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Type: Posts; User: Cageman

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  1. Replies
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    With Otoys subscription model coming soon, and...

    With Otoys subscription model coming soon, and that I still use LW, I would rather get two AMD Ryzen Threadripper 2950X (around $1800) and then upgrade the two machines to 128GB ram. That pretty much...
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    Hehe... last time we spoke you were at Digital...

    Hehe... last time we spoke you were at Digital Domain. :) As you can see, I'm still at Massive, using LW, Maya, MotionBuilder and Houdini. :)

    LWs native renderer has been updated quite much, as...
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    *sigh* No... Ubisoft will not force us to use...

    *sigh*

    No... Ubisoft will not force us to use Blender. They encourage it for sure, but they will not force us to do so. We will continue to use LW, Houdini, Maya, Modo, 3DS Max etc. Also, the...
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    Hey man... Welcome back! What are you up to...

    Hey man... Welcome back! What are you up to nowdays, except getting LW to run on Irix on Octanes? :D
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    Aye... I've seen people actually completing...

    Aye...

    I've seen people actually completing Houdini tutorials in LW. And that is... take a Houdini tutorial and then, instead of doing it in Houdini, do it in LW.

    That to me is a bit crazy and...
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    I guess you read me a bit wrong, and I might have...

    I guess you read me a bit wrong, and I might have been unclear.

    The only package out there that can beat LW in terms of price / performance regarding your work that you described is Blender......
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    Great tutorial!!!

    Great tutorial!!!
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    I've heard a lot of good things regarding...

    I've heard a lot of good things regarding Affinity... I do not use it myself yet, but it seems like freelancers are walking that path. And that is not a bad thing.... gettiing away from subs.

    - -...
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    For stills work... and with the denoiser... The...

    For stills work... and with the denoiser... The only package that can beat that is probably Blender, if you can get the workflow and want to get "for free"... Blender cost ALOT to develop so,...
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    The ONLY thing I've noticed on this subject is...

    The ONLY thing I've noticed on this subject is that, everytime I end up at this forum, there seems to be about 120-150 or so "viewers" of the forum (and I mean specificly LW related forums). During...
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    GPU rendering still needs ALOT of work. It wasn't...

    GPU rendering still needs ALOT of work. It wasn't that much time ago I had a chat with a guy usually using Octane with LW that had to resort to LWs native render engine because the transition time...
  12. Looks very promising. But as jwiede pointed...

    Looks very promising. But as jwiede pointed out... some of the foam particles doesn't rise to the top.
  13. Hmm... could be a memory leak. Have you tried...

    Hmm... could be a memory leak. Have you tried this scene in LW2019?
  14. Neat!

    Neat!
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    Data-passes generally only should have 1 AA pass,...

    Data-passes generally only should have 1 AA pass, so it makes sense to render them out separate from a beauty, because you can just turn down all samples to 1 (light/gi/aa etc). :)
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    Well... first off all... the new shading system...

    Well... first off all... the new shading system in LW which brings the renderer on par with other render engines such as Arnold and Mantra was worth the update to LW2018, alone. The rest of the...
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    LW10 was released Dec 30, 2010 LW11 was...

    LW10 was released Dec 30, 2010

    LW11 was released Feb 20, 2012
    LW11.5 was released Jan 30, 2013
    LW11.6 was released Nov 1, 2013

    LW2018 was released Jan 1, 2018
    LW2019 was released Jan x, 2019...
  18. You would be surprised at how many studios are...

    You would be surprised at how many studios are using Houdini as a Plugin for LW and vice versa.
  19. I always try to use LW for what it is very good...

    I always try to use LW for what it is very good at, or, in my oppinion, where I think I can be very proficient with it and get very good results in as short time as possible.

    That is LW for me, or...
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    Nice summary there! Here is for 6 more months!!!

    Nice summary there! Here is for 6 more months!!!
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    Nice to see that you are still going strong,...

    Nice to see that you are still going strong, DB&W! Love the things you have been doing so far! :)
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    Hold your horses. :D I need to re-render this...

    Hold your horses. :D

    I need to re-render this project, because I lost ALL my data and actually also why I said "40s/frame".

    It is about CPU vs GPU and the cost, not just in electricity but...
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    Thank you! :) That was all I asked.

    Thank you! :) That was all I asked.
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    With a 1m cube, LW Bullet is realtime and doesn't...

    With a 1m cube, LW Bullet is realtime and doesn't cause any sliding...

    What happens in Blender, when you do the same thing with a 10mm cube? That is the SIMPLE question I am asking. :)
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    You are missing the point. Scale has important...

    You are missing the point.

    Scale has important results on the simulation.

    10mm Cube. It has NOTHING to do with speed, all about Scale. Dynamic simulations have SCALE as a big input as in how...
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