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Type: Posts; User: jwiede

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  1. Yep, if you use weighting in LW anim, then IMO...

    Yep, if you use weighting in LW anim, then IMO you need PaintWeights, it's a game-changer.
  2. Can't believe nobody's mentioned 3rdPower's...

    Can't believe nobody's mentioned 3rdPower's PaintWeights plugin yet ( http://www.3rdpowers.com/index_store.html -- see PaintWeights). Runs fine in 11.6 last I checked, and is a killer toolset that...
  3. So did you file a report on it?

    So did you file a report on it?
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    If there's any sort of visible pattern/texture on...

    If there's any sort of visible pattern/texture on the fuse, that approach won't look right: The fuse texture will also appear to slide towards the dynamite as the fuse "burns", instead of the...
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    Hang on, are you saying that when "deforming...

    Hang on, are you saying that when "deforming body" sphere wasn't highest density, the rigid body cubes were also causing the "deforming body" sphere to deform? That sounds off.
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    7m 24s (machine spec in sig, dual 2.4 GHz 6 Core...

    7m 24s (machine spec in sig, dual 2.4 GHz 6 Core "Xeon E5645 x2")

    146333

    Not bad for this old MacPro dualie workhorse.
  7. Thread: Newish buggy

    by jwiede
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    Actually with modern CPU's branch-prediction...

    Actually with modern CPU's branch-prediction architectures, you can construct error code checks (any simple, non-loop branches, really) in such a way that they're effectively "free" as long as the...
  8. Thread: Newish buggy

    by jwiede
    Replies
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    BTW, the issue is likely Windows-only -- it...

    BTW, the issue is likely Windows-only -- it appears to occur in Windows-specific DLLs, and it's in an area that's highly platform-specific. Thus far I've been unable to reproduce it here on Mac LW,...
  9. Thread: Newish buggy

    by jwiede
    Replies
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    526

    LW isn't exactly "defensive" in its handing of...

    LW isn't exactly "defensive" in its handing of error states, to put it politely, so once "off the rails" it's common to see all sorts of cascading exceptions, etc. triggered.

    I'm still inclined...
  10. Thread: Newish buggy

    by jwiede
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    526

    Seems to be a conflict between dwrite.dll...

    Seems to be a conflict between dwrite.dll (DirectWrite), possibly ShellFolderFix DLL, and LW. The exception indicates an access violation of some sort, and it happening in dwrite (and prior stack)...
  11. Thread: Newish buggy

    by jwiede
    Replies
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    526

    Might want to re-test in 2019.1.4 (aka "current...

    Might want to re-test in 2019.1.4 (aka "current LW"). Steps as described don't cause crash with LW2019.1.4 here either.
  12. Which command you mean, precisely? Is that how...

    Which command you mean, precisely? Is that how it's labeled, or is that the actual command?

    At least in my (freshly-reinstalled) LW2019.1.4 Layout, there's no such command under ctrl-space or as...
  13. The main issue (IMO) isn't about whether LW2019...

    The main issue (IMO) isn't about whether LW2019 renders are better, it's about Newtek addressing the 9000lb elephant in the corner: Efficient legacy content migration.

    Forcing customers to...
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    Okay, please understand, I say all this to...

    Okay, please understand, I say all this to encourage you. This advice is to help you avoid mistakes and frustration that might cause you to give up.

    You need to get the very basic stuff working...
  15. Decided to move the goalposts, eh? Zzzzzz.

    Decided to move the goalposts, eh?

    Zzzzzz.
  16. What NPR functionality do you believe LW2019...

    What NPR functionality do you believe LW2019 offers, that weren't doable in LW2015 with its NPR support (incl. UnReal Xtreme2, and nodal control over object edge rendering)?

    I'll just remind folks...
  17. Thread: Wow! Really?

    by jwiede
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    Agreed 100%, it's meaningless. Didn't you notice...

    Agreed 100%, it's meaningless. Didn't you notice the stuff about "The 360 Quadrants platform provides the most granular 3D animation software comparison between vendors"? Riiiight, and this...
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    That last part doesn't make much sense. LW node...

    That last part doesn't make much sense. LW node materials (as distinct data structures moved around in nodal interpretation) only have meaning to LW's render engine, not to Cycles or any other...
  19. Anyone find painting performance in Metamorphic...

    Anyone find painting performance in Metamorphic decent enough for that kind of detail work? Any Layout display-mode tricks or such to speed painting performance?

    I've found Metamorphic's painting...
  20. Can you try turning "Faster Highlights" off? ...

    Can you try turning "Faster Highlights" off? I've seen it, on occasion, produce odd shading when all the refl/refr/trans/lum are also active. Never quite pinned down what was going on, though.

    I...
  21. Agreed, for a subset of materials, anyway. ...

    Agreed, for a subset of materials, anyway. Materials with glossy/refl/refr surfaces often appear to require more tweaking now, as do materials requiring significant SSS contribution. So while many...
  22. Presumably you have it set to display normal...

    Presumably you have it set to display normal maps, as the scene annotation mentions?

    If so, agreed, that looks quite odd. Are you running recent video drivers?

    That's a 2019 content scene,...
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    Ah, okay, figured it might be something like...

    Ah, okay, figured it might be something like that, but asked to be certain. Thanks! The updated version looks nice, remember to save often!
  24. So, approximately, credits-used-per-hour = 1 / (...

    So, approximately, credits-used-per-hour = 1 / ( 23.79 / x ) where x is the PPI for the system in question (presuming 1950x baseline)? Or is it more involved?
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    Congrats and thanks to DB&W for an amazing,...

    Congrats and thanks to DB&W for an amazing, productive year of patronage and db&wTools development!
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