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  1. Replies
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    Heya Rebel Hill, Had a quick question on the...

    Heya Rebel Hill,

    Had a quick question on the Skelegon save lsc you posted a bit ago. i'm having similar issues with the tool erroring out when trying to export a skelegon. I've tried everything...
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    Most definitely true. I will say that I find...

    Most definitely true. I will say that I find myself fighting w/OpenSource from time to time. One of my companies tried REALLY hard to use Open Office... and eventually just ended up going back to MS....
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    I don't 100% agree with this... to use Zbrush as...

    I don't 100% agree with this... to use Zbrush as an example. THATS a horrible UI that has brought in a ton of users. Not defending blender in anyway, it is a pretty crazy UI but I can't see that as...
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    Couple of simple things that we did for our...

    Couple of simple things that we did for our assets were to:

    1) Use the Cel Shade plugin on each material. This would create fewer color variations across the surface, making it look lower...
  5. Save Animation -> Render Globals doesn't stay active

    Hey all,

    I'm wanting to use the spritegen render type from the output panel but the only problem I'm having is the Save Animation option doesn't save as ACTIVE with the scene, and we have a lot of...
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    I ended up doing just that.. and it works great!...

    I ended up doing just that.. and it works great! Makes for a really nice pipeline!
  7. Pretty much that.. although i'm failing to find...

    Pretty much that.. although i'm failing to find the right connection bit in DPKit to attach the null to to point. Is it just pointInfo?
  8. Yea not having any luck. nothing i do seems to...

    Yea not having any luck. nothing i do seems to make the duplicate object move. I've tried point info, motion info, etc
  9. Hey Nickdigital, Yeah thats what i was...

    Hey Nickdigital,

    Yeah thats what i was thinking.. I can't for the life of me remember which dp function does the attachment. Looking for it currently...
  10. Creation motion trails from Alembic object

    Hey all,

    I'm trying to create cartoonie motion trails from a sword swipe on an object that we brought in using Alembic. I know i can use inertia or lazy points to do it but once i apply it to the...
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    Hey all, had a quick question related to this. Is...

    Hey all, had a quick question related to this. Is it possible to import abc files into existing lwo's? I've not successfully been able to do this as of yet (similar to how an MDD pipeline works). I...
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    OMG! That is AWESOME! Even closer to what i was...

    OMG! That is AWESOME! Even closer to what i was wanting. Thank you so much!
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    I just figured out the issues.. was bad on me. ...

    I just figured out the issues.. was bad on me.

    I had the settings correct, but my camera was rendering 128x128 per frame, and i was telling the SpriteGen render to make the images 96... so they...
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    Sure thing! I've included a render of where we...

    Sure thing! I've included a render of where we are currently. The problem are the edges... which have various levels of transparency to them. I'm sure that i have a setting wrong somewhere... likely...
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    @Sensei - I'm not seeing a disable...

    @Sensei
    - I'm not seeing a disable anti-aliasing option. I've have eveything set as low as possible (aka Reconstruction filter set to box, min samples set to 1, etc)... but its still blending the...
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    Disable edge aliasing

    Hey all,

    I'm rendering out some sprite characters for a mobile game we're working on and i can't seem to figure out how to disable edge aliasing. Is there a way to do that in LW?
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    No worries Greenlaw! :) We're always around......

    No worries Greenlaw! :) We're always around... whenever you feel like you have the time we'll ramp back up. I still use lightwave from time to time but am mainly modo so i don't get a lot of...
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    Drop me a line if your interested in testing it....

    Drop me a line if your interested in testing it. I work in the same building as Mark over at Annosoft, and we've worked together on quite a bit of the tooling for the tool. Not a lot of progress was...
  19. its pretty awesome.. picked it up the other day....

    its pretty awesome.. picked it up the other day. Worth every penny... my book was starting to fall apart anyways. ;)
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    Baking Keyframes Genoma Rigs

    Hey all,

    Trying to figure out the simplest way to bake an animation down to keys thats using a genoma rig. I know its just joints w/controllers and such but i can't seem to find anything that will...
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    And there it was... freaking typo. :) Thanks for...

    And there it was... freaking typo. :) Thanks for being captain obvious on that... i apparently keep forgetting to recheck the little things. Appreciate it!

    Cheers
    Bryan
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    Node never gets pas init

    Morning all,

    I'm working on setting up 6 machines in a small farm for some quick rendering and one of my nodes never gets past the "init" phase once screamernet is launched on it. I'm using the...
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    Ahh thanks for the info Dodgy... i actually was...

    Ahh thanks for the info Dodgy... i actually was doing that on another mesh that was already broken into layers and never thought of doing that here. :)
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    Vertex Paint

    Hey all,

    I'm using vertex paint in modeler to setup my weightmaps for a relatively simple character and i'm having an issue i can't seem to solve... i'm having a problem when painting on faces...
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    Its likely the flipped normals is actually the...

    Its likely the flipped normals is actually the way the mesh is getting created, not just a normal problem. Once we get a few of your obj's we can work through it easily enough.
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