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    Each has it's uses. I tend towards Fiber-V on a...

    Each has it's uses. I tend towards Fiber-V on a gradient on procedural fur, and tip transparency on hair with guides.

    Something else I've discovered...
    1) Don't use Real World hair sizes. You...
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    Neither of which are in LW 9.2, I think...

    Neither of which are in LW 9.2, I think...
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    One thing I had noticed is that I had so me...

    One thing I had noticed is that I had so me difficulty Re: Lightwave 19.1.3 and Avast's firewall. Took minutes for Lightwave to do anything. I went in and manually set the firewall rules to allow...
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    Color me surprised, the internal modeler error...

    Color me surprised, the internal modeler error 2902 (lscript) has been resolved, and my FFX estimator works again.
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    Thank you for your replies.

    Thank you for your replies.
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    Here's a question: On the FiberFX -> Options...

    Here's a question:

    On the FiberFX -> Options tab, there's the option "Use UV Map".
    While the explanation is rather clear, how you use it is not.

    So, how do you use it?
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    I never have GI on with FiberFX. Like you said,...

    I never have GI on with FiberFX. Like you said, GI + FFX = Render time measured on the geological scale.

    Re Truehair styling tools : I did, for a while. Then, I wrote my own.
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    Sensei's TrueHair (both the renderer portion and...

    Sensei's TrueHair (both the renderer portion and the modeler) never got out of beta, it appears.

    TrueHair's styling tools included : Extrude Hair, Select Hair Root, Select Hair Tip, Toggle Hair...
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    I seem to remember the 3rdPowers people were...

    I seem to remember the 3rdPowers people were working on making a couple of their brush tools work on polychains and splines...
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    You'll need a lot of AA passes to clean up all...

    You'll need a lot of AA passes to clean up all the noise fibers introduce. GPU denoise doesn't help much in this instance. Also, don't use 100% black shadows, it helps lessen the noise. Shadow...
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    cdmseq(); passes a command to modeler, whereas...

    cdmseq(); passes a command to modeler, whereas mergepoints(); is a function call within modeler's lscript engine.

    The merge points button on the menu, which is what cmdseq("mergepoints") (or...
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    There is a dedicated lscript command for merging...

    There is a dedicated lscript command for merging points, unsurprising called... mergepoints(distance);

    If you omit distance, it merges points that are on top of each other.
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    Select your object, then choose Bones from the...

    Select your object, then choose Bones from the bottom menu (Shift-B), then Properties (p). "Use Bones From" is a drop down menu at the top of that panel.

    I typically have multi-layer models for...
  14. One thing I noticed, trying the config unset /...

    One thing I noticed, trying the config unset / config set remedy.

    The unset failed, across the board.
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    Try the SCRIPTID constant? You'll have to...

    Try the SCRIPTID constant? You'll have to extract the path from the full path and file name returned...

    http://www.mikegreen.name/Lscript/Source/Variables.htm#SCRIPTID
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    FiberFX has a very annoying habit of wanting to...

    FiberFX has a very annoying habit of wanting to update the fiber data for such things and manipulating objects, bones, the timeline, light settings, at alia. Somethings I can see, but at every user...
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    This sounds remarkably similar to the issue...

    This sounds remarkably similar to the issue FiberFX has, and that has to do with the vparms system within lightwave.
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    Looks like noise to me, what are your camera AA...

    Looks like noise to me, what are your camera AA passes, light and GI samples? You may need to increase them. Also, you may want to apply despike/denoise if increasing samples doesn't help.
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    I came up with this to develop Shoji screens and...

    I came up with this to develop Shoji screens and lattice work windows for my Japanese style 10 Mat Room, ironically to make my oriental window presets for LWCAD. :)
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    Yes, you can use NuArchitect. Quite a number of...

    Yes, you can use NuArchitect. Quite a number of useful plugins in that set.

    How would I model an arched window?
    1) Start with a default disc, centered on the origin. bevel it, inset it some...
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    The alternative is to make the RHiggit base pose...

    The alternative is to make the RHiggit base pose match the initial frame of the mocap as close as possible, which might be a whole lot easier.
  22. Ironically, the only plugins I have trouble with...

    Ironically, the only plugins I have trouble with at a version change are Quad_Panels and the TA Tools, and for that, I keep the serial numbers handy in a text file on the desktop.
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    Most of those are for facial rigging and can be...

    Most of those are for facial rigging and can be ignored if you don't have any. However, you might have to make a "dog_head_<char. name>" weight map for the head.
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    (This is my opinion, based on what I've...

    (This is my opinion, based on what I've encountered. Your Mileage May Vary).

    One of the things kicking around since 2018's release has been lScript being left by the road. It's neither been...
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    As of 2019.0.3, FFX estimator no longer works,...

    As of 2019.0.3, FFX estimator no longer works, generating an "Error 2902 : Internal Error of Unknown Origin".
    (Been reported, LWB-5831)
    It does work under 2018.0.7, however.
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