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Type: Posts; User: Ma3rk

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    Definitely go the digital route rather than film...

    Definitely go the digital route rather than film largely for cost reasons.

    This is probably the state-of-the-art place for stop motion productions these days.
    https://www.laika.com/

    On the...
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    I don't know of any specifically but search...

    I don't know of any specifically but search around I suppose.

    I've been doing a lot lately using Luxigons, then linking those to a Master/Slave setup so I can control entire groups at a time, like...
  3. Good to know. I just went by what I could find on...

    Good to know. I just went by what I could find on his site.
  4. That wouldn't work with 11.6. 2015 is the...

    That wouldn't work with 11.6. 2015 is the earliest OD Tools supports.
  5. Further down on Tama's site:...

    Further down on Tama's site:
    https://blogs.yahoo.co.jp/max3dc/55903821.html
  6. I can't remember what all 11.6 had in that regard...

    I can't remember what all 11.6 had in that regard but there should be 3rd party utils readily available still that work quite well. Do a bit of searching; the recommended ones should be easy to...
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    OK. Good to know. I'll check a few other things...

    OK. Good to know. I'll check a few other things in the Motion Panel while I'm at it then.
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    Thanks BeeVee. I got it working just this...

    Thanks BeeVee. I got it working just this morning.

    The UI could use a bit of TLC. It doesn't respect the units set in Preferences so only works with meters, nor let you do conversions in the...
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    Setting limits with Position params

    I'm trying to set positional limits for some bones used on wt. mapped geometry. They're simply sliding some shutters & doors on single axis. The sliding part all works fine but I'd like to put some...
  10. Thread: Newish buggy

    by Ma3rk
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    That's what I meant. I did file a bug report.

    That's what I meant. I did file a bug report.
  11. Thread: Newish buggy

    by Ma3rk
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    565

    Quite alright John. My eyes rolled up into their...

    Quite alright John. My eyes rolled up into their sockets some postings back. I thank all of you for talking a look & demonstrating how discriminating it is.

    I'm going to assume for now that...
  12. Thread: Newish buggy

    by Ma3rk
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    Ma3rk, are you using ShellFolderFix as well? If...

    Ma3rk, are you using ShellFolderFix as well? If you could generate the same sort of log as Monroe, that'd help debug it.

    Not that I'm aware. Where would I check?

    The error generates a dmp...
  13. Thread: Newish buggy

    by Ma3rk
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    Well, fun. Wonder what the common element is?

    Well, fun. Wonder what the common element is?
  14. Thread: Newish buggy

    by Ma3rk
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    565

    Nope, still the same issue with 2019.1.4. Will...

    Nope, still the same issue with 2019.1.4.

    Will poke around some more & maybe file an updated report.
  15. Thread: Newish buggy

    by Ma3rk
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    565

    Ya. Think I'll give that a try.

    Ya. Think I'll give that a try.
  16. Thread: Newish buggy

    by Ma3rk
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    565

    Well, your obviously not doin' it right! ;) I...

    Well, your obviously not doin' it right! ;)

    I initially reported this to a certain 3rd party developer & he immediately had the same results as me, so now wondering what the difference is?
    ...
  17. Thread: Newish buggy

    by Ma3rk
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    Newish buggy

    This just got reported officially, but thought I'd mention it here too as I've not seen anything along these lines.

    100% repeatable.

    Start layout.

    From the Surface Editor Panel, Open up...
  18. Thread: Taming the ies

    by Ma3rk
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    Hey Denis. Still miss your DP Lights in 2019. ...

    Hey Denis. Still miss your DP Lights in 2019.

    So the issue is more on Newtek's end rather than something in the ies file itself? I'll follow up on that then since lighting is a majority of what...
  19. Thread: Taming the ies

    by Ma3rk
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    Taming the ies

    I thought I had placing ies lights into geometry using Luxigons, etc. semi figured out, but as it turns out that was largely a coinkydink. Works fine if the lights are pointing straight down but if...
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    Ah, good to know. The Overlay is a bit new &...

    Ah, good to know. The Overlay is a bit new & usually have it off. I'm also limping along on a laptop with a fraction of my accustomed to resources. VPR gets very unhappy with MoBlur enabled.
  21. I'd suggest getting the 1.4 release & try that. ...

    I'd suggest getting the 1.4 release & try that. Seem to recall some issues with 1.3 if you've an older install.
  22. Thread: Klaus

    by Ma3rk
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    Thanks for that observation. Might pass it on to...

    Thanks for that observation. Might pass it on to some friends who's son is autistic; in his 20's now & doing quite well. They still are quite active with the school he went to & might be interested...
  23. Nah, nah. You need some REAL Power ... 146283...

    Nah, nah. You need some REAL Power ...

    146283

    https://www.youtube.com/watch?v=F4QzrKakPmU
  24. Thread: Klaus

    by Ma3rk
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    How'd the kids react to it Rayek? Hard for me to...

    How'd the kids react to it Rayek? Hard for me to pass up on good animation.

    Was discussing only yesterday about this semi-new paradigm of short, limited release in Theatres, followed by streaming...
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    Tim, As a "what if" (if you haven't already),...

    Tim,

    As a "what if" (if you haven't already), try setting your max threads to 10 or 11 instead of the full 12 as shown.
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