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  1. A lot of rendering is done through render layers...

    A lot of rendering is done through render layers and composition so not everything you see has to all be loaded into memory at the same time, only parts. Then all of those elements are put together...
  2. LightWave's alembic from what I recall isn't able...

    LightWave's alembic from what I recall isn't able to import a animated sequence of particles from Alembic, for me, it would only import the first frame (so you might see a single particle if that). ...
  3. I think Oliver had a Pfx baker which I could use...

    I think Oliver had a Pfx baker which I could use to create a simulation in Modo, export an alembic, then export that to LW as a pfx. You could always ask him.

    That said, I think you're better off...
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    Well I got Zbrush for $250 through a deal with...

    Well I got Zbrush for $250 through a deal with DAZ about 10 years ago, but that's not really relevant to someone looking to buy Zbrush now which is 900. Right now that 7980 is about 2000 and that...
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    I'm talking about the cinebench score which puts...

    I'm talking about the cinebench score which puts your CPU in the mid 9000's while the threadrippers are in the mid 6,000's. The marble scene I don't even see as relevant any longer since LW has...
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    Either way, you're paying a very inflated $2,000...

    Either way, you're paying a very inflated $2,000 for that Intel processor for only 30% more speed than that $500 AMD processor (1950x) is giving. Doesn't seem like a very good deal.
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    I was talking about having 2 2080Ti's vs having a...

    I was talking about having 2 2080Ti's vs having a single Titan, not two. In this day and age, I wouldn't go wtih anything less than a 1000w power supply.

    Considering the speed differences between...
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    Eevee won't be a replacement for Cycles anytime...

    Eevee won't be a replacement for Cycles anytime soon. I mean, comparatively, its like saying Unreal could be a replacement for LW's renderer. They are just two different things. While you can get...
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    NT can. If they rewrite the renderer they just...

    NT can. If they rewrite the renderer they just rewrote a few years back.
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    You're probably looking at closer to 2,000 for 2...

    You're probably looking at closer to 2,000 for 2 of those threadrippers as each is going to need at least a 3 to 4 hundred dollar mobo. And depending on where your machine is at now, just 64GB of...
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    It mentions right there in the article that its...

    It mentions right there in the article that its the animated film and tv studio is the one switching to Blender so of course that doesn't mean the entire company is. That said, its early days and...
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    Yeah that's the other weird part to me. I saw...

    Yeah that's the other weird part to me. I saw many offers of people saying they would support him if he picked it up again. But as I said, I think his mind was made up and he had already decided on...
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    Speaking of which, this stream came out today,...

    Speaking of which, this stream came out today, about addons, open source and piracy. I havent' watched it yet, just starting to so might not be relevant but looks like its just the subject that is...
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    I read through that post you linked to after the...

    I read through that post you linked to after the announcement of that add on being discontinued and have to say it sounds very peculiar. Not only a single week attempt of raising money, but he...
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    How does that have anything to do with either the...

    How does that have anything to do with either the Blender Market place or the GPL and how does that make him a victim of either? Also, he withdrew his campaign to raise money after a single week. ...
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    And the developers should know that going in. ...

    And the developers should know that going in. Ton has made that clear that he doesn't want people getting into the business of selling Blender code. You can't go into a clearly defined space with...
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    Well Blender absolutely is free. That doesn't...

    Well Blender absolutely is free. That doesn't mean it doesn't cost money to develop, but for the end user it is absolutely free and every user is under no obligation to ever donate or contribute to...
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    Ok thanks for the link Erik, looks like it does...

    Ok thanks for the link Erik, looks like it does make use of the color and normal channels.
    I'd be curious to see them on a similar scene.
    The one in Blender has quite a few additional options I...
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    Well that's not really what I meant. Of course...

    Well that's not really what I meant. Of course its a node from DPont.
    if you look at that article I mentioned about the implementation in Blender, you'll see they first simply plug in the denoiser...
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    I haven't used Denis's. Id be curious to know...

    I haven't used Denis's. Id be curious to know though if it also allows for plugging in the color and the normal channel to help the denoising.

    145809

    This is a test using 2.81 on a rendered...
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    This is built into the 2.81 build of Blender as a...

    This is built into the 2.81 build of Blender as a compositing node.

    https://evermotion.org/tutorials/show/11601/new-intel-open-image-denoiser-in-blender-2-81
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    No one here said that LightWave was dead and no...

    No one here said that LightWave was dead and no one said that you shouldn't use LightWave. If you like using LW, you should absolutely use it, software is for a lot of people, a personal choice.
    ...
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    No worries TheLexx, again it wasn't meant to be a...

    No worries TheLexx, again it wasn't meant to be a criticism and I didn't meant to say you were trying to deceive anyone, just thought I would suggest that if you see the guys other recent videos,...
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    Which I said to merely to illustrate that its...

    Which I said to merely to illustrate that its disingenuous for someone to point to a current tutorial of a different software which showed a similar technique that William Vaughan showed in LW years...
  25. That is too bad. His book is such an excellent...

    That is too bad. His book is such an excellent guide for animators.
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