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  1. I'm using 11.6. I cannot delete the hairstyle...

    I'm using 11.6. I cannot delete the hairstyle from my model, I can't rename it, I can't create a new one and I can't make any modifications stay. "Edit Guides" seems to not work after the first go....
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    one last question-- can nodal motion be baked?

    one last question-- can nodal motion be baked?
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    you're AWESOME, Man! Going to try it out right...

    you're AWESOME, Man! Going to try it out right now!
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    I have made 2 dummy scenes (one animated, one...

    I have made 2 dummy scenes (one animated, one not) and have 2 dummy objects (bike and ground object, lorez) for your inspection. Zipped, of course.
    125492
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    Help with bicycle rig

    I have a bicycle that I cannot get to stick to the ground. I think it has something to do with "auto origin" being used in the Raycast Geometry setup, but maybe it's the rig itself. The "driver null"...
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    cancel that! I figured it all out! I was mistaken...

    cancel that! I figured it all out! I was mistaken the WHOLE TIME!!!
    Don't ya hate it when that happens?
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    I can do this with DPInstancer-- it has an option...

    I can do this with DPInstancer-- it has an option for how you want the instanced objects oriented to the place on the instance.
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    the "base object" is a yard for a house. it is...

    the "base object" is a yard for a house. it is built of the negative Z and Y. The "center point" I want is world 0,0,0, that way all the subsequent objects will fit in their place.

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    the problem with that is there are multiple...

    the problem with that is there are multiple objects all getting instanced on the same "point array"-- they are built off a single reference object (an angled ground object) but are different sizes....
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    Question about LW Instancing

    I want an object to instance onto the points of another object-- but I want those instance's centers to be the reference's pivot, not it's center. You can't use instance type "points" in conjunction...
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    I routed the scalar to a multiply (x1) node and...

    I routed the scalar to a multiply (x1) node and to the scale of the grid-- I call it "gridlock". The tile of the grid stays unified with the tile of the boxes-- but the boxes don't seem to scale the...
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    alright-- you need to be thinking about what you...

    alright-- you need to be thinking about what you want me to carve. I can carve that little cat's head-- your avatar?
    think! You've earned a master carve
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    Is there any way to apply this without gradients?...

    Is there any way to apply this without gradients? The gradients work well but they are tailored to the size of the big box. I'm trying to figure out how to compensate for any size room projected onto...
  14. on the render globals "render" tab there is a...

    on the render globals "render" tab there is a checkbox for "render instances"---
    depending on what method you're using it should work (for native at the very least)
    unfortunately it's like an "all...
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    I would try it myself, but in a fit of...

    I would try it myself, but in a fit of resignation I declared a moratorium on the project for a week. It was really effecting my dreams.
    Do you know what it's like to DREAM about getting the wrong...
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    Medi8or-- if you can move the small box around...

    Medi8or-- if you can move the small box around without effecting the large one then you've just earned a 100% custom tiki
  17. you could attach a number of MDD Displacement...

    you could attach a number of MDD Displacement nodes with different frame offset values to a gradient controlled by instance ID
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    No use asking why I put this node where that node...

    No use asking why I put this node where that node should have been. The answer is quite simple. I'm a nodetard. A nodiot. An ignoderamus.
    Thank you Sensei for your direction. (bows in earnest) When...
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    I'm trying to raytrace virtual rooms for a...

    I'm trying to raytrace virtual rooms for a building using the raytrace node. An example can be seen in the following thread BUT Id like to be able to attach the ray to a null so I can use multiple...
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    Did I mention I will hand carve a 100% original...

    Did I mention I will hand carve a 100% original and personalized tiki pendant for the person who solves this problem first?
    122282
    TIKI COMPELLS YOU!!!!!
    There is a small grove of palm trees out...
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    Your sympathy is appreciated but the nightmare...

    Your sympathy is appreciated but the nightmare continues
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    i dream of nodes - well- nightmare, really

    I want the little box to raytrace onto the big box no matter where either one is- I want to be able to TILE the raytraced little boxes side to side, up and down- kind of a poor man's "vroom".
    I have...
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    I would make sure the first and last frame are...

    I would make sure the first and last frame are identical--- and then NOT render one of those frames. That's my method for looping

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    for instance-- frame 0 and 24 are...
  24. Let me try to describe it a little better---...

    Let me try to describe it a little better---
    Imagine a room full of "video screens" that are all reading cameras that are all looking at the same subject from different angles. Is there a way to get...
  25. Question: "video screen" that reads a camera

    Hey folks. I was wondering how to set up a polygon that will act as a video screen (actually-- a few of them concurrently) in such a way so I don't have to composite a bunch of individual renders?...
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