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Type: Posts; User: Kryslin

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  1. Replies
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    It's dyed oak; first, sand with 120 grit...

    It's dyed oak; first, sand with 120 grit sandpaper, then apply liquid black shoe polish to dye it. Then, varnish and sand with progressively finer sandpaper, and finish with a good buffing of...
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    146734 My current computer desk, designed in...

    146734

    My current computer desk, designed in Lightwave, made in my workshop. 3/4" Oak all the way round. Yes, it weighs like sin.
    This was my first real woodworking project. Also pictured is my...
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    While in Polygon mode, hit "w", this will bring...

    While in Polygon mode, hit "w", this will bring up the polygon statistics panel.

    You'll see an entry that says "Surf", this is where you can select a surface. The +/- to its left allows you to...
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    Are you using native subpatches, or...

    Are you using native subpatches, or Catmull-Clark? If using Catmull-Clark, switch over to native subpatches, those work with the UV Subpatch Interpolation.

    Also, I would try to remake your model,...
  5. Thread: Mirror issue

    by Kryslin
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    453

    Try tripling them (crtl t) and then fusing them...

    Try tripling them (crtl t) and then fusing them (shift z). This forces a rebuild of the normals for the polygons.

    If the process is repeatable, I'd submit it as a bug report with sample geometry;...
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    Merry Christmas and a Happy New Year to everyone...

    Merry Christmas and a Happy New Year to everyone that's here.
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    I would look for polygons where all 4 points that...

    I would look for polygons where all 4 points that have the same coordinates.

    Simple solution would be to merge all points, and then delete the illegal geometry.
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    If it wasn't for licensing issues, I'd use...

    If it wasn't for licensing issues, I'd use Microbots from the Big Hero 6 soundtrack.

    Something to keep in mind; If you do have a license to use a piece of music, make sure that the artist had...
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    Out of curiousity (not snarkiness), what purpose...

    Out of curiousity (not snarkiness), what purpose does it serve? What do you use something like this for? Relighting, possibly?
  10. Using the map you provided, in LW2015 (earliest...

    Using the map you provided, in LW2015 (earliest version I still have installed), I didn't see the issue you described.

    However, doesn't mean it doesn't exist - mainly because jpegs are 8 bit per...
  11. Thread: Linux support?

    by Kryslin
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    From what I remember on the subject, the problem...

    From what I remember on the subject, the problem lies in the Sentinel Licensing system, not with Lightwave. At least, with LW 9.6, which still relied on the dongle.
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    My recommendation is to go through the denoise...

    My recommendation is to go through the denoise workflow that should be in the online help, then.
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    If you are using 2019, try turning on de-spike,...

    If you are using 2019, try turning on de-spike, and give it a threshold of 0.2-0.3.

    Also,what is the specularity and roughness on the yellow surface?
  14. I think you can, but transferring texturing and...

    I think you can, but transferring texturing and surfacing across packages is problematic .mb files are proprietary, and I tried exporting to .ma for a project (which turned out to be really...
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    Yes, weight mapping the model would help, though...

    Yes, weight mapping the model would help, though you could add hold bones in area like the chest and such to control deformations.

    If you use weight maps, at a minimum, you'll need Torso, Neck,...
  16. It appears that you have to go through the...

    It appears that you have to go through the following steps:



    import lwsdk

    def process (self, ga)
    name = "myfilename.lwo"
    result = ga.evaluate(ga.data, "LoadObject %s" % name)
    (This...
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    Use a vector node under constant. Heading into...

    Use a vector node under constant. Heading into the X channel, Pitch into the Y channel, and Bank into the Z channel.
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    Translation, Scale, Rotation are all vectors; ...

    Translation, Scale, Rotation are all vectors; The first two are <X,Y,Z>, and rotation is <H,P,B>. Unknown whether rotation is in degrees or radians, though...
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    I'll probably bite on it here. The new remeshing...

    I'll probably bite on it here. The new remeshing function looks promising...
  20. If you are using FiberFX, you will need extra...

    If you are using FiberFX, you will need extra anti-aliasing passes, sometimes 30%-50% more. There is no way around it, due to the ray-traced primitive method now used.

    Nothing you can add to a...
  21. With Multishift, be sure to check the box marked...

    With Multishift, be sure to check the box marked "group polygons". Treats the entire selection as one polygon, then.
  22. Bevel or multishift can expand or contract a flat...

    Bevel or multishift can expand or contract a flat polygon(s) easily, just use the inset value to achieve your effect.
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    There have been a few changes in lscript; It's...

    There have been a few changes in lscript; It's quite possible that something broke in the 2018 cycle that's only been partially fixed - I had a pretty generic lscript that started throwing "Internal...
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    Unfortunately, you can't use the face rig builder...

    Unfortunately, you can't use the face rig builder to change the number of bones in the rig parts. You have to clear the old one out, and rebuild the face rig. There are things you can do to save...
  25. Yes, a screen shot showing the problem would be...

    Yes, a screen shot showing the problem would be helpful.

    Early on, when learning lightwave, I came across problems that would cause a very sharp fall off. I've not had that problem since the 11.x...
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