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Type: Posts; User: creacon

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  1. Replies
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    Thanks. That's pretty amazing. creacon

    Thanks. That's pretty amazing.

    creacon
  2. Replies
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    Hi, Could you do a test with hyperthreading...

    Hi,

    Could you do a test with hyperthreading (or the AMD equavalent thereof) off?
    And maybe on a higher resolution like 4096 X 4096.

    thanks
  3. Thread: Fiberfx

    by creacon
    Replies
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    I think you'll have to make the question a bit...

    I think you'll have to make the question a bit clearer, I have no idea what you're asking?

    creacon
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    Do you mean if you can integrate an image in the...

    Do you mean if you can integrate an image in the panel or in the title bar?
    If you want to put an image in a panel you need to look at the "canvasl" control.

    creacon
  5. Sticky: Exactly what I was looking for :-) I'll give it a...

    Exactly what I was looking for :-) I'll give it a try.

    creacon
  6. Sticky: Thanks, I already have functionality in my...

    Thanks,

    I already have functionality in my plugin that copies my own buffers to a LW particle system, and I know how to create a node input/output. But where can I find the SDK docs for that?
    ...
  7. Sticky: Nice to see that the OpenVDB implementation...

    Nice to see that the OpenVDB implementation supports a lot of the OpenVDB functionality.

    I implemented the filters and the CSG in my own plugin a long time ago, but it would be a lot nicer if I...
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    That's great news, I need to check what they...

    That's great news, I need to check what they released exactly.
    It's hard to guess what they'll do next, in one of the previous versions they even deprecated the particle systems.
    The reason was...
  9. Replies
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    I tried it with a 1080Ti, it works, realtime. ...

    I tried it with a 1080Ti, it works, realtime.

    creacon
  10. Replies
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    The user doesn't have to jump through any hoops,...

    The user doesn't have to jump through any hoops, you offset ( in code ) the object (the geometry) to the world's center. So it's like moving the pivot without moving the pivot.

    creacon
  11. Replies
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    Without knowing exactly what you are doing, I...

    Without knowing exactly what you are doing, I wouldn't change the pivot, but (virtually) move the object to the center, add it to the physics engine and after the physic engine gives you the new...
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    Don't know about Mac, but on PC we used to...

    Don't know about Mac, but on PC we used to install 1 version on the server with redirected (read only) configs.
    All the workstations just had shortcuts to that one install. Upgrade 50 workstations...
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    Great, I noticed it works even when there is...

    Great,

    I noticed it works even when there is no texture. So I exactly what I wanted. A strange workflow, but it works.

    Thanks.

    creacon
  14. Replies
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    Particle opacity

    Hi,

    I am trying out the new volumetric primitive in combination with a particle emitter to check if we can use LW for some simple FX for an upcoming production.
    But I can't seem to find any...
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    I don't think you got my remark ;-) , our...

    I don't think you got my remark ;-) , our machines are in Ghz !
  16. Replies
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    2,689

    Not easy if your workstation only runs on 3.5Mhz...

    Not easy if your workstation only runs on 3.5Mhz ;-)

    creacon
  17. What exactly do you mean by that? When I write a...

    What exactly do you mean by that?
    When I write a plugin and store persistent data in a format that I designed, how would you be able to access that?
    And if you were able to access it, how would you...
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    I like the changes too! Especially the...

    I like the changes too! Especially the deformation stack.
    And the changes that affect what I am doing are documented.
    It's just this small detail about the instancing that is a bit confusing.
    ...
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    I'm no big fan of autodoc style documentation,...

    I'm no big fan of autodoc style documentation, but an online version (Wiki - like) where the developers can change or make suggestions would be nice.
    Better commenting in the header files would be...
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    My first guess was that this would be a timestep...

    My first guess was that this would be a timestep but then I read this in the header file:

    // LW2018: Use this in favour of the other set**** functions.
    void ...
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    That's a part of the SDK that I haven't touched...

    That's a part of the SDK that I haven't touched so far, but from the docs I would try:
    - CreateInstance
    then
    - SetInstance
    then
    - SetMotionStep

    creacon
  22. Replies
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    You might want to control the amplitude of your...

    You might want to control the amplitude of your bumpmap and your displacement separately.
    Or use a procedural noise for displacement that uses less frequencies and a lower "Small Scale"
    Or tone...
  23. Replies
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    A displacement map and a bump map are 2...

    A displacement map and a bump map are 2 completely different concepts.
    It's good they're separated now. (and if you used the node editor in LW2015 they already were)

    creacon
  24. Replies
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    I have tested it and it works here, two...

    I have tested it and it works here, two differences with your setup:

    - My path is a lot shorter
    - I never use . in directory names, you did in the new version not in the old version.

    creacon
  25. Replies
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    Where do you get that message from? Everything...

    Where do you get that message from? Everything seems to work like it did before.
    create a folder "test" on drive D: for example
    add -cD:\test

    creacon
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