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Type: Posts; User: falogfx

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    Hi, it has been a long time since I last visited...

    Hi, it has been a long time since I last visited these forums. Work seems to have taken me somewhat away from 3D.
    While the feature request is nice I think it falls somewhat out of the scope of...
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    Glad to hear that, you're welcome :)

    Glad to hear that, you're welcome :)
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    For sure, I've installed Microsoft's Visual C++...

    For sure, I've installed Microsoft's Visual C++ Express which is free and there are numerous others. I googled this http://www.thefreecountry.com/compilers/cpp.shtml
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    I think my script is as interactive as it gets...

    I think my script is as interactive as it gets for LScript. It uses the undo ctlrefresh trick just as Art mentioned. I suppose/hope you have noticed that it's possible to change the values while...
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    I agree and I actually thought about that while...

    I agree and I actually thought about that while writing the script. However, I didn't find a good enough solution to set a slider range that would suite every need, without making an overly complex...
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    You will need quite a complex IK setup to drive...

    You will need quite a complex IK setup to drive that configuration, I don't think I could explain it in an understandable way here :) So I'll just give you a few tips.

    You need to think about...
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    Great! Thanks a lot!

    Great! Thanks a lot!
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    Sorry for digging up an old thread but I really...

    Sorry for digging up an old thread but I really need to say thank you for this tutorial!

    I've been trying for too many hours now to get the box1 sample to compile in Visual C++ 2010 Express, and...
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    Great! I didn't know about those two plugs,...

    Great!


    I didn't know about those two plugs, had to go download them. My scripts complements them nicely I think.
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    Thanks for all your nice comments! I just saw my...

    Thanks for all your nice comments!
    I just saw my little script is LightWave Plugin of the Week on liberty3d.com, I didn't see that one coming :)...
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    Hi PeT, can you tell me more about the problems...

    Hi PeT,
    can you tell me more about the problems you are having? The scripts work fine for me.

    - If the polys you have selected only belongs to two of the three layers then ShowSelectedLayers does...
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    Here... Radial Move - Modeler LScript...

    Here...
    Radial Move - Modeler LScript
    And here...
    Layer Selection Tools - modeler LScripts
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    Yeah, for sure put 'em in the cloud :) I'll check...

    Yeah, for sure put 'em in the cloud :) I'll check out lwplugindb.
    Have you seen my other two script threads? "Layer Selection Tools" and "Radial Move". You can put them at lightwiki also if you'd...
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    Have a look at this thread...

    Have a look at this thread I just created after reading this one. It's my script for auto generation of hydraulics :)
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    Hydraulics Setup - Layout LScript

    Continuing my efforts to give something back to the community... Here's a small script to makes setups for hydraulics (cylinder/piston).


    Use this script in a separate scene, then use "Import...
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    -- Swedish -- Skriv på svenska vad exakt hur du...

    -- Swedish --
    Skriv på svenska vad exakt hur du vill att det ska funka så kanske jag kan hjälpa dig.
    Bifogar en scenfil där jag har satt upp ett hydraulsystem såsom jag tror att du vill ha det....
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    Layer Selection Tools - modeler LScripts

    Thanks to the positive feedback I received on my last LScript - Radial move, I decided to release these two simple tools.

    The scripts might help some when dealing with large amounts of layers in...
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    Glad to hear that, thanks!

    Glad to hear that, thanks!
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    Radial Move - Modeler LScript

    Hi all!
    After lurking this forum for years and almost never writing anything I'd like to give something back to the community.

    This is a LScript I began to write in 2005, it sort of worked but...
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    Can you be more specific about what your problem...

    Can you be more specific about what your problem is?
    If the problem is that both turning thrusters are glowing, then you just need to set the "0.3" constant in the turning expressions to zero (or...
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    I'm not sure I understand what you want to do,...

    I'm not sure I understand what you want to do, but maybe Surface Baking Camera can be what you need.
    Set it to use UVs from the drum and set Offset from surface to some value a little higher than...
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    Good idea but unfortunately wrong ;) To...

    Good idea but unfortunately wrong ;)

    To accomplish what you're after you will need to know which direction the ship is facing (both heading and pitch, since we're in space) and you will also need...
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    I suppose you're talking about the expression I...

    I suppose you're talking about the expression I wrote for you earlier in this thread.
    Because of how the ship's speed is calculated, the output value of that expression can not be below zero. That...
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    Glad to hear that! I still haven't tested it...

    Glad to hear that! I still haven't tested it myself :)
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    I haven't got Lightwave available, but you could...

    I haven't got Lightwave available, but you could possibly make an expression something like this:

    sqrt( ([Ship.Position.X, Frame] - [Ship.Position.X, Frame - 1]) * ([Ship.Position.X, Frame] -...
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