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  1. Replies
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    Should be fixed in the recently released...

    Should be fixed in the recently released 2019.1.4!

    - David
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    Great, thanks Dillon! - David

    Great, thanks Dillon!

    - David
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    Could you please attach a simple scene to a post...

    Could you please attach a simple scene to a post in this thread which reproduces the issue for you, and could you tell me which exact version of Unreal Engine you are using?
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    Hi Dillon! Sending/updating multiple images...

    Hi Dillon!

    Sending/updating multiple images through the bridge should work, which case # was your bug report filed under?

    Cheers,
    David
  5. Sorry for letting that bug slip through, it is...

    Sorry for letting that bug slip through, it is fixed and will be part of the next bugfix release.

    - David
  6. Sticky: Unreal Editor 4.19, 4.20 and 4.21 are supported,...

    Unreal Editor 4.19, 4.20 and 4.21 are supported, including derived environments like Unreal Studio.

    - David
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    What you described sounds very much like a...

    What you described sounds very much like a VPR-related crash on shutdown with one of the demo scenes we discovered right on the day of release. I cannot be sure 100% if it is the same as yours, but...
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    Hi Emmanuel! Motion blur should definitely...

    Hi Emmanuel!

    Motion blur should definitely work with instances!
    Could you submit some test content and a bug report to [email protected] please?

    mfg,
    David
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    Thanks, Marcus! :-) Just in case the bug...

    Thanks, Marcus! :-)

    Just in case the bug reporting email address is not known, it is now:
    [email protected]

    About the FBX naming, the format used by the FBX 2015 SDK is 2014.1, Autodesk...
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    Hi MrFurious! FYI: That particular issue has...

    Hi MrFurious!

    FYI:
    That particular issue has been identified and fixed, will be part of the next patch release.

    Cheers,
    David
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    Hi Marcus, that may be an optimization for an...

    Hi Marcus,
    that may be an optimization for an upcoming patch release,
    could you send us content to profile/debug and fix this performance issue?

    Cheers,
    David
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    Hi Bob! I was able to reproduce your problem...

    Hi Bob!

    I was able to reproduce your problem following the steps you described,
    digging deeper I found that ZBrush actually sends objects of different names each time
    you press "GoZ" in the...
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    Hi RebelHill! I think I know what is...

    Hi RebelHill!

    I think I know what is happening, explained on a slightly higher technical level:

    "Freeze Transforms" has nothing to do with pivot points, as you can see in the ASCII FBX output,...
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    Hi Marcus, "Freeze Transforms" in Maya does...

    Hi Marcus,
    "Freeze Transforms" in Maya does something very different than "Rotate Pivot" does in LightWave.

    "Freeze Transforms" actually *changes the mesh*, it does *not* rotate the pivot point....
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    Thanks for pointing that out, I can use the test...

    Thanks for pointing that out, I can use the test objects I already created for debugging fixing that import issue.

    Cheers,
    DavidF
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    Thanks! I tried those steps and what I get is...

    Thanks!

    I tried those steps and what I get is a rotated object, not a rotated pivot point in Unity (when I switch between "center" and "pivot" the handles are identical)

    I think the problem you...
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    That x-90 on the light is an FBX peculiarity of...

    That x-90 on the light is an FBX peculiarity of old, same as for cameras, which have a similar offset bug on the y-axis.
    Applications like Maya, LightWave, C4D, etc.. compensate for that 90 degree...
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    I see! What are you using in Maya to rotate the...

    I see!
    What are you using in Maya to rotate the pivot?
    That would help getting to the bottom of this issue.

    Thanks,
    DavidF
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    One oddity I do see in Unity, the pivot position...

    One oddity I do see in Unity, the pivot position actually moves the object.
    This happens with FBX files from Maya as well though, which makes it seem like an issue with the Unity FBX importer.
    ...
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    Hi Marcus! Could I get a simple LW scene and a...

    Hi Marcus!
    Could I get a simple LW scene and a simple Maya scene which demonstrates the issue.
    With the content I created myself the LightWave FBX export behaves the same way as the Maya FBX...
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    Hi Marcus! The object exported to the...

    Hi Marcus!

    The object exported to the "pivot_rotation_lightwave.fbx" file was rotated using "Rotate Pivot", which arrives in Unity fine (30 degrees set in Layout are 30 degrees in Unity).
    When...
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    Hi RebelHill! The effects of "Rotate", "Move...

    Hi RebelHill!

    The effects of "Rotate", "Move Pivot" and "Rotate Pivot" should all be properly exported to the FBX file.

    Cheers,
    DavidF
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    I see, you mean the "Rotate Pivot", i created a...

    I see, you mean the "Rotate Pivot",
    i created a simple object and set the "Rotate Pivot" heading to 30 degrees, set the regular rotation back to 0(otherwise they would cancel out), with the...
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    Hi Marcus! I just now tried exporting a box...

    Hi Marcus!

    I just now tried exporting a box with an off-center rotation pivot, exported to FBX,
    then imported to Maya, exported from Maya and loaded both FBX files into Unity 3D,
    the rotation...
  25. Thanks Tajino! I will switch to...

    Thanks Tajino!

    I will switch to setValueAtTimes in the next version.

    Cheers,
    David
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