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  1. You can do the same, though less precise mask...

    You can do the same, though less precise mask resolution, using an Intel RealSense-type camera (couple hundred bucks), or similar depth cam.

    Lytro's getting the big bux because their "light...
  2. Nope, was to something else.

    Nope, was to something else.
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    Yeah, I hear ya. I've found LW's general level...

    Yeah, I hear ya. I've found LW's general level of quality/stability worsening substantially from LW2015 onwards.
  4. Sorry for the rant, but I find LW's incredibly...

    Sorry for the rant, but I find LW's incredibly limited facilities for saving/reusing these kinds of setups very frustrating (and judging by how often related complaints have been raised, so do many...
  5. Short of saving the whole thing as a "compound"...

    Short of saving the whole thing as a "compound" (which doesn't solve the bound texture & gradient issues), is there any easy way to save and reuse the dynamics configuration for other tree meshes?
    ...
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    Try disabling the hub.

    Try disabling the hub.
  7. Prove it! Maybe you're just not zoomed out far...

    Prove it! Maybe you're just not zoomed out far enough to see them. :devil:
  8. Thread: Pose Library...

    by jwiede
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    983

    Yes, thanks muchly!

    Yes, thanks muchly!
  9. "Looking for a Human", or possibly just a...

    "Looking for a Human", or possibly just a "peeping tom". Either either. Valid point, though.
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    That's a bit misleading, as Deep Rising v3 hasn't...

    That's a bit misleading, as Deep Rising v3 hasn't been released yet. The currently available version, Deep Rising v2, does NOT offer motion blur support.
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    There's an odd "mass" (difficult to describe) to...

    There's an odd "mass" (difficult to describe) to the wrinkles. IMO, they don't really look like scattered sheets / duvet / whatever on a bed, they look more as if a waterbed mid-wave or gel-bed or...
  12. Thread: DP Light 2018

    by jwiede
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    250

    Denis, When you say "nodal latency" do you...

    Denis,

    When you say "nodal latency" do you mean the node editor preview won't auto-update after changes to the lights' nodes? Or did you mean there's an actual "lag" in nodal vparm propagation...
  13. Thread: Pose Library...

    by jwiede
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    983

    Never heard it put quite that way, interesting. ...

    Never heard it put quite that way, interesting. Of course, the real difficulty is getting access to the REPL... :devil:



    On a semi-related topic, it's kind of a shame the LWSDK doesn't...
  14. Thread: Pose Library...

    by jwiede
    Replies
    20
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    983

    I'd definitely be interested in seeing more...

    I'd definitely be interested in seeing more videos of Legato's workflow, etc.
  15. Nah, if it's that cold and ice-cold rain, he'll...

    Nah, if it's that cold and ice-cold rain, he'll die of hypothermia in an hour or so, worrying about any surviving mosquitos biting is a hat on a hat.
  16. The core issue is that log files aren't intended...

    The core issue is that log files aren't intended as "visual UI" and vice versa, they have exclusionary requirements. Unsurprisingly, trying to solve both at once does a poor job of solving either.
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    I take it this requires DeepFx v3.0 in order to...

    I take it this requires DeepFx v3.0 in order to export motion buffer populated with fluid movement?
  18. Meh.

    Meh.
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    Your node flow doesn't replicate the same...

    Your node flow doesn't replicate the same requirements, flexibilities, and behaviors as Ma3rk's presented node flow -- for example, by typing the U/V offsets into the image nodes manually, they're no...
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    That's a lot of work just to add two decals,...

    That's a lot of work just to add two decals, though (even reusing the U placement logic as you did). This is a great example of why "nodal everything" actually winds up being significantly less...
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    LW users will only find fewer and fewer...

    LW users will only find fewer and fewer "nice/useful LW third-party developments" unless and until Newtek/VizRT get their act together and resume strong third-party developer support. Specifically,...
  22. So we're just glossing over the... right, carry...

    So we're just glossing over the... right, carry on! Glossing!

    GLOSSING!

    :devil:
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    The short answer is because there are customers...

    The short answer is because there are customers (esp. on Mac, like me) who run LW with Hub only when critical, and rest of time run LW without the Hub (because Hub worsens LW instability, esp. on...
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    Problem you're having is because you're changing...

    Problem you're having is because you're changing the shortcut, instead of changing the target. Try changing the cmd line of the target, as opposed to the shortcut.
  25. That's one of the nicer surfacing jobs I've seen...

    That's one of the nicer surfacing jobs I've seen for FFX hair to date, the colors and shading look more realistic than in many other FFX attempts I've seen.

    Guessing it was a test, do you want...
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