Just to re-calibrate my opinions, I asked my wife to take a look through the marketing material and then the gallery. She was deeply impressed by the majority of the gallery, but less so by the...
Type: Posts; User: Phil
Just to re-calibrate my opinions, I asked my wife to take a look through the marketing material and then the gallery. She was deeply impressed by the majority of the gallery, but less so by the...
It's the GUI VB stuff that I was thinking about, to be honest, so I drew the wrong conclusion about some of the internals based on that - sorry. It seems like the GUI is the primary roadblock to...
I rarely post here since I'm not using LW these days, but I was made aware of this post.
I think that's actually where some of your pain will be coming from. I've been hoping you'd migrate...
Re. high DPI : http://forums.newtek.com/showthread.php?155080-news-about-lightwave-3d-next&p=1526607&highlight=#post1526607
No high DPI support in this release, per Matt.
Is that true volumetrics in the sense that you can create caustic events from lenses, and volumetrics that are affected by mirrors?
High DPI friendly? And, repeating a post from elsewhere, any more recent examples of the deformation/mesh engine gains in performance?
Any more information on the deformation engine? Some examples would be good, the blog being so aged.
I was pinged with a question about compatibility with LW 2015.1. LW3DG appear to have changed the naming convention of configuration files and this breaks the previously-valid approach to retrieve...
Not LW specifically, but I'd really, really like to see some life on the NevronMotion and Chronosculpt front. It's been very quiet there for some time now and I can't shake the impression of another...
Might be worth trying with 11.6.2 - there seem to be some issues with 11.6.3 despite it only being a license-related update.
Updated build : https://github.com/philstopford/PassPort_LScript/blob/master/PassPort_MC.lsc
Note that build has the in-memory processing of scenes, just like the experimental build before.
The...
That's how we got where we are today, though. Continuing to ignore the problem leads to such a large technical debt that you can never address it and then it all goes horribly wrong.
Besides, Nevron and Chronosculpt have the feel of being abandoned for those paying customers in any case. It's like Rendition - a silent death.
You can still buy the plugins from Worley. In the small print on the order page, it's very specific about the versions of LW, and platforms, on which they work.
If you're going to stick with 9.6,...
There's nothing wrong with people making/enjoying crap movies - it's what gave rise to MST3K, after all. However, that's not the same audience that LW3DG marketing are addressing when they promote LW...
I don't understand the pride of place for this on the LightWave site. For an application with such a pedigree, I can't find this anything other than depressing. Crap is crap, no matter how quickly it...
No, there isn't. That was established some time ago, I think.
On what data are you basing this assertion? Just writing it in upper-case doesn't make it so. I'd argue that the HardCORE discounted upgrades for the next 4 (now) releases is costing them far more,...
There is no modeler context for bones, so no. If you're looking to use them as modelling tools, you can use Layout to save a version of your deformed mesh (from the bones) to LWO.
eBay seems to be full of EDU licenses for resale, which is why I was speculating.
Hmmm
Depends. Resale prices are already very low, so this will push them even lower to compensate (and then you hit the point where the return for the seller is just not worth the time), or it will just...
I don't think it's greed, but I do think it's surprising after all this time and their previous touting of their user-friendly licensing model. I'm also curious how they will enforce this on ebay...
That's a bit of a shame.