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Type: Posts; User: kolby

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  1. Thursday will be 02.20.2020. Isn't it the best...

    Thursday will be 02.20.2020. Isn't it the best day to release LW2020?
  2. Replies
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    2,326

    Sure.

    Sure.
  3. I don't know, you know something?

    I don't know, you know something?
  4. Unless Steve Worley came out of the underworld...

    Unless Steve Worley came out of the underworld and released something ballbusting. :)
  5. Yeah, that was the first thing I did.

    Yeah, that was the first thing I did.
  6. Yes I meant Performance enhancer Level 3. I...

    Yes I meant Performance enhancer Level 3. I thought the OC tuner would set everything to the highest possible value automatically. I'll try it manually when I have some time. Thanks.
  7. Impressive results Amerelium, could you share...

    Impressive results Amerelium, could you share what you have changed in the bios to achieve these results? If I choose the OC profile, all cores runs at only 4.163 GHz, even if the temperature is only...
  8. https://forums.newtek.com/showthread.php/133251-11...

    https://forums.newtek.com/showthread.php/133251-11-5-s-BenchmarkMarbles-lws-share-your-machine-s-render-time-here?highlight=Marble
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    You can import RF meshes into LW very easily. Use...

    You can import RF meshes into LW very easily. Use RF Importer or via obj or even lwo sequences directly from RF.
    The Surface replacement does not work since v2018 but you can partially or completely...
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    Oh, I didn't notice it was for the Image filter....

    Oh, I didn't notice it was for the Image filter. I wanted to pick the native Mixer in the surface editor, but by mistake I chose this one.
    Thanks for explanation Denis.
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    DP Mixer node - Bug

    Hi, I found this bug in the DP Mixer node. It eats a lot of RAM while rendering.

    Steps to reproduce:
    Load or create any model into the 2019.1.5 layout.
    Open the Node Editor and add the Mixer...
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    I found an interesting thing. If the glue...

    I found an interesting thing. If the glue strength is zero, Bullet immediately applies the Collision Margin value and causes the cube to explode. The greater the collision margin value the greater...
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    This also happened to me, mainly due to polygon...

    This also happened to me, mainly due to polygon errors in the model. Some parts had a poorly trimmed polygon that interfered with another part, and this caused the model to explode on the first...
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    I don't think Newtek should develop its own GPU...

    I don't think Newtek should develop its own GPU renderer. It'll take years and I think it's a waste of time. I would prefer to spend this time optimizing their CPU renderer. If anyone wants a GPU...
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    Update: XMP enabled, little changes in the bios....

    Update:
    XMP enabled, little changes in the bios.
    97 sec.
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    Isn't that what DP Filter/Render Buffer provide ?...

    Isn't that what DP Filter/Render Buffer provide ?


    146362
  17. Here's mine. Ryzen 3950X, no OC, all cores...

    Here's mine. Ryzen 3950X, no OC, all cores slightly below 3.9 GHz, air cooled. LW2015.3
    20m 42s
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    3900 is just about 32% cheaper than 3950 here in...

    3900 is just about 32% cheaper than 3950 here in my country so the price/performance ratio is allmost same. And it doesn't matter because both items are currently unavailable here with delivery time...
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    You're welcome!

    You're welcome!
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    8,995

    Ryzen 9 3950X, default settings, no OC 103 sec.

    Ryzen 9 3950X, default settings, no OC
    103 sec.
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    119
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    8,995

    10m 19s on my old xeon X5680/3.33MHz

    10m 19s on my old xeon X5680/3.33MHz
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    Smoothing groups in Layout are still broken ?

    Smoothing groups in Layout are still broken ?
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    Miracle !

    Miracle !
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    Don't know why but setting the Refraction Index...

    Don't know why but setting the Refraction Index to 1.0 or disabling Raytrace Refraction works as expected here.
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    Maybe I'm completely wrong, but since the...

    Maybe I'm completely wrong, but since the Volumetric Distance parameter is only available for distant lights which has a constant intensity without any falloff, no matter how far from the camera they...
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