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Type: Posts; User: Ryan Roye

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    what happens if you replace the model with a null?

    what happens if you replace the model with a null?
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    what is the polygon count on your model?

    what is the polygon count on your model?
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    Are you certain? Does setting your viewport view...

    Are you certain? Does setting your viewport view mode to bounding box speed up the viewport?
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    Edit > OpenGL options > Geometry Acceleration >...

    Edit > OpenGL options > Geometry Acceleration > Set it to Buffered.

    Buffered is optimized for viewport movement and manipulation, whereas streaming is optimized for playback.
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    I don't recall ever getting weight maps to work...

    I don't recall ever getting weight maps to work with particles properly. I've always just used image maps on uved objects.

    145746

    It would be nice if we could use weight maps for particles...
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    While you won't notice any direct performance...

    While you won't notice any direct performance boost while using your applications, anything that involves reading or writing to your hard drive will be noticeably faster. The only thing people should...
  7. Thread: Tech parts

    by Ryan Roye
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    CPU: Intel if you need viewport performance...

    CPU: Intel if you need viewport performance (single core performance is faster), amd if you want better rendering performance (has more cores).

    Ram: 16 ram is minimum, I recommend 32, 64 is best...
  8. You should use streaming geometry acceleration...

    You should use streaming geometry acceleration for animation instead of buffered (GL display options) when animating content.



    The UI lacks discoverability. The point of IKBooster is to allow...
  9. To answer the question: Lightwave is and will...

    To answer the question:

    Lightwave is and will always be a generalists's application. You use it when you are touching many different disciplines in the 3d industry, but are not committed to any...
  10. Thread: 3D printing

    by Ryan Roye
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    I own a 10S creality and I have no complaints...

    I own a 10S creality and I have no complaints with its performance. Typically I print things that are hard or impossible to find in a store. IE: a plastic part for a broken earphone on my headset, or...
  11. of course you'll want to double-check that the...

    of course you'll want to double-check that the folder that you inserted into the unreal engine install matches the version of the bridge you copied the folder to. Putting the 4.21 folder into a...
  12. https://youtu.be/3bdCfNIF4iY See video. The...

    https://youtu.be/3bdCfNIF4iY

    See video. The unreal bridge button should be in your I/O tab, if not, you'll need to add it.
  13. Yes, I talk about rendering out image sequences...

    Yes, I talk about rendering out image sequences among many other things. Also, remember that post processing volumes by default only operate within a box area unless you set them to "unbound".
    ...
  14. The main disadvantage I could think of is keeping...

    The main disadvantage I could think of is keeping the software compatible. It is hard enough keeping a bridge program working with Unreal due to its ridiculously rapid update cycles, but making a...
  15. Geometry density is a non-factor in almost every...

    Geometry density is a non-factor in almost every situation... got a 5-million polygon scene you'd like to import? It's still gonna run at 60+ FPS... even if its all characters with bones and morphs...
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    Unreal hair is basically always going to be...

    Unreal hair is basically always going to be polygon cards or similar, so there's nothing radically different about how you go about making the hair look good; you just have to put a ton of time into...
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    As far as I know there aren't any differences...

    As far as I know there aren't any differences that matter from our perspective. Just extra materials (just get substance painter), templates, and other convenience items. Unreal Engine is all people...
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    Actually, my main realtime renderer was Marmoset...

    Actually, my main realtime renderer was Marmoset Toolbag before I migrated to Unreal. It is an extremely fast, lightweight program that is very user friendly and I do recommend checking it out, but...
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    Unreal Bridge for Lightwave Users

    It has been a while hasn't it? I've been busy, but last month I put my all-in to get this content ready to go. Unreal is an incredibly powerful (and free... well for video use) tool that you need to...
  20. This is an issue that was fixed in LW 2018.

    This is an issue that was fixed in LW 2018.
  21. In some ways I think LW 2018 took some steps...

    In some ways I think LW 2018 took some steps backward in the surfacing workflow. Now that it's mandatory to go through the node editor, there is no longer a fast, convenient way to apply images,...
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    When loading animations through IKBooster,...

    When loading animations through IKBooster, understand that naming convention is not what is used... instead IKBooster uses the order in which the objects were created to apply motions from one object...
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    The reason why the sentiment of "comparing apples...

    The reason why the sentiment of "comparing apples to oranges" is accurate is because it really is comparing two very different systems optimized for two very different tasks. It'd like judging a fish...
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    If you are dealing with baked keyframes, there...

    If you are dealing with baked keyframes, there may be times where you want the keyframe reduction to be uniform (IE: you want Position/Rotation/Scale to all have keyframes on the same frames for...
  25. The 3rd powers weight paint tool is a complete...

    The 3rd powers weight paint tool is a complete weight mapping solution. It is extremely well designed, so much so that my latest rigging content actually requires it.
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