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  1. Replies
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    fixed, sort of, untick transparency in the opengl...

    fixed, sort of, untick transparency in the opengl options,
    can some one tell me why, bug?
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    915

    viewport Draw problem, i think

    can any body tell me whats happening here, have attached an image to help, but basically when i rotate the viewport, perspective and camera view, the object in front seems to disapeer behind the...
  3. Thread: blending paths

    by bing66
    Replies
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    1,028

    give it a go at least:)

    give it a go at least:)
  4. Thread: blending paths

    by bing66
    Replies
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    1,028

    thanks for all your help, can work with that...

    thanks for all your help, can work with that
    appreciated
    Alan
  5. Thread: blending paths

    by bing66
    Replies
    7
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    1,028

    nice one will have a look at that and let you...

    nice one will have a look at that and let you know
    cheers
    Alan
  6. Thread: blending paths

    by bing66
    Replies
    7
    Views
    1,028

    blending paths

    is it possible to blend a camera path into another,
    ie: frames 1-100 = first path
    frames 150 -250 = secoand path
    using the 50 frames inbetween to blend the two paths together so the motion...
  7. Thread: light maps

    by bing66
    Replies
    7
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    987

    depends on the importance of the object, some...

    depends on the importance of the object, some buildings could be as small as 256/256 if they are not close up
    some a front face may need to be 1024/1024, all depends on what you are doing
  8. Thread: light maps

    by bing66
    Replies
    7
    Views
    987

    like i said, i have tried this in the past with...

    like i said, i have tried this in the past with no luck, have used lw since version 5.5 and have just tried it again, it worked well,
    curious to know since what version has it worked this way or...
  9. Thread: light maps

    by bing66
    Replies
    7
    Views
    987

    anyone

    anyone
  10. Replies
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    1,615

    yes, this is the one major drawback, and renders...

    yes, this is the one major drawback, and renders a realflow integration practically useless, even if you create meshes in realflow as an object sequence-its just to much for vue to handle
    the only...
  11. Thread: newborough

    by bing66
    Replies
    4
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    5,441

    sorry problem with the last post, here is one

    sorry problem with the last post, here is one
  12. Thread: newborough

    by bing66
    Replies
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    5,441

    newborough movie

    newborough movie
  13. Replies
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    i use vue for large 'real' landscapes and have...

    i use vue for large 'real' landscapes and have had a couple of problems, but its worth the hair pulling, because when you get past the problems it does a fantastic job
  14. Thread: light maps

    by bing66
    Replies
    7
    Views
    987

    light maps

    can someone enlighten me, becouse i am sure i have tried this in the past without luck, but trying it in 9.3 it worked
    basically when i have created models for pre render i would asign a surface to...
  15. Thread: newborough

    by bing66
    Replies
    4
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    5,441

    cheers for that, got an animation of the place,...

    cheers for that,
    got an animation of the place, will put it up tommorrow if i can
  16. Thread: newborough

    by bing66
    Replies
    4
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    5,441

    newborough

    a render from a recent project, a visualisation of a local forest
  17. Replies
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    hi thanks these were animations and some were...

    hi thanks
    these were animations and some were quite complex, (7 billion polies in vue)
    renders were done over a period of days with some frames taking 20 mins, i found using the render to network...
  18. Replies
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    Have used vue xstream with lw for a while, mainly...

    Have used vue xstream with lw for a while, mainly for landscape viz ( forestry etc) i also use VueExport2xStream which is a great little script generator to export from lw to vue, there are...
  19. Thread: flood animation

    by bing66
    Replies
    13
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    1,978

    one of the reasons I am not going the particle...

    one of the reasons I am not going the particle route is becouse i am using lightwave in conjunction with vue xstream, and particles will screw the renders up ( xstream is like a post effect and will...
  20. Thread: flood animation

    by bing66
    Replies
    13
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    1,978

    here is the first, very course animation, want to...

    here is the first, very course animation, want to try a couple of different settings, may work well using cloth instaed of hard fx, will also make the square water objects much finer withh an added...
  21. Thread: flood animation

    by bing66
    Replies
    13
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    1,978

    Thank you, just given that a go and the first ...

    Thank you, just given that a go and the first test look very promising, this looks to be the way to go, will drop a link to a basic animation later
    regards
    Al
  22. Thread: flood animation

    by bing66
    Replies
    13
    Views
    1,978

    will give it a look, and let you know, also if...

    will give it a look, and let you know,
    also if blender fluids are geometry presumably this means i can use vue xstream within the workflow, somehow??
    although i still would like any other ideas
  23. Thread: flood animation

    by bing66
    Replies
    13
    Views
    1,978

    here is a small demo swf to show the difficulties...

    here is a small demo swf to show the difficulties i am having, even when done this way there is a jump when it moves above the original mesh
  24. Thread: flood animation

    by bing66
    Replies
    13
    Views
    1,978

    not sure if blender fluid would work, so far all...

    not sure if blender fluid would work, so far all fluid sytems that i have used are great for close ups but to get the detail i need over a huge area would not be practicle using this type of...
  25. Thread: flood animation

    by bing66
    Replies
    13
    Views
    1,978

    hi thanks for your reply the only trouble with...

    hi thanks for your reply
    the only trouble with that way is that its not a natural way it would happen
    water should gather at any dip in the landscape whether the dip is high up or low down they...
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