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  1. Thread: Lw 11...

    by IMI
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    43
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    5,849

    Alright, I'm attaching something here. It's...

    Alright, I'm attaching something here.

    It's not one of my figures - I can't upload one of them, but it's the same idea anyway - a mesh with some bones and shapes, about as simple of an FBX file...
  2. Thread: Lw 11...

    by IMI
    Replies
    43
    Views
    5,849

    Hi Lino. I saw you on that recent video where...

    Hi Lino. I saw you on that recent video where you were doing the CA and the voice for the alien dude on the park bench. Fun stuff. :)

    I can't upload that particular figure, but I also tested this...
  3. Thread: Lw 11...

    by IMI
    Replies
    43
    Views
    5,849

    Okay, sooo.... What's the trick to getting SI...

    Okay, sooo....

    What's the trick to getting SI Shapes and Mudbox/Maya Blendshapes and bones into LW via FBX?

    I tested it with a figure of mine I exported from SI 2012 as FBX (latest version) and...
  4. Thread: Lw 11...

    by IMI
    Replies
    43
    Views
    5,849

    It's all good Jason, I got the gist of it. I...

    It's all good Jason, I got the gist of it.
    I tried out your polygonizer method and it works nicely. I wanted to do some FBX tests but I couldn't resist trying that out first. ;)
    Thanks again man!
  5. Thread: Lw 11...

    by IMI
    Replies
    43
    Views
    5,849

    BTW, did you know the sound cuts out on your...

    BTW, did you know the sound cuts out on your video somewhere right around the 8 minute mark?
    Just wondering if that was intentional or if You Tube lost it when uploading.
  6. Thread: Lw 11...

    by IMI
    Replies
    43
    Views
    5,849

    Well I figured as much on the weighting anyway....

    Well I figured as much on the weighting anyway.
    I'm just mostly curious to see how much of what I typically do could be easily transferred to LW if I wanted to use the LW render engine for certain...
  7. Thread: Lw 11...

    by IMI
    Replies
    43
    Views
    5,849

    Okay I'll check all that out too. I thought I...

    Okay I'll check all that out too. I thought I read that FBX was greatly improved in LW 11. MDD has been around for awhile, so I was hoping FBX was up to AD standards.

    Anyway, I'll get back to you....
  8. Thread: Lw 11...

    by IMI
    Replies
    43
    Views
    5,849

    Jason, I've been watching your video as I sit...

    Jason, I've been watching your video as I sit here and eat lunch.
    Very cool, man, nice work! :D
    I'm looking forward to trying that out. I have a few of my own nice Polygonized ICE and Lagoa sims I...
  9. Thread: Lw 11...

    by IMI
    Replies
    43
    Views
    5,849

    Yeah, VPR is very cool. :D I haven't had a...

    Yeah, VPR is very cool. :D

    I haven't had a chance yet to do any test with rigged FBX figures or MDD, but one thing I can say is I'm highly disappointed that Modeler is still as pathetically slow...
  10. Thread: Lw 11...

    by IMI
    Replies
    43
    Views
    5,849

    Installed it, but haven't registered it yet. I...

    Installed it, but haven't registered it yet. I couldn't stop playing with the VPR. ;)

    I haven't tried any serious tests yet, but I was happy to see a painted mesh I exported from Mudbox as FBX...
  11. Thread: Lw 11...

    by IMI
    Replies
    43
    Views
    5,849

    Yeah, Polygonizer is what you want, (optionally...

    Yeah, Polygonizer is what you want, (optionally with Lagoa Fluid Shaper) if I'm understanding you correctly.

    Great idea - I'm going to try that too. It will be a great test.

    Edit-
    Well, time...
  12. Thread: Lw 11...

    by IMI
    Replies
    43
    Views
    5,849

    ICE has come a long way since XSI 7. It's far...

    ICE has come a long way since XSI 7. It's far more intuitive these days, although the work flow has changed somewhat.
    I am by no means an ICE guru yet, but once you wrap your head around it, it's...
  13. Thread: Lw 11...

    by IMI
    Replies
    43
    Views
    5,849

    Well, Hub wasn't screwing me over - we've always...

    Well, Hub wasn't screwing me over - we've always gotten along in the past, but I got careless a few times, and Hub and carelessness don't work well together. ;)

    I don't do particularly complex CA...
  14. Well I was just giving my opinion on it anyway....

    Well I was just giving my opinion on it anyway. In the end, it's best to simply do what works out best for you.
    I wouldn't use bones and IK for this kind of figure simply because of all the weight...
  15. Thread: Lw 11...

    by IMI
    Replies
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    5,849

    I dig what you're saying, man, and I agree,...

    I dig what you're saying, man, and I agree, mostly.
    Although I'm more for the idea of one unified app. I never had a problem with the Modeler/Layout/Hub idea in the past, but now I just don't like...
  16. Thread: Intuos 5!

    by IMI
    Replies
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    3,612

    My Intuos 3 had been working just fine. I had it...

    My Intuos 3 had been working just fine. I had it when I was running Vista, and I've been using it ever since the Windows 7 beta program and since then with Win 7 Ultimate x64. It's only recently that...
  17. Thread: Lw 11...

    by IMI
    Replies
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    Views
    5,849

    Okay, I can see that, but it doesn't explain why...

    Okay, I can see that, but it doesn't explain why they've pretty much ignored Modeler. After all, it IS still a part of the program, and as long as it's there they ought to be trying to use it to...
  18. Replies
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    I'm finding it incredibly hard to believe that...

    I'm finding it incredibly hard to believe that after all this time, FFX is still a mess.

    It seems even worse that they treat it as a feature they're proud of, instead of the liability it is.
  19. Thread: Intuos 5!

    by IMI
    Replies
    18
    Views
    3,612

    Yeah, my Intuos 3 is till working great... when...

    Yeah, my Intuos 3 is till working great... when it's working.
    I have some weird issues with it from time to time, mostly with Mudbox 2012, but occasionally with ZBrush 4 and Photoshop CS4 too, and...
  20. What Rebel Hill said above. Although I left in...

    What Rebel Hill said above.

    Although I left in your part about individual objects or one geometry, because in the case of your mannequin style figure I think you would be far better off parenting...
  21. Thread: Intuos 5!

    by IMI
    Replies
    18
    Views
    3,612

    I skipped the Intuos 4, and am still using my...

    I skipped the Intuos 4, and am still using my Intuos 3.
    Looks like it's time to upgrade. :D
  22. Thread: Lw 11...

    by IMI
    Replies
    43
    Views
    5,849

    I would assume that they're still planning on...

    I would assume that they're still planning on that eventual unified app that CORE was supposed to eventually become. At least I would hope so.

    Really really really need the interactive modeling...
  23. Thread: Lw 11...

    by IMI
    Replies
    43
    Views
    5,849

    Lw 11...

    Okay, first I have to say this:
    Seems kinda funny that I came here to read about LW 11 and the first threads I see are about Modo 601 and Houdini. :D

    Anyway, I watched the videos and it looks...
  24. Replies
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    Well, it would kind of defeat the purpose of a...

    Well, it would kind of defeat the purpose of a speculation thread if we waited until they said something. :D

    I'm hoping for the best for LW, but I understand the aggravation and frustration of the...
  25. Replies
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    I wouldn't even try to make an 8K map, I don't...

    I wouldn't even try to make an 8K map, I don't think.

    Funny thing as far as that goes - 4K should really be about the most you'd need for a *texture* map size for a normal sized render unless you...
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