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    I say No you are not entirely correct at least...

    I say No you are not entirely correct at least not when working with 2.79 as a more solid build, and I should have mentioned that I ment the wireframe in solid mode.

    ...I do not use 2.8 Eevee...
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    "You can of course have the list shorter so it...

    "You can of course have the list shorter so it only shows one camera at the time" That is what I said in the previous post to make sure I did understand that.

    Click of a button? how so..shortcut...
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    Lol, if I didnīt know better, my first instinct...

    Lol, if I didnīt know better, my first instinct would be to interprete this comment as a bit of mocking irony, but I am sure you do not mean to offend me anyway..and I do not take offense anyway.:D...
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    perhaps..but sample in your image is in my...

    perhaps..but sample in your image is in my opinion..too cluttered for my liking.
    and lights and cameras is present all the time as well in lightwave...the difference is that you made a custom ui to...
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    Lightwave got lensflares in VPR, that got to...

    Lightwave got lensflares in VPR, that got to count for something :)

    Well...my biggest favourite with Lightwave....Procedurals, (I did loose some good ones though from simbiont, being only 32...
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    Just saw "arrival" for the first time,...

    Just saw "arrival" for the first time, unfortunately I rarely go to the big cinema theatres, so my big tv set had to do..
    Guess I missed out on the sound effects though since I do not have a good...
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    Silence is for those under the grave, speak up...

    Silence is for those under the grave, speak up loud is for something to be spoken for..and to be heard by those who make sure to listen.

    I just found out another particleFX enhancement I want...
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    Sorry for having to mention blender again in this...

    Sorry for having to mention blender again in this thread, lightwave developers should take note of it as a comparison on working with particles and paths in a better way.

    I am no expert in blender...
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    And here is why I was confused to think they used...

    And here is why I was confused to think they used Lightwave for the rendering of the Vatikan church in Angels and Demons, they only used Lightwave for modeling of one church and the rest modeled in...
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    Edit... another way would be to create the...

    Edit...
    another way would be to create the path/spline entirely in modeler, and also make a motion path of it to layout, make a null follow it and make the null a particle emitter, set the mitter to...
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    Yes..animation wind path is not ideal in some...

    Yes..animation wind path is not ideal in some cases, Ivé been wanting a direct particle draw spline tool, without the need to go through windsetting or cloning nulls for ctrl handles, or just a...
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    I have no Idea, I havenīt seen it either..and it...

    I have no Idea, I havenīt seen it either..and it may be that it was a movie that didnīt catch my eye as something of big interest for my taste, even though it got the oscar for best movie..may keep...
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    blender smoke and two pipes, tpipe and...

    blender smoke and two pipes, tpipe and elbowjoint, I didnīt even merge the two pipes, just placed it next to eachother, openGL render only, if you do have Lightwave 2018 Or 2019. you should be able...
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    I agree with you, he could use same hv particle...

    I agree with you, he could use same hv particle size as to that of the actual emitters particle size, this however needs the pipes to act as collision objects so the radius of the particles do not go...
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    Well...Initially I was aware of that possibility,...

    Well...Initially I was aware of that possibility, but then reverted to particle leak since I thought the particles was only going through the semi transparent grey pipes..and in such case I would say...
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    Yep..that is sweet.

    Yep..that is sweet.
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    And wind riverVFX from David... ...

    And wind riverVFX from David...


    https://www.youtube.com/watch?v=TIGp2XL9QrU&t=1s
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    Lightwave? You mean the Lightwave3D group or...

    Lightwave? You mean the Lightwave3D group or Newtek I assume?
    and what states that they wouldnīt want to show any new work?
    Assuming that doesnīt really make sense, assuming they havenīt worked...
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    Thanks for sharing XswampyX, If I get my clothfx...

    Thanks for sharing XswampyX, If I get my clothfx a little better, I may share it later.
    Your sample is good, I changed display to play at exact rate, recalculated it...it plays a bit too slow...
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    To note.. Choice of flag cloth type, most modern...

    To note..
    Choice of flag cloth type, most modern flags seem to be more stiff in material, you could also aim for some old samuraj standards and flags..which has a more light silk feel to it when...
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    Yes..I use that as well, though for clothFX, I...

    Yes..I use that as well, though for clothFX, I prefer the provided silk, cotton settings to use in clothfx and how the cloth reacts to the wind..and not as stiff as with bullet deform, the kind of...
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    David Ridlen has some extensive knowledge of...

    David Ridlen has some extensive knowledge of clothFX as well, just poke on him and see if his still going strong with that and have the time to jump in with suggestions.
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    I think you should begin with what you do the...

    I think you should begin with what you do the best, hair dynamics and maybe cloth effects with bullet..unless you got something else in your sleeve like a wobbly shark or so:)

    I havenīt used...
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    You can also render out the polychain with edge...

    You can also render out the polychain with edge options and give it enough poly thickness, if your cables can be accepted as only that without anything fancy, but it would depend on further...
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    A basic "flag" without a pole or anything, just...

    A basic "flag" without a pole or anything, just fixed pointset for the edge points to not be affected by clothfx, then used defualt surface for collision detect.
    Also..added a gravity dynamic...
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