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Type: Posts; User: mummyman

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  1. Replies
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    I'd love to see them get Metamesh working in...

    I'd love to see them get Metamesh working in layout. It's saved my butt dozens of times along with Sticker. I know we have VDB now.. but having Metamesh on live geo would be fantastic.
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    FBX camera envelope zoom importing

    I'm importing a FBX. The original source (XSI) has an animated camera zoom. Does anyone know of a way to get this information baked across to LW 2019? The info doesn't come in baked. So I do the...
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    Cool! I'll have to download the demo and give it...

    Cool! I'll have to download the demo and give it a try. This would be the main reason for me to upgrade. How long was the denoised vs regular render? Looking good!
  4. Under Motion options for "A" and pick controllers...

    Under Motion options for "A" and pick controllers and limits. Your Y of "A" can be controlled and offset using the X of "B" Not exactly sure if this is what you need it to do.
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    I do use a Lscript called "bakemotion2null" from...

    I do use a Lscript called "bakemotion2null" from time to time. It's not exactly used for your situation, but figured I'd throw it in the mix.
  6. Thanks Ztreem. I may go this route. Although...

    Thanks Ztreem. I may go this route. Although the point light would be traveling inside the shape, so I can get it to work inside by flipping the polys and using a seperate pass. I think I used to...
  7. Now that I'm thinking about it more, what about a...

    Now that I'm thinking about it more, what about a distance to surface? I could attach spheres to the nulls so like a boolean, anywhere they contact would be the updated surface. I could look into...
  8. surfacing using Distance to Object clones question

    I'll try to explain it the best I can. I have an object all one color, then a bunch of 'Distance to Object' layers stacked in a color layer node pointing to each null with specific falloffs. ...
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    I also remember a "linker" or a parent to point...

    I also remember a "linker" or a parent to point script. I don't remember if it was Lscript or not. I think "Anchor" still exists, but that to stick to a UV map on an object under motion modifiers
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    Sounds like you might have to track some points,...

    Sounds like you might have to track some points, then attach nulls to the baked motion paths. Maybe there is an easier way to do this now. I used to have to use soft FX and bake certain nulls out. ...
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    Good to know! Thanks!

    Good to know! Thanks!
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    2,562

    Know of anyone doing medical with Unreal / Unity...

    Know of anyone doing medical with Unreal / Unity as the renderer? I'd love to go that route, seeing that RedShift won't ever work with Lightwave (other than exporting to another package) I don't...
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    Use smaller array objects. Instead of 1, use an...

    Use smaller array objects. Instead of 1, use an object with polys of 4 or 8 depending on how many of each instance you want in that row. Unless I'm not understanding. Then each object will have...
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    Ya, just figured it's worth a mention that it's...

    Ya, just figured it's worth a mention that it's getting some updates, even if it's cosmetic. Hope that changes soon.
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    Saw this from the Facebook group: ...

    Saw this from the Facebook group: https://www.lightwave3d.com/learn/ looks updated to me... although I haven't been there in a quite a while.
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    Did you try using an Environment light and no GI?...

    Did you try using an Environment light and no GI? Shouldn't flicker... and could give similar results. I keep hearing that... and watching some tutorials and it seems to workout pretty well.
  17. Maybe the objects and MDDs? Probably a pain in...

    Maybe the objects and MDDs? Probably a pain in the butt..
  18. Wow! I'm getting old! Very cool though. 30...

    Wow! I'm getting old! Very cool though. 30 Years..Congrats!

    - - - Updated - - -



    Wow! I'm getting old! Very cool though. 30 Years..Congrats!
  19. hmm.. I was only thinking if it was on a light or...

    hmm.. I was only thinking if it was on a light or something, it could be piped in with a falloff to a null or something. Not exactly the same I guess.
  20. Are you in 2019? or 2015? In 2019 there is an...

    Are you in 2019? or 2015? In 2019 there is an edit node graph for "use volumetric scattering" which may get the look you are after. I haven't had time to check into it yet.
  21. Hi Paul.. just curious, sorry to jump off topic. ...

    Hi Paul.. just curious, sorry to jump off topic. But did you give up on 2019? Just wondering. Feel free to shoot me a PM if you don't want to respond here. I understand. Yes.. messy wireframes. ...
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    I'm behind on UberCam lately, and versions. Did...

    I'm behind on UberCam lately, and versions. Did the dome camera ever come out for LW 2019? I'm still using it for 2015 at times. Guess I need to upgrade.
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    Oh.. gotcha. I haven't even had the courage to...

    Oh.. gotcha. I haven't even had the courage to try smokey stuff yet. But regardless... it always helps to post. Usually I figure it out right after I post the question.. .or more tips to add to my...
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    Ok.. i'll have to look into it more. The help...

    Ok.. i'll have to look into it more. The help files said to reload sequences saved using the saver back using the info node. So I'm not sure where you are talking about other than this. Also, if...
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    Open VDB mesh saving /loading question

    Using mesh to volume works great. Does one have to save out (bake) the sequence using the Saver node? It looks like it saves a sequence out, but reloading it back in with the Info node doesn't...
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