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  1. Thread: Genoma 2

    by RPSchmidt
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    8
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    208

    I think you mean Daz Studios is on GENESIS 8......

    I think you mean Daz Studios is on GENESIS 8... Which is a avatar model version, not an animation rig.
  2. Thread: Genoma 2

    by RPSchmidt
    Replies
    8
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    208

    Lino Grandi also did a series on Genoma 2,...

    Lino Grandi also did a series on Genoma 2, available on the Lightwave YouTube site.

    https://www.youtube.com/watch?v=_GKtHBjimXo

    Animating with Genoma 2 is pretty easy... it's definitely usable,...
  3. Honestly, all the more reason why they should do...

    Honestly, all the more reason why they should do it, rather than leaving it to a third-party developer.
  4. I agree, at least to the extent that they...

    I agree, at least to the extent that they shouldn't be wasting time or money trying to develop an in-house hybrid solution.

    Their best solution is either starting with an existing developed...
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    Definitely this ^ I completely understand your...

    Definitely this ^

    I completely understand your frustration, but I also believe there are many very talented users here who can help get you on track to better and faster renders.
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    Here is my suggestion, although there are...

    Here is my suggestion, although there are probably other much better solutions.

    I think the easiest way would be to use Object Matte.

    If the windows are part of the buildings with a different...
  7. Except Lightwave can already do this... he's just...

    Except Lightwave can already do this... he's just using a version from 2012 instead of the current version.
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    Thank you, Ztreem... I will give that a try,...

    Thank you, Ztreem... I will give that a try, although I was hoping not to have to use deforming.

    I don't need limbs wibble wobbling all over the place, I just need to be able to animate the body...
  9. Replies
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    Bullet Kinematic Body - Not working?

    I have a standard male figure that I have rigged using Genoma. The figure is animated and is using Kinematic bullet physics with shape set to mesh.

    I have a "cloth" object (a cape) using Deform...
  10. Guess I have been pretty lucky; most of my legacy...

    Guess I have been pretty lucky; most of my legacy content was pretty easily re-surfaced, although to be fair, I had already been using nodes for all of my surfacing.

    UV textures for me worked...
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    Thank you very much for sharing this and for the...

    Thank you very much for sharing this and for the behind-the-scenes information... that was invaluable!

    That was an excellent piece of work, truly... I really enjoyed the final piece, because it...
  12. Definitely agree here. Specular and SSS seem to...

    Definitely agree here. Specular and SSS seem to take a fair amount of tweaking, in particular, at least in my experience.

    Rendering is still agonizing; the renders themselves are beautiful, but...
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    I think the only other thing I would personally...

    I think the only other thing I would personally like to see (besides GPU rendering) would be an intelligent effort to combine related panels that are, right now, separate.

    I'd like to see the...
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    Excellent list! If they could only implement...

    Excellent list!

    If they could only implement one of those, this would be my choice.

    I would guess that it would probably be the easiest to do as well.
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    Have you checked this out? ...

    Have you checked this out?

    https://forums.newtek.com/showthread.php/160694-LightWave-Importer-for-Unity?highlight=unity
  16. Replies
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    Personally can't speak for anything but GPU...

    Personally can't speak for anything but GPU rendering. It's been submitted.
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    I'm not sure that bad UX is necessarily the case...

    I'm not sure that bad UX is necessarily the case here.

    My impression is that the node was set up so that you could emulate real world gas reactions using the actual data from representative gasses...
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    If they can get a GPU rendering solution in place...

    If they can get a GPU rendering solution in place for 2020, I would be thrilled. Honestly, speed is my only real barrier right now when using Lightwave.
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    In your OP, you said that your explosion had a -Y...

    In your OP, you said that your explosion had a -Y gravity effect (the gas would start falling down).

    That's why I recommended adjusting your buoyancy up to keep the gas aloft until it dissipates....
  20. I've seen his rig with motions, but I wasn't sure...

    I've seen his rig with motions, but I wasn't sure how flexible it was. Haven't had the opportunity to actually play with it.
  21. Martin Boumans - One Click Walk Cycle - Lightwave Support Group

    Martin Boumans brought up an interesting point about the lack of rapid application presets for rigging in Lightwave.

    I agree with him that having quick presets specifically built for existing...
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    Maybe it has something to do with your buoyancy...

    Maybe it has something to do with your buoyancy scale?

    You need to figure out the average between your density, temperature, and velocity to get the buoyancy you are looking for.

    Maybe in this...
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    Hey.... not a rep for Deep Rising FX in any way,...

    Hey.... not a rep for Deep Rising FX in any way, but saw on the Support Group that there had been chat that things had been quiet on the Deep Rising development front.

    Just wanted to say, check...
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    I understand, believe me. With PBR subsurface,...

    I understand, believe me.

    With PBR subsurface, you just have to remember that Distance is how far "into" the surface of your object the subsurface color becomes visible.

    So if your subsurface...
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    I would think with your distance setting, you...

    I would think with your distance setting, you would be shooting past the sphere (because it's only 1 meter in diameter) and that is why you have to crank the Subsurface so high to have any effect at...
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