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Type: Posts; User: Ztreem

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  1. Exactly my thought.

    Exactly my thought.
  2. I have to refer back to Jarno who’s an expert on...

    I have to refer back to Jarno who’s an expert on this topic, I’m not.

    So basically it is a clone when you add a modifier to an instance. So now we know that and can go back to do 3d art.
  3. Let us call it clones then. In Blender we call it...

    Let us call it clones then. In Blender we call it linked meshes. :)
  4. I donít know if I have time for any tests right...

    I donít know if I have time for any tests right now. I never said that instances with modifiers donít take more memory than an instance without. It may be that clones in LW is the same as linked mesh...
  5. This is from wikipedia. geometry instancing is...

    This is from wikipedia.

    geometry instancing is the practice of rendering multiple copies of the same mesh in a scene at once. This technique is primarily used for objects such as trees, grass, or...
  6. If it is using the same mesh for all clones and...

    If it is using the same mesh for all clones and don’t need to load it to memory more then once then it is an instance, isn’t it?
  7. It’s not a clone. Changes to the mesh in edit...

    It’s not a clone. Changes to the mesh in edit mode and shapekeys from the original( or on any instance) get reflected to ALL instances but not in edit mode, only when you exit edit mode the changes...
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    Sorry to bring this Blender app up again. :D ...

    Sorry to bring this Blender app up again. :D

    But see it as a free plugin to LW. This is just a quick test, I parented a wind force to a physics object and then you have a rocket. Maybe you can do...
  9. I donít say that youíre wrong. I just think this...

    I donít say that youíre wrong. I just think this is a little biased view. Would you say that this is true reversed as well? Like if you was used to work in blender for many years and come over to...
  10. Vray is just another rendering solution,...

    Vray is just another rendering solution, rendering has never been LW's weakest point, LW needs more than just another renderer to survive. Vray isn't that great either alot of things works differnt...
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    Doesn’t LW open .ply files? I think I remember...

    Doesn’t LW open .ply files? I think I remember using .ply files with LW years ago.
  12. Yes. I also added a weight proximity modifier to...

    Yes. I also added a weight proximity modifier to only emitt hair near the curve object.
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    Embergen looks really cool and Eevee is awesome!

    Embergen looks really cool and Eevee is awesome!
  14. You can actually have curves as guides in blender...

    You can actually have curves as guides in blender if you want.

    Quick test.
    146890
  15. It's says that it is using native tools and...

    It's says that it is using native tools and hairnet addon. Hairnet is updated and works in 2.8 now.

    https://github.com/Jandals/HairNet
  16. In regards to Blender not working with splines as...

    In regards to Blender not working with splines as hair. As they rewrite the particle system they also looking into new data types like volume and hair. So in the not so distant future I think it will...
  17. I’m really looking forward to that day, but I...

    I’m really looking forward to that day, but I have a long time left for that to happen...
  18. Thread: #watchmeanimate

    by Ztreem
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    Something like this, maybe? :) ...

    Something like this, maybe? :)

    https://www.youtube.com/watch?v=wii_uk7N4fE&amp=&feature=youtu.be
  19. I know you don't like Blender, but I just wanted...

    I know you don't like Blender, but I just wanted to add that it has a delta-mush modifier (corrective smooth it is called) and also exports in Alembic and mdd.
  20. Or it bakes it out to weightmaps for export. Like...

    Or it bakes it out to weightmaps for export. Like they can do in Maya. In the end if you use fbx it can not be as a deformer and need to be weight based.
    https://www.youtube.com/watch?v=5i-gxtXj1Ww
  21. As Akeytsu seems to be made around fbx...

    As Akeytsu seems to be made around fbx import/export I donít think they can have any special deformation other than weightmap based. So basically you should be able to get the same deformation in any...
  22. Maybe you can use point lights with falloff and...

    Maybe you can use point lights with falloff and no shadow. They can move around and affect any surface with no complicated setup.
  23. Try to save the scene as fbx and then load that...

    Try to save the scene as fbx and then load that in modeler.
    Would be good if modeler could load lws files so you didn’t need to use fbx.
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    +1 :)

    +1 :)
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    Yes, that is always an issue you have to consider...

    Yes, that is always an issue you have to consider in every project, do you anticipate a lot of changes later on or not and does the parametric part save more time than it takes to setup. I just love...
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