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    lol nice one :)

    lol nice one :)
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    Sticky: Generaly Rendition for Photoshop have the same...

    Generaly Rendition for Photoshop have the same constraints as Photoshop in terms of memory when it comes to 3D Meshes.
    For creating large print rez images I would probably use Lightwave directly if...
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    could you attach a test mesh you are using...

    could you attach a test mesh you are using here(zip it) and Ill have a look at it, just want to remove that issue.

    Oh I hope you mean Photoshop CS3 Extended by the way?
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    Ok, could you try loading something realy simple...

    Ok, could you try loading something realy simple like a cube or a sphere?

    Although it sounds like the registration didnt go through there, what does it look like when you open the about box for...
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    sorry to hear about your troubles, Ill make sure...

    sorry to hear about your troubles, Ill make sure the mac documentation and support staff get updated on the location and so on.

    if you have any other issues dont hesitate to post here.
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    also what mesh(polycount and surfacing) are you...

    also what mesh(polycount and surfacing) are you loading into photoshop?

    system specs is helpfull aswell, 3d in photoshop is quite memory intensive
  7. Thread: Display error

    by messiah
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    the issue there is realy how fast Photoshop...

    the issue there is realy how fast Photoshop process and transfers the 3d geometry to the rendition plugin, there is little we can do to speed up that process unfortunately.

    we will try to optimize...
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    you also need to install the lwo loader, its a...

    you also need to install the lwo loader, its a separate installer freely available on the newtek ftp site(or from your download page)
  9. as long as they are basic properties, as in no...

    as long as they are basic properties, as in no gradients, procedurals and so on they should get picked up.

    when brining in LWOs its usualy best to freeze the meshes and bake the surfaces.
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    photoshop doesnt support subdivision surfaces,...

    photoshop doesnt support subdivision surfaces, you have to freeze the meshes before bringing them into photoshop
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    looking into the Mac plugin issue, most probably...

    looking into the Mac plugin issue, most probably related to a used toolkit
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    access the plugin you need to have some 3d...

    access the plugin you need to have some 3d content loaded
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    currently you will have to reset or atleast...

    currently you will have to reset or atleast change the edge weights for the cage polygons you edit(destructive editing), it is a known problem of the current implementation
  14. Thread: ZBrush Issues?

    by messiah
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    most issues with APS comes down to two things:...

    most issues with APS comes down to two things:
    Evaluation order: you set up APS to depend on sometihng that isnt evaluated yet(Motion seem to be the biggest culprit), in other words if APS depends...
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    it does seem like you are doing something wrong...

    it does seem like you are doing something wrong as PPP works the way it should work(aka the input value is set to the size of polygons in pixels in any orientation), if you have a scene file please...
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    Dont want to speak for Antti here, but its safe...

    Dont want to speak for Antti here, but its safe to assume he is also deeply involved with LW development(he originaly developed the Nodal project with help from a few other people).



    Jarno and...
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    Uhm Im not sure I want to attend a lunch party...

    Uhm Im not sure I want to attend a lunch party that turns into a allnighter, that would be some wicked lunch ;)
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    you need DDR2 mem on a DDR2 motherboard, but AMD...

    you need DDR2 mem on a DDR2 motherboard, but AMD constantly upgrades the mem manager inside the CPUs so even though it might not give you a benefit today it will in the future.
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    AM2 is the route to go now, the S939 is more or...

    AM2 is the route to go now, the S939 is more or less dead already.

    DDR2 will be around for quite a while(and amd will update the mem controllers in future CPUs) and there are atleast 2 generations...
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    The Advanced Camera is usualy a bit slower than...

    The Advanced Camera is usualy a bit slower than the Perspective camera rendering the same thing as it have to do quite a bit more than the standard Perspective camera(or the Classic camera but the...
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    Cool stuff Elmar :) looks realy neat

    Cool stuff Elmar :)

    looks realy neat
  22. Thread: RPC bug.

    by messiah
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    I guess you could use mass populate to get rid of...

    I guess you could use mass populate to get rid of part of the problem, still would be trouble to animate them all though.
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    Avast or Nod32 works realy well on 64 bit(they...

    Avast or Nod32 works realy well on 64 bit(they are 64 bit apps afterall), I also found quite a lot of good stuff at planetamd64.com(drivers and somesuch).
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    the difference tween the cameras is realy down to...

    the difference tween the cameras is realy down to the different render engine they use, the Classic uses the standard LW renderer while all other cameras use the new Raytrace renderer.

    the speed...
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    "This thread needs more cowbell." Ok, I sorted...

    "This thread needs more cowbell."

    Ok, I sorted the cow part you deal with the bells :)
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