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  1. No, with LW 2019, objects that are saved on disk...

    No, with LW 2019, objects that are saved on disk DO update automatically from modeler to Layout, It's more stable than using the crash prone hub with the 2018-2019 series. I have the same problem, lw...
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    Yeap, I thought about emitting particles from the...

    Yeap, I thought about emitting particles from the tip as well... not sure if I can do that with the fiberFX u/v input.
    I'll give It a try, I'm curently doing the tuto on the whole technique right...
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    Happy to know that I beat Tcheky Karyo on...

    Happy to know that I beat Tcheky Karyo on something!
    A while back I had done an introduction video for my tutos (specific chapters were to be added on the blank part for every tuto), never used It...
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    Another test, FiberFX gives more possibility, as...

    Another test, FiberFX gives more possibility, as texturing in the U or V axis of the blades... Thank you Denis for your help!


    https://youtu.be/pF5VIhyKWIU
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    Ah, that's so cool! Thank you again Denis! You...

    Ah, that's so cool!
    Thank you again Denis! You rock!
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    Thank you, the convert to spline script is very...

    Thank you, the convert to spline script is very handy. Drawback is, I've got 410 spline in the background, of course rail extrude won't work with that number, and I'd end up copying the curves in...
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    Ok... simple solution is to use Fertilizer with...

    Ok... simple solution is to use Fertilizer with the same weight map on all polychain, easy with weight outward plugin. I'd still like to try your approach as It's more interesting/satisfying to learn.
  8. Ok, I don't seem to be able to load fertilizer, I...

    Ok, I don't seem to be able to load fertilizer, I get an error when trying to add It in Lightwave 2019.
    Oups. just realized I tried to add the original Fertilizer instead of the version2. It works.
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    I can't load the plugin in LW 2019... did anyone...

    I can't load the plugin in LW 2019... did anyone suceed in using It with 2018-2019 or is It broken?
    Sorry, I was trying to add the fertilizer 1 instead of using the version 2. It works.
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    Question (to Denis?) What if I wanted all the...

    Question (to Denis?)
    What if I wanted all the specific polychains to start growing at the same time? I'm trying without sucess... is there a way other than copying each on a separate layer?
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    Yes, I agree. I thought of rendering at 12 fps to...

    Yes, I agree. I thought of rendering at 12 fps to emulate stop motion style. Another option would be to have all the curves starting at the same time, I could keep a slower pace to grow them all...
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    ok, here is the final test with Denis help......

    ok, here is the final test with Denis help... added a displacement on the polychains ...


    https://youtu.be/zJpKEnKqC40
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    That's very cool Sensei! Your Weight polygon...

    That's very cool Sensei! Your Weight polygon plugin is very powerful!
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    Wow, and answer from the master himself! Yeap,...

    Wow, and answer from the master himself!
    Yeap, that solved the issue. I didn't even try It, I assumed It was more complicated than that (and I tried feeding some ID infos and parts in the network)...
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    Growing wires effect

    Hello guys! I'm trying to reproduce a cool effect I've seen in the Facebook Lightwave user group I think.
    Wires start growing and end up forming a shape (a Skull in this example)
    I've tried with...
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    Thank you for the advices.

    Thank you for the advices.
  17. Now, that's very embarrassing... I found the...

    Now, that's very embarrassing... I found the problem, after trying just about everything, the refraction options in the surface panel was on raytraced only, not background + raytraced... so the...
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    And this is the continuation, with the problem...

    And this is the continuation, with the problem when moving the cube instead of the null:


    https://youtu.be/IFr_PaNzwVw

    I apologize in advanced for any damage caused to your eardrum by my...
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    Ok, I made a short video to explain the way I...

    Ok, I made a short video to explain the way I understand the distance from null glue trick and what is in my opinion not working properly:


    https://youtu.be/OTY_ld-PyEQ

    You are so responsive...
  20. Thank you for your replies. The Store material...

    Thank you for your replies. The Store material node allowed to have a network, say in displacement node editor and to pass the node network to the surface, to modulate textures and surface attributes...
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    Well, this test seems to validate my last...

    Well, this test seems to validate my last message... I moved the floor at - 5 meters, the cube falls from 0 to - 5 on the null and It works as the null isn't at 0,0,0 anymore.

    ...
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    Unless the gradient's null motion is taken into...

    Unless the gradient's null motion is taken into consideration but not the dynamix object's motion, It's world position I mean. In this case, if the local pos is used instead, yes, the gradient glue...
  23. Hey, happy new year to you all, guys, you still...

    Hey, happy new year to you all, guys, you still keep answering at that moment of the year dedicated to party , family and friends, kudo to you all!
    Prometeus, I had the clip map highlighted because...
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    Yes, I can give you a link to the scene. But the...

    Yes, I can give you a link to the scene. But the gradient setup is always the same, right? The closest you get to the null, the less glue you have so that the parts mesh starts breaking apart. When...
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    I get that. but in my example, if I disable the...

    I get that. but in my example, if I disable the gradient and leave the glue strength to 100 % everywhere, the cube doesn't explode and fall to the ground in one piece. It seems that the gradient in...
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