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    Just saw "arrival" for the first time,...

    Just saw "arrival" for the first time, unfortunately I rarely go to the big cinema theatres, so my big tv set had to do..
    Guess I missed out on the sound effects though since I do not have a good...
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    Silence is for those under the grave, speak up...

    Silence is for those under the grave, speak up loud is for something to be spoken for..and to be heard by those who make sure to listen.

    I just found out another particleFX enhancement I want...
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    Sorry for having to mention blender again in this...

    Sorry for having to mention blender again in this thread, lightwave developers should take note of it as a comparison on working with particles and paths in a better way.

    I am no expert in blender...
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    And here is why I was confused to think they used...

    And here is why I was confused to think they used Lightwave for the rendering of the Vatikan church in Angels and Demons, they only used Lightwave for modeling of one church and the rest modeled in...
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    Edit... another way would be to create the...

    Edit...
    another way would be to create the path/spline entirely in modeler, and also make a motion path of it to layout, make a null follow it and make the null a particle emitter, set the mitter to...
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    Yes..animation wind path is not ideal in some...

    Yes..animation wind path is not ideal in some cases, Ivé been wanting a direct particle draw spline tool, without the need to go through windsetting or cloning nulls for ctrl handles, or just a...
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    I have no Idea, I havenīt seen it either..and it...

    I have no Idea, I havenīt seen it either..and it may be that it was a movie that didnīt catch my eye as something of big interest for my taste, even though it got the oscar for best movie..may keep...
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    blender smoke and two pipes, tpipe and...

    blender smoke and two pipes, tpipe and elbowjoint, I didnīt even merge the two pipes, just placed it next to eachother, openGL render only, if you do have Lightwave 2018 Or 2019. you should be able...
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    I agree with you, he could use same hv particle...

    I agree with you, he could use same hv particle size as to that of the actual emitters particle size, this however needs the pipes to act as collision objects so the radius of the particles do not go...
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    Well...Initially I was aware of that possibility,...

    Well...Initially I was aware of that possibility, but then reverted to particle leak since I thought the particles was only going through the semi transparent grey pipes..and in such case I would say...
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    Yep..that is sweet.

    Yep..that is sweet.
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    And wind riverVFX from David... ...

    And wind riverVFX from David...


    https://www.youtube.com/watch?v=TIGp2XL9QrU&t=1s
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    Lightwave? You mean the Lightwave3D group or...

    Lightwave? You mean the Lightwave3D group or Newtek I assume?
    and what states that they wouldnīt want to show any new work?
    Assuming that doesnīt really make sense, assuming they havenīt worked...
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    Thanks for sharing XswampyX, If I get my clothfx...

    Thanks for sharing XswampyX, If I get my clothfx a little better, I may share it later.
    Your sample is good, I changed display to play at exact rate, recalculated it...it plays a bit too slow...
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    To note.. Choice of flag cloth type, most modern...

    To note..
    Choice of flag cloth type, most modern flags seem to be more stiff in material, you could also aim for some old samuraj standards and flags..which has a more light silk feel to it when...
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    Yes..I use that as well, though for clothFX, I...

    Yes..I use that as well, though for clothFX, I prefer the provided silk, cotton settings to use in clothfx and how the cloth reacts to the wind..and not as stiff as with bullet deform, the kind of...
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    David Ridlen has some extensive knowledge of...

    David Ridlen has some extensive knowledge of clothFX as well, just poke on him and see if his still going strong with that and have the time to jump in with suggestions.
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    I think you should begin with what you do the...

    I think you should begin with what you do the best, hair dynamics and maybe cloth effects with bullet..unless you got something else in your sleeve like a wobbly shark or so:)

    I havenīt used...
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    You can also render out the polychain with edge...

    You can also render out the polychain with edge options and give it enough poly thickness, if your cables can be accepted as only that without anything fancy, but it would depend on further...
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    A basic "flag" without a pole or anything, just...

    A basic "flag" without a pole or anything, just fixed pointset for the edge points to not be affected by clothfx, then used defualt surface for collision detect.
    Also..added a gravity dynamic...
  21. did you start lightwave as administrator when...

    did you start lightwave as administrator when dragging the license key to the splash screen?
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    I would suggest try use a simple polychain enough...

    I would suggest try use a simple polychain enough divided, and use bullet deform on that, the actual cable mesh can be metalinked to that.
    Now the polychain should be one object and be...
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    I must add, I think the tutorial and sample is a...

    I must add, I think the tutorial and sample is a bit to complex for my taste...in the sense that it may use too many noisy channels in various places, not saying that it is wrong...it may even be the...
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    I donīt follow you here, you asked how he created...

    I donīt follow you here, you asked how he created the noise curve for the wind, but at the same time, you already have one in your scene?...to change itīs scaling and offset, you need to double click...
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    I donīt think that is a good choice, the cell...

    I donīt think that is a good choice, the cell texture isnīt uniform, unless you reduce the jitter..but as soon you turn that down completely..you will loos the main dent shape.

    Bump array perhaps,...
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