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    Don't visit the forums for a few days and it all...

    Don't visit the forums for a few days and it all goes nuts!

    Thanks to all for the thoughts, and conversions.
  2. The scale is completely wrong for depth of field...

    The scale is completely wrong for depth of field to be relevant. That would make it look like a model, and a small model at that...

    Motion blur maybe, but I'm reluctant to use vector blur, and...
  3. I did a LOT of experimenting with the 1080p...

    I did a LOT of experimenting with the 1080p version, but in the end the complex lighting and subtle shadows really made a big difference.
  4. Thanks all, it took about a week to render in...

    Thanks all, it took about a week to render in overnight bursts...

    It's the indirect lighting that's driving up render times.
    Nick
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    There's a free online version?!

    There's a free online version?!
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    X-15 nice detailed free model...

    This X-15 model looks rather fine, but is in sketchup format.

    https://3dwarehouse.sketchup.com/model/a3a3a3d2ccc590eeaef99de91a3e555/X-15-1

    Anyone able to convert it into something Lightwave...
  7. Space Station from 2001, done in 4k 50 FPS

    I redid my old 2001 Space Station in UHD and 50 frames a second, it's on Vimeo...

    https://vimeo.com/354180052

    Hope you like it!
    Nick
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    Thanks all, I will follow up on those links. I...

    Thanks all, I will follow up on those links.

    I could never get the old volumetrics thin enough, and I'm hoping for a proper volumetric solution this time. I'm thinking particularly of cases like...
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    Planetary Atmoshere's in Lightwave 2019

    Hi All,
    I was never very happy with my attempts at adding an atmosphere to a planet, (I'm talking whole planet views).

    I had something that sort of worked by adding a slightly larger sphere with...
  10. OK, I'm now about halfway through the RebelHill...

    OK, I'm now about halfway through the RebelHill LW 2019 tutorials, and I am seriously impressed.

    They are really well structured, and were clearly planned carefully before starting, (Unlike a...
  11. Yes, I like the way you can feed in rough shapes,...

    Yes, I like the way you can feed in rough shapes, and use erosion node to make them really natural looking..
  12. All those soft reflections won't be helping...

    All those soft reflections won't be helping though...
  13. Thanks, will give that a go - sounds like a 2019...

    Thanks, will give that a go - sounds like a 2019 thing, yes? Not really got to grips with that yet.

    In the meantime, I just finished a short animation of that terrestrial crater, and I'm rather...
  14. Gaea Terrains, and high polygon displacements

    Hi All,
    I've been using the new Gaea terrain tool with Lightwave, and I'm rather impressed. It generated high bit depth maps or OBJ files, and the Erosion options are wonderfully realistic - it can...
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    I already have a very high res realistic Moon,...

    I already have a very high res realistic Moon, what I want to do is see features on different parts of the Moon >>under the same lighting conditions<<.

    For another example take a look at the...
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    Well, I'm looking for a way to show craters...

    Well, I'm looking for a way to show craters across the whole globe, rather than just along the terminator. This makes it possible to directly compare cratering on different parts of the Moon knowing...
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    And a render of the resulting map wrapped.

    And a render of the resulting map wrapped.
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    Aha! Map building seems to have worked nicely.

    Aha! Map building seems to have worked nicely.
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    Dan - it's a displacement map - I see what you...

    Dan - it's a displacement map - I see what you are getting at I think, but I really like the unwrap idea.

    Thanks for the help though.
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    Thanks Lardbros, Yes! That sounds like a really...

    Thanks Lardbros, Yes! That sounds like a really good solution! Given the nature of the lighting I was expecting to end up baking it anyway.
    Thank You!

    I'd had some vague thoughts about building...
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    Really unusual lighting wanted!

    Here's an odd one. I'm doing things with a high resolution displacement mapped moon model. All nice and accurate.

    One of the bad things though is that, as with the real Moon, there are no craters...
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    Got the results I needed via heat shrink on one...

    Got the results I needed via heat shrink on one axis, after a bot of experimentation.

    Anyone else using the tool, it;s well worth trying all the options.
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    Ah. heat shrink looks promising, not used that...

    Ah. heat shrink looks promising, not used that before - thanks
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    Ah. heat shrink looks promising, not used that...

    Ah. heat shrink looks promising, not used that before - thanks
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    Forcing a morph to inflate a satelite

    Hi All.
    I've got 2 versions of an object, and I want to morph between them.

    It's actually an inflatable sub satellite, which starts looking like a square umbrella, then flips into something...
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