for...

    thanks so much! and I will watch out for YO_MirrorWeights' funky behavior
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    what might work is if you set up a divided plane,...

    what might work is if you set up a divided plane, use softFX or if you dont have LW8, use motion designer so that when the object hits the surface, it will deform the skin of the water, then maybe...
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    i've had the same problem. it's dangerous as it is

    i've had the same problem. it's dangerous as it is
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    where can I download mirror weights

    where is there a download for mirror weights? they would be very useful. I heard of YO_Mirror but the link is broken
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    Many people have asked this question. I was...

    Many people have asked this question. I was actually presented with this issue when doing trees. in order for it to "stick" to the object, you have to create a UV map, or move the object to its final...
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    Rendering Framerate

    I've always wondered why lightwave has a default of 30fps instead of 29.97, maybe because it's not as easy to deal with fractional frames? But besides that... If I want to import into premiere after,...
  24. never mind... I figured that out by holding down...

    never mind... I figured that out by holding down various keys that are used in LW such as the CTRL key to shut off a texture or envelope... The alt key worked like a charm in this case
  25. Motion Mixer -- How to get rest of keyframes?

    I'm trying to drag a motion i created in Motion Mixer to a late frame in the animation and im not sure how to "scroll" over to a keyframe beyond the last one on the screen. there are no buttons and...
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