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  1. Thread: DP Light 2018

    by dpont
    Replies
    13
    Views
    250

    I tested again all the DP Lights on a 4 cores...

    I tested again all the DP Lights on a 4 cores machine windows version.
    LW 2019.1.5,
    fresh install of the plugin,

    first using the default light, switching to all DP Lights
    successively, of...
  2. Thread: DP Light 2018

    by dpont
    Replies
    13
    Views
    250

    I can't explain exactly what the issue is, if you...

    I can't explain exactly what the issue is, if you setup a color procedural to nodal input,
    the cloned light get a black & white effect, open the node editor, move the cursor on time line,
    and...
  3. Thread: DP Light 2018

    by dpont
    Replies
    13
    Views
    250

    And what I get with a simple scene, default...

    And what I get with a simple scene, default Distant light switched to DP Dome:

    146925

    So probably something specific in your scene,
    or if you don't get any of the other DP Lights,
    may be an...
  4. Thread: DP Light 2018

    by dpont
    Replies
    13
    Views
    250

    OpenGL Preview is broken on windows for Point...

    OpenGL Preview is broken on windows for Point light type for a few DP Lights,
    but don't think it's on my side, they have correct preview on Mac,
    this issue is with OpenGL only, working with VPR.
    ...
  5. Thread: DP Light 2018

    by dpont
    Replies
    13
    Views
    250

    DP Light 2018

    Hi,

    I added a version of DP Light working with Lightwave 2018-2019.

    DP Light is a collection of 7 lights for Layout,
    was written a long time ago for 9.6 version then 11 version, now ported for...
  6. Replies
    31
    Views
    1,027

    In DP Tree, Line tree doesn't calculate weight...

    In DP Tree, Line tree doesn't calculate weight map(s) by default,
    because fineness is computed while building the poly mesh,
    but if you render first a Poly or SubD tree and then switch to Line...
  7. Replies
    5
    Views
    228

    I can't see a tag for post-processing context. ...

    I can't see a tag for post-processing context.

    Denis.
  8. Replies
    5
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    228

    Looking to the preview of this Mixer node, you...

    Looking to the preview of this Mixer node,
    you are probably using the DPFilter Mixer node,
    while this has been fixed, you shouldn't use it in this context....
  9. Replies
    25
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    1,229

    You don't need to mix buffers yourself, the...

    You don't need to mix buffers yourself, the GetBouncedBuffer does it internally,
    you plug directly its normal output and albedo output in the OIDN node.

    Denis.
  10. Replies
    25
    Views
    1,229

    That's said, don't expect a faster process at the...

    That's said, don't expect a faster process at the material evaluation level,
    slowness is much caused by the final GetBouncedBuffer node compositing of layer buffers,
    removing useless bounced...
  11. Replies
    25
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    1,229

    Yes, I missed totally this one, I just...

    Yes, I missed totally this one, I just re-uploaded the 1.1 version of the script (12/20/19)




    Running the script, adds the WriteBouncedBuffer node everywhere, but since the post process is a...
  12. Replies
    87
    Views
    7,702

    I made a node version of OpenImageDenoise working...

    I made a node version of OpenImageDenoise working with LW and DPfilter 2015, x64 version only,
    https://dpont.pagesperso-orange.fr/plugins/nodes/OpenImageDenoise_x64.zip

    For installing it, follow...
  13. Replies
    3
    Views
    264

    Just in case, the memory leak of DPFilter Mixer...

    Just in case, the memory leak of DPFilter Mixer node in Surfacing context
    has been fixed.

    Denis.
  14. Replies
    3
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    264

    DP Mixer node is part of DP Filter for Image...

    DP Mixer node is part of DP Filter for Image filter node editor usage,
    I remember that I tried to limit issues for anyone using it in the Surface node editor,
    but there's probably other things to...
  15. Replies
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    900

    Set an animated constant node from 0 to 1, divide...

    Set an animated constant node from 0 to 1, divide it by the number of polychains?

    Denis.
  16. Could be your refresh option in node editor, is...

    Could be your refresh option in node editor, is it set to automatic?

    Denis.
  17. Replies
    20
    Views
    900

    Another alternative, 146569 Part Index is...

    Another alternative,

    146569

    Part Index is multiplied by the number of point of polychain - 1,
    (polychain must have the same number of polys),
    Shifter node set with one point and "From Top".
    ...
  18. Replies
    20
    Views
    900

    If you want to toggle your polychains in splines,...

    If you want to toggle your polychains in splines,
    https://people.dsv.su.se/~dadu9329/evenflow3d/
    the script is at bottom of the page.
    copy all first point in another layer, make point-polys,
    try...
  19. Replies
    20
    Views
    900

    Shifter node works strictly with point order, so...

    Shifter node works strictly with point order,
    so for simultaneous growing effect, points of polychain should be generated in parallel,
    may be possible with a rail generation all starting points in...
  20. Replies
    6
    Views
    318

    I you select the surfaced object itself as...

    I you select the surfaced object itself as reference,
    the gradient starts from the object center,
    add a Null Object and move it at the top of the object
    and select it as reference for the...
  21. Replies
    20
    Views
    900

    If you have multiple line polychains as one...

    If you have multiple line polychains as one object,
    try Shifter node with "From Top" option,

    with Edge render you may still have artefacts between polychains,
    depends of the speed of the...
  22. Replies
    25
    Views
    1,229

    I fixed the link, thanks for report. Denis.

    I fixed the link, thanks for report.

    Denis.
  23. Replies
    212
    Views
    12,812

    Do you know EBSynth? https://ebsynth.com/ ...

    Do you know EBSynth?

    https://ebsynth.com/

    Denis.
  24. Replies
    25
    Views
    1,229

    I changed the process in Write Bounced Buffer...

    I changed the process in Write Bounced Buffer node,
    it is now inserted and connected to Material Root input.
    No more limitation in the surface Material setup,
    including Material Tools.

    146467...
  25. Replies
    25
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    1,229

    A note: once you add the write bounced buffer...

    A note:
    once you add the write bounced buffer nodes with the script,
    setup the image filter node editor with the Get Bounced Buffer node and OIDN,
    you can limit or choose specific bounce...
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