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  1. Were the Assets also created in Lightwave, or...

    Were the Assets also created in Lightwave, or just the Rendering?

    Looking good. . .

    Cheers
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    Also tried getting this in Germany with no luck! ...

    Also tried getting this in Germany with no luck! Didn't matter that I am an American living here....

    Go Fish!
  3. The World according to Garth (Shrek), is do not...

    The World according to Garth (Shrek), is do not look for that in the any time forceable future.

    http://forums.cgsociety.org/showthread.php?f=47&t=1223400&page=1&pp=15&highlight=rental

    Cheers
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    Brent, could you please add a Comment/Wording for...

    Brent, could you please add a Comment/Wording for the Fair Usage Act, that any and all music or elements used in it are for educational purposes? Would appreciate it, as the German Gema Nazis are...
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    Way back in the day, I played around also using...

    Way back in the day, I played around also using Points and Lines, and applied a mix of jitter on just 1 Axis at a time, then created a Morph for, pulled them all into Layout, and could then use Morph...
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    That looks really sweet, and would be a great...

    That looks really sweet, and would be a great addition to any 3D Package!
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    Maybe check this out ...

    Maybe check this out


    https://www.youtube.com/watch?v=JUQddRgpADA


    There are others though showing more ways.

    What is real neat though is around 1:40 - 2:00
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    Yes, looks really nice. Or, come on, bring us...

    Yes, looks really nice.

    Or, come on, bring us back Deluxe Paint (in the modern age).
  9. Lol, that's exactly what I just thought! :-)

    Lol, that's exactly what I just thought! :-)
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    Looking Good! A nice addition and time saver...

    Looking Good! A nice addition and time saver having this in one place.

    Cheers
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    Really nice work and a good feel to it overall!

    Really nice work and a good feel to it overall!
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    Just sent you a pm, (darn it my box was too full)...

    Just sent you a pm, (darn it my box was too full) feel free to contact me, might be able to help you out if you want or to test conversions between the two.

    Let me know,

    Cheers Jeff
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    I must say I really love your style of...

    I must say I really love your style of communicating as well as bringing points across in your postings, very neutral, very balanced, and professional! Thanks for your contribution here and to the...
  14. Thread: Why C4D?!?

    by jburford
    Replies
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    32,063

    Have to agree fully, feel a lot of the so called...

    Have to agree fully, feel a lot of the so called comparison is pulled out of the air. Also asked a few other users to look over the "comparison" and this is what one of the power users had to say in...
  15. Thread: Why C4D?!?

    by jburford
    Replies
    281
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    32,063

    Wow, I decide to stay away a day and let things...

    Wow, I decide to stay away a day and let things settle and the inevitable happens. Ok, actually expected it sooner!

    Thanks to the many for their handling of the comments!


    Just a short...
  16. Thread: Why C4D?!?

    by jburford
    Replies
    281
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    32,063

    tyrot, depending on the Country that you are in,...

    tyrot, depending on the Country that you are in, if you have an MSA with Maxon, you might get a complete year subscription to Cineversity (like Genoma, or others) for free. Should be that way in the...
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    Thanks for the Great Information and Heads Up! ...

    Thanks for the Great Information and Heads Up!

    Cheers
  18. Thread: Why C4D?!?

    by jburford
    Replies
    281
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    32,063

    Erikals, I know, many LW users do not wish for...

    Erikals,

    I know, many LW users do not wish for a Unified Package at all, many LW Users do not need a functioning Undo at all. Many LW Users Do not need Parametric Objects that can stay in that...
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    Wow, this is crazy! Just made it back to this...

    Wow, this is crazy! Just made it back to this Thread again since the beginning couple of pages. Still have to try it out, but reading through this all and the progression, this is just amazing.
    ...
  20. Thread: Why C4D?!?

    by jburford
    Replies
    281
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    32,063

    In regards to Kinect (seeing used in part of...

    In regards to Kinect (seeing used in part of controller motion), can one use it directly within LW without the Nevronrmotion App?

    Sorry, perhaps should just do a search here.
  21. Thread: Why C4D?!?

    by jburford
    Replies
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    32,063

    Thanks for pointing that out! I should have said...

    Thanks for pointing that out! I should have said simply, what many need to make it function for their needs. Do not remember saying cost more than C4D there, the point is/was, that the base price...
  22. Thread: Why C4D?!?

    by jburford
    Replies
    281
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    32,063

    Sure Chazriker, The Door Swings both ways. ...

    Sure Chazriker,

    The Door Swings both ways. But even so, there are some Basic things that one would have expected a decade ago, let alone in this day and age, and that is a Proper Undo System.......
  23. Thread: Why C4D?!?

    by jburford
    Replies
    281
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    32,063

    I apploud you! Then please, show me not your...

    I apploud you!

    Then please, show me not your third party tools you use, please show me what other LW Users are using and needing in order to "get things done" if you want to put up with your own...
  24. Thread: Why C4D?!?

    by jburford
    Replies
    281
    Views
    32,063

    I am sorry, but as an all rounder comment or the...

    I am sorry, but as an all rounder comment or the "also ran" is just rubbish in my eyes and probably the majority of the rest of the world. But is ok......believe in what you believe in!

    Subs?? ...
  25. Thread: Why C4D?!?

    by jburford
    Replies
    281
    Views
    32,063

    No Cageman, I am not making a lot of assumptions...

    No Cageman, I am not making a lot of assumptions here as to what users need in order to get things done in LW.

    Through the past number of years post after post of users asking for changes to...
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