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Type: Posts; User: Captain Obvious

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    It's because you're using the Classic camera. The...

    It's because you're using the Classic camera. The old render engine used by that camera does not support correct depth of field. Switch to a Perspective camera for correct depth of field.
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    High-frequency geometry is almost always slower...

    High-frequency geometry is almost always slower with irradiance caching ("interpolated") than with brute force, because you can only re-use the samples if the area is pretty flat. Large flat areas...
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    Seeing how Luxology are hiring, I don't see how...

    Seeing how Luxology are hiring, I don't see how this means that they're struggling to survive.
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    How long does it take in VRay non-RT with light...

    How long does it take in VRay non-RT with light and irradiance caching? :)
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    Product shots? Sure. Exteriors? Probably...

    Product shots? Sure. Exteriors? Probably sometimes at least. But high-res interiors? No, not by a long shot. Basically, the more complex the lighting is, the more you can stand to gain by using...
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    Arion supports both CPUs and GPUs. I've tried...

    Arion supports both CPUs and GPUs. I've tried that, and the GPU is significantly faster than the CPU. The difference isn't as enormous as it is with, say, a Geforce 580 or whatever, but there is a...
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    Octane isn't even that fast, to be honest. I did...

    Octane isn't even that fast, to be honest. I did some tests where I rendered in modo on the CPU and Octane on the GPU. Admittedly, my Quadro 2000M isn't a super-fast GPU, and if the same test was run...
  8. In a ray tracer like Lightwave, it's not really...

    In a ray tracer like Lightwave, it's not really possible to do such a thing. At least not particularly straight-forward. Lightwave doesn't know which objects will be visible in a certain pixel until...
  9. If you run the cache prepass at 100 % on a single...

    If you run the cache prepass at 100 % on a single machine and store that to a file, then all the nodes should produce perfectly smooth results because all the data they need is already there. I don't...
  10. Yes, pre-bake it at lower resolution, but make...

    Yes, pre-bake it at lower resolution, but make sure that you set the pre-process setting to always anyway. You'll need the additional pre-process at full res if you want all the details in the GI. So...
  11. Simple: run the GI pre-process on a single...

    Simple: run the GI pre-process on a single machine at lower resolution and save that to a file that all the render nodes can read from. Once there's a 'baseline' GI in place at low res, that'll...
  12. Is it possible to "bake" this to regular...

    Is it possible to "bake" this to regular surfaces? Ie, the script goes through the flow for each input into the global node editor and pastes it into each corresponding surface. Being able to easily...
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    I'd rather pay for both Maya and Lightwave than...

    I'd rather pay for both Maya and Lightwave than use Max. Which is ironic, since I use Max every day. :(
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    Depends on what you're doing. Certain tasks are...

    Depends on what you're doing. Certain tasks are incredibly difficult to multi-thread, including many modelling tasks, dynamics, et cetera. The Bullet dynamics library apparently runs faster in a...
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    Well, if what everyone seems to say about...

    Well, if what everyone seems to say about Lightwave's performance on the Mac is true then I have to recommend that you invest in Windows, rather than graphics hardware.

    If you dual-boot and use...
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    What, people still use that? I haven't used...

    What, people still use that? I haven't used Modeler for anything serious since modo 103. Hang on, I'll check... edit: Modeler is pretty slow. Let's just leave it at that. modo is usable up to about...
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    Are you people crazy? Admittedly, I use Windows...

    Are you people crazy? Admittedly, I use Windows rather than Mac OS X, but still... The performance difference can't be that big. My 1500 ThinkPad laptop can push 30+ million triangles at useful...
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    One 'easy' work-around for that: Have a built-in...

    One 'easy' work-around for that: Have a built-in compiler.

    That's effectively how the node-based Renderman shader editor works, I believe: you hook up nodes and save it out as a shader, and the...
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    If you don't like the node editor, then don't use...

    If you don't like the node editor, then don't use it. Regular layered texturing still works fine in Lightwave, doesn't it? I don't see the problem.
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    You can also lock the camera to prevent...

    You can also lock the camera to prevent accidental movement of it.
  21. When it comes to 3D rendering, isn't that always...

    When it comes to 3D rendering, isn't that always the moral of the story?

    OpenEXR will make your life easier. Just get used to it.
  22. I think it's actually zero equals no motion,...

    I think it's actually zero equals no motion, negative equals left/down motion and positive equals right/up motion. Not sure though.
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    It's not any better than Lightwave's brute force...

    It's not any better than Lightwave's brute force GI (monte carlo mode without interpolation). LW can be set up to be just as brute force as FPrime, so that's not necessarily an issue.



    Um. You...
  24. "Just"... The workflow is hardly ideal, and...

    "Just"...

    The workflow is hardly ideal, and translating texturing is a challenge. Have you ever used Maxwell. They've spent years trying to develop good-quality exporters, and I think they've done...
  25. Of course they weren't perfectly identical. But...

    Of course they weren't perfectly identical. But they looked similar enough for me not to be able to tell which was which.

    It was also a relatively simple test, where all surfaces were either...
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