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Type: Posts; User: Ryan Roye

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    Why? They use Cinema4d for everything.

    Why? They use Cinema4d for everything.
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    I would have liked to at least see a final point...

    I would have liked to at least see a final point release that addresses some show-stopping bugs introduced with the 2020.0.2 build (mostly the UI soft-locking if you open any panel in a production...
  3. Unless there was under the hood work that we're...

    Unless there was under the hood work that we're completely unaware of, the issue has to do with the environment light change. It required querying the UI, but it does its checks unintelligently...
  4. My recommendation would be to always first use...

    My recommendation would be to always first use edge loops for geometry sharpening (like suggested above)... however, if you find that you need to make those edge loops almost overlap or have them...
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    I've only successfully been able to export vertex...

    I've only successfully been able to export vertex colors reliably through PLY format. FBX and OBJ might work, but not for the target applications I typically transport my LW content to (Marmoset...
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    1) Check the scale of your object, is it...

    1) Check the scale of your object, is it significantly outside of what you'd expect out of real world sizes?

    2) You can set the controller size via the IKB options menu to a smaller value. I...
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    This video content only covers how to get your...

    This video content only covers how to get your content from Lightwave to Unreal and have it look the way it was intended. It does not cover rigging or model replacement in Unreal. The intent of the...
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    I never used it because it was too slow to be...

    I never used it because it was too slow to be practical as a platform for any purpose. Otherwise it was an interesting idea.
  9. 3900x is probably your most cost-effective option...

    3900x is probably your most cost-effective option as of today. I recently upgraded from an i7-5820k and it's literally 3x faster, plus single core performance is slightly higher as well (though not...
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    ~1-15 meters is where bullet's scale best...

    ~1-15 meters is where bullet's scale best operates. You will have to apply some cheatery for really small objects such as coins... this involves scaling up the objects, manipulating settings to get...
  11. I would wait until the first update of 2020...

    I would wait until the first update of 2020 before making any final judgments. There are also a few other issues that need to be addressed as well that make it difficult to use in production. I would...
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    It is very obvious that the 3rd powers devs rely...

    It is very obvious that the 3rd powers devs rely on the very same tools they sell, they are solid and carefully designed for ease of use and versatility.
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    I also recommend Mentalfish's motion baker. It...

    I also recommend Mentalfish's motion baker. It does work in most scenarios.

    I made a keyframe baker of my own called switchbaker which has the following advantages over other solutions:

    - Works...
  14. There are several reasons why many opt not to use...

    There are several reasons why many opt not to use Unreal engine as a renderer. Aside from the high learning curve and the high number of irrelevant tools/functions that get in the way of someone who...
  15. Thread: 3D printer

    by Ryan Roye
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    I currently use a Creality CR-10s (kinda outdated...

    I currently use a Creality CR-10s (kinda outdated by now) and it has been a reliable workhorse for my needs for the last 4 years. Using Lightwave models I've made quite a few things that you just...
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    To be clear, the "calculation" for IKB dynamics...

    To be clear, the "calculation" for IKB dynamics (via right click menu) does not happen in the FX tab, it happens as soon as you hit the OK button when it comes to the dynamics effect function.
    ...
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    This ones difficult to answer because a lot of...

    This ones difficult to answer because a lot of animators tend to have a lot of different workflows for getting things done. It sounds like you do technical animation, and if you are looking at...
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    You can access envelope data without any parsing...

    You can access envelope data without any parsing in the LW SDK... but if there is a simple way to take a readily available envelope file and just apply it like the user would through the interface,...
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    In the context of surfacing, I do not but the...

    In the context of surfacing, I do not but the process is exactly the same as anything else as it involves collecting chunks of text, parsing through it, and making decisions on what to do with that...
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    this command: Surf_SaveText saves...

    this command:

    Surf_SaveText <path>

    saves out surface data into a text file which is the only way i'm aware of that you can do this in python. You will then need to parse the data within that...
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    I'm not dancing for you dude, if you don't want...

    I'm not dancing for you dude, if you don't want to do the research that's your problem.
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    Unlike most other programs, latest in Unreal is...

    Unlike most other programs, latest in Unreal is usually not best unless it fixes a specific issue you require or adds a critical workflow element that you currently need. You're safe sticking with...
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    Is there a particular feature you need from that...

    Is there a particular feature you need from that version? If the answer is no, then i'd recommend against using the latest version.
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    It appears its not possible without parsing the...

    It appears its not possible without parsing the LWS then re-loading the scene. Ideally the loadclip command would just have an argument attached to it which lets the user specify a time. I would...
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    No, in this case you need to use a combination of...

    No, in this case you need to use a combination of the following:

    Shape Retention: usually "translation and rotation"
    Texture property on Shape Retention: Gradient that uses weight map, with layer...
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