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Type: Posts; User: dnch

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  1. Yep its much slower with bigger geometry or lot...

    Yep its much slower with bigger geometry or lot of duplicates. I see the point of having multiple ways to measure the array, i have nothing against that (the old array had units too, but only the...
  2. Why is there no percentage in array tool in modeler anymore?

    also is there the old array in lw 2018? because the new one is slow as hell
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    nevermind, I launched old build of LW, it works

    nevermind, I launched old build of LW, it works
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    Layout View in Modeler doesnt work for me

    Anybody had success with it?
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    oh god, thank you very much !!!! i dont even use...

    oh god, thank you very much !!!! i dont even use anisotropy in this project, its just the remain of some material testing, thanks again
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    Smoothing problem with principled surface

    Anyone else having this problem? the screenshot is from surface preview so it shouldnt be caused by bad object.
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  7. Thread: edge rounding

    by dnch
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    Soo.. What date can we expect? Some time in 2020?

    Soo.. What date can we expect? Some time in 2020?
  8. LW user since 3.5.. damn I am old:D... and now I...

    LW user since 3.5.. damn I am old:D... and now I realize the Text tool is as useless as 15 years ago.. do something with it Newtek PLEASE!!! and to have it dynamic to be able to animate it in layout...
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    NikeCombat AirMax spoof

    https://scontent-frx5-1.cdninstagram.com/vp/39c91afbcbfd8fe50e8396248c55ddf9/5B5E6486/t51.2885-15/e35/30601628_2122951561273397_6429742591037669376_n.jpg
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    I dont think this would be too difficult to do...

    I dont think this would be too difficult to do with nodes
  11. Thread: Fire Escape

    by dnch
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    thanks.. btw I screwed the crop:D oh well

    thanks.. btw I screwed the crop:D oh well
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    Hong Kong Urbanism

    quick exercise with instancing

    http://dev.drawetc.com/mih.jpg

    141234

    more at https://www.instagram.com/danchezdnch/
  13. Thread: Fire Escape

    by dnch
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    Fire Escape

    Quick exercise inspired by arhcitectural photography, nothing special, railings are 2 point polys with negative edge width (2 separate objects/layers to get 2 thicknesses)
    LW2015 (as i find 2018...
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    the models dont subd that good.. also i dont mind...

    the models dont subd that good.. also i dont mind the lowpoly look
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    thanks yeah the road signs are just quick flat...

    thanks
    yeah the road signs are just quick flat geometry.. here is the wire
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    yesterday my modeler crashed and couldnt start it...

    yesterday my modeler crashed and couldnt start it again, i shut off all the related processes (layout, hub).. and still nothing.. modeler.exe is running, but nothing is on the screen, had to restart...
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    thanks guys yes, its done by varying...

    thanks guys



    yes, its done by varying roughness (with stretched turbulence texture), works great with pricipled material
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    My first LW2018 render

    http://download.drawetc.com/semaforr1.jpg
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    ony some color correction in photoshop, the rest is lw, no image textures
    animal models are some free lowpolys from turbosquid

    also check out ...
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    so is this newtek or third party plugin?

    so is this newtek or third party plugin?
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    nobody knows and everybody is hoping..

    nobody knows and everybody is hoping..
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    wait, so why did you buy the upgrade?

    wait, so why did you buy the upgrade?
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    Amazing stuff! bingewatched it all:D

    Amazing stuff! bingewatched it all:D
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    right, but you will struggle to simulate colored...

    right, but you will struggle to simulate colored ambient light (which is useful for faking bounce light from colored floor for example)
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    the default value larger than 0 was bad, but...

    the default value larger than 0 was bad, but removing the feature is bad too.. physically accurate render is nice, but it greatly slows down rendering ... and time is money



    just because you...
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    fog, image filter and brightening in post doesnt...

    fog, image filter and brightening in post doesnt work the same way as ambient light, as it just pushes blacks up, but it doesnt reveal textures and details in shadow areas, i think the only way is to...
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