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Type: Posts; User: Sensei

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  1. Replies
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    One of the easiest ways of creating 2 point poly...

    One of the easiest ways of creating 2 point poly chains for hairs is.. EasySpline http://easyspline.trueart.eu
    You just have to draw spline, and then use Spline Density interactive tool. It has...
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    What .dll.. ? You should use File > Export >...

    What .dll.. ? You should use File > Export > Export to OBJ and open .obj file inside of some modern text editor.. try ConTEXT or NotePad++
    http://www.contexteditor.org/downloads/



    Select...
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    It has nothing to do which app do you use.. ...

    It has nothing to do which app do you use..

    Bridge or Make Polygon tools would work, if he had per-vertex UVs. But if you have per-polygon UVs, it is too ambiguous e.g. if you have four quads,...
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    There are two kinds of UVs: per-vertex UVs and...

    There are two kinds of UVs: per-vertex UVs and per-polygon UVs. The red one dots tell it is per-polygon UV.

    Bridge works for filling gaps when there are used per-vertex UVs (because actually it...
  5. Do you have any suspicious characters inside of...

    Do you have any suspicious characters inside of your file name e.g. dot, non-English language characters, spaces, whatever?

    Use for a test very short path, e.g. C:\
    with very basic name e.g....
  6. Thread: 3dfood thread

    by Sensei
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    323

    Look delicious.. ;)

    Look delicious.. ;)
  7. Thread: Goodbye!

    by Sensei
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    388

    Every modern 3D program or game engine has node...

    Every modern 3D program or game engine has node editor these days...

    Blender
    https://www.google.com/search?q=blender+node+editor

    Unity...
  8. I have not watched your video yet, but such thing...

    I have not watched your video yet, but such thing you could do with UV map which will define direction of paste bars, and Gradient node..

    Ahh.. it is about animating, not texturing toothpaste.
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    I have no Facebook. It's part of the...

    I have no Facebook.



    It's part of the TrueArt's Modeling Pack.
    http://modelingpack.trueart.eu
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    Then somebody should write .lws from 2019 and...

    Then somebody should write .lws from 2019 and 2020, the same stuff doing ultra simple scene, open in text editor and compare line by line, where is difference..
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    Bake environment map in either LW 2019 and LW...

    Bake environment map in either LW 2019 and LW 2020 and compare them inside of Photoshop (subtract layers)..

    Empty scene. Place camera at 0,0,0 and use spherical mapping in the all directions...
  12. Similar stripes show when you have UV map or flat...

    Similar stripes show when you have UV map or flat projection set to the wrong axis and apply to it texture..
  13. Thread: Radeon Problems

    by Sensei
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    937

    TBH, I have seen this issue OP is presenting on...

    TBH, I have seen this issue OP is presenting on nVidia too, in different LW version.. after trashing LW configs.. reinstall of OS.. reinstall of gfx drivers.. it went away IIRC..

    I would start...
  14. Thread: Radeon Problems

    by Sensei
    Replies
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    937

    ..solution only for desktop computers owners.. On...

    ..solution only for desktop computers owners.. On laptop useless..
  15. You are using turbulence noise on many objects in...

    You are using turbulence noise on many objects in the Bump. It appears so to be problematic and ignoring world/object coordinate space toggle. Therefore flickering and sliding in animation. Review...
  16. Remove Turbulent Noise layer from Bump of e.g....

    Remove Turbulent Noise layer from Bump of e.g. Asteroid20 surface (it is the most front object) and it will stop "sliding"/"flashing" in animation..

    Replace by other procedural or you will need to...
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    Point, edge or polygon index is visible after you...

    Point, edge or polygon index is visible after you select element, and press 'i' to open Point/Edge/Polygon Info panel. #number on the left of entry.

    You can click entry, or click range of entries,...
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    Just yet another reminder, paths must be...

    Just yet another reminder, paths must be relative, not absolute, to work correctly on renderfarm..
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    The first thing that I am doing after installing...

    The first thing that I am doing after installing LW the first time on machine is opening Statistics panel window (press 'w'), Numeric panel window (press 'n') and Layers panel window and position...
  20. For LightWave video tutorials the best voice is...

    For LightWave video tutorials the best voice is William Vaughan...
  21. The problem that I see is that UV mapping is...

    The problem that I see is that UV mapping is independent from size of polygon.
    If mesh has one polygon bigger than others, also edge wideness with this nodal network trick will be varying. Bigger...
  22. Yes, Custom Edges Buffer is per-surface. So, for...

    Yes, Custom Edges Buffer is per-surface. So, for every object, for every surface in the object, user has to copy'n'paste the same nodal network...

    That's why I wrote TrueArt's Global Materials....
  23. (PM with scene and files..) I see you used...

    (PM with scene and files..)

    I see you used quite a lot of plugins that I don't have installed: Stones, Rocks, and StarPro to name a few..

    If you want to have procedural texture sticky, bake it...
  24. What procedural textures are you using? Built-in...

    What procedural textures are you using? Built-in or 3rd party?

    Attach scene with objects so we can check it..

    If I have 3D procedural texture with World Deform Coords off, after moving,...
  25. Do you have toggled on World Deform Coords in the...

    Do you have toggled on World Deform Coords in the texture settings (or equivalent)? Set it off..
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