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Type: Posts; User: Ma3rk

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    Since the volumetric objects are separate & have...

    Since the volumetric objects are separate & have their own settings, sure, why couldn't your simply have both?

    Here's a W.I.P. that I always intended to have in heavy atmosphere, so a Before &...
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    Last night I added some point lights to a new set...

    Last night I added some point lights to a new set & they came in with Shadows enabled so you might be correct. I've had a few other "I know I set that" quirks. Worth keeping an eye on anyway.
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    But not as a default though certainly.

    But not as a default though certainly.
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    Don't think it's on his YouTube channel but if...

    Don't think it's on his YouTube channel but if you have or plan to get RH's LSR series, he's a really nice primer working with the new volumetric: 43_Fog.mov. Pretty sure the basics have been...
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    That's what I thought but the docs mentioned a...

    That's what I thought but the docs mentioned a hierarchy support so had to ask.

    I have to rebuild all the surfs now; only brings in the basic diff color. Using Olivers tool & usually that's not a...
  6. Thread: Yaaaaay?

    by Ma3rk
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    Ya, well, get prepared to get sick of seeing it...

    Ya, well, get prepared to get sick of seeing it everywhere for awhile I expect.
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    Do you know if the Alembic exporter just bakes...

    Do you know if the Alembic exporter just bakes everything, or does a rig get created as well?
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    That's true. I've an extra 20% off for another...

    That's true. I've an extra 20% off for another day or two as well.
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    ... and of course the export feature to test it...

    ... and of course the export feature to test it isn't available in aniMate Lite. Sigh. I've added it to my wishlist.

    Don't 'spose I could impose on ya to whang together & export quick 5-6"...
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    Ah yes. The old, good days. I happened to be...

    Ah yes. The old, good days. I happened to be working on another little film a DD at the time & would walk by the Wavers working on Titanic. Some scenes took 45 mines to load, so they'd get it...
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    I didn't want to go through the process of...

    I didn't want to go through the process of primitive lights for the sconces light I did for the other practicals I added. Outer hallway, above the eyeline... But it now expains issues way back with...
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    Not able to exclude character

    I have a character on the other side of frosted glass in a scene & I want to have her more or less silhouetted. No matter what I've tried though wants to work . I started with turning off lights,...
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    No, they're fully modeled & using a dielectric...

    No, they're fully modeled & using a dielectric surface.
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    Tested with a few other types & they do it too. ...

    Tested with a few other types & they do it too. I'm a bit baffled as to why THAT is the default. I mean, where would you use that in the first place; a light that shows through all of your geometry?
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    Well, I was overlooking something. Point lights...

    Well, I was overlooking something. Point lights at least get added with Ray Trace Shadows OFF. Turning those on they now respect the geometry.
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    Those Lousy, Leaky Lights again

    I filed a bug report on this a long time ago. Heard nothing and this has been going on since 2018. So, maybe it's time to start squeeking a bit louder.

    New set, same issue. This time the lights...
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    Thanks, I'll take a look at that. Might be some...

    Thanks, I'll take a look at that. Might be some tips in there for characters other then the Gen8.

    Found earlier this week that if a figure gets moved or rotated while using a pose, the...
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    Still encountering some quirks but much of that...

    Still encountering some quirks but much of that is on the Daz end if using clothing & hair that was converted from earlier Genesis to G8. Even so, I'm able to get it usable for what I'm wanting. ...
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    With the new Primitive Lights, I'd think it would...

    With the new Primitive Lights, I'd think it would be pretty straight forward. Any number of ways to model the "bolts", but they could also be animated. Check out the Primitive_Lights-Neon_Sign.lws...
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    If it's any consolation, it's taken me several...

    If it's any consolation, it's taken me several months just to migrate from Windows 7 to Windows 10 in terms of comfort zone. Sort of like easing into a really hot tub of water, but finally getting...
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    Aren't the ID buffers actually linear, or...

    Aren't the ID buffers actually linear, or supposed to be used as such.

    The colors shown in the viewer are just false colors & not the actual mattes. Basically to use them as such you need to be...
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    Might just be the way the project got exported,...

    Might just be the way the project got exported, but I know what you mean. I've been doing a lot of translating lately of assets from Daz to Lightwave and run into this no matter what format,...
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    Actually, that helps a Heap. In the meantime,...

    Actually, that helps a Heap.

    In the meantime, most of all that above; Never mind! (Choose your own favorite Gilda Radner clip).

    I mean it sort of worked, & doing all that did help me track...
  24. Thread: Torch Texture

    by Ma3rk
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    Ah. Thanks.

    Ah. Thanks.
  25. Thread: Torch Texture

    by Ma3rk
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    Denis, (or anyone actually), I can't get any...

    Denis, (or anyone actually),

    I can't get any of the RMan Collect nodes to add to the grid as usual by double clicking (LW 2019.03). The list is there, they just won't add. I've made sure they're...
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