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  1. Thread: PyQT in LW

    by vfxdomain
    Replies
    32
    Views
    8,429

    BTW, sorry for slight off-topic, but how people...

    BTW, sorry for slight off-topic, but how people usually building GUI's for their C/C++ plugins? Using LS GUI designer and exporting C code, or any other options (besides handcoding, obviously, lol)
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    15,894

    Sticky: Can you bring it back, pretty please? ;)

    Can you bring it back, pretty please? ;)
  3. Thread: PyQT in LW

    by vfxdomain
    Replies
    32
    Views
    8,429

    Damn it, that's a real shame ;( I saw that LS GUI...

    Damn it, that's a real shame ;( I saw that LS GUI Designer can export panels *.c files and so-called interface description files, *.idf, both no use i guess? So yeah, PyQt is the only way to go...
  4. Thread: PyQT in LW

    by vfxdomain
    Replies
    32
    Views
    8,429

    Guys. if i am writing my tool using PyLW instead...

    Guys. if i am writing my tool using PyLW instead of LScript, is there any option to create GUI visualy, like i did a while ago with LScript Interface Builder or whatever it called, for my LScript?...
  5. Thanks for the help eben! Unfortunately i need it...

    Thanks for the help eben! Unfortunately i need it for my Layout script, but i will check if there is Edit Startup equivalent for Layout.
  6. Start LightWave and run LScript from command line?

    Hi All!

    I am looking for the way to start lightwave and autorun my ls script, is it possible? I mean, for example in modo i can do it like this:

    C:\Program Files\Luxology\modo\501sp2\modo.exe "...
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    For hello world, this is a code: For Modeller:...

    For hello world, this is a code:

    For Modeller:

    @version 2.2
    @warnings
    @script modeler

    main
    {
  8. Replies
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    1,929

    Well, to create plugins or scripts you obviously...

    Well, to create plugins or scripts you obviously need to know a thing or two about programming in general, if you already have some coding experience in any language, then you may start coding for LW...
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    Yep, it's working this way! Thanks! :thumbsup:

    Yep, it's working this way! Thanks! :thumbsup:
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    Honestly i have not succeed using platform() in...

    Honestly i have not succeed using platform() in lscript (LW10), @if platform == INTEL (or WIN32/WIN64 etc.) in pre-processor does not works for me at all, and platform() inside generic returns...
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    external processes and timers

    Hey guys, it's me again. 2 questions this time:

    1) Can i found via lscript if some external process is currently running? I am not talking about process started from script by spawn(), but some...
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    It can't support old code created for Lightwave...

    It can't support old code created for Lightwave anyway as far as i understand, and for new code who needs lscript when there is python? :) (IMHO of course)
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    OK, thanks for your help guys, i see there is no...

    OK, thanks for your help guys, i see there is no "easy" ways with lscript... I'll see what i am going to do about it.

    BTW, how about simulating key press in UI via lscript, no-go as well?
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    One more question, I've found NormalMap Shader,...

    One more question, I've found NormalMap Shader, and i can embed it in my script in binary form, i can place it in plugins folder and apply it using CommandInput("Surf_AddShader MyShader"), but can i...
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    It's sounds simple enough, if lscript have access...

    It's sounds simple enough, if lscript have access to geocache loading. I can try to create such a script, please upload a few simple objects with their coresponding caches, so i can use them for...
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    Add Normal Map / Use Nodes via lscript

    Hey guys and gals!

    I am developing pipeline tool that should load geometry and parse text file to assign surfaces/textures/uvs to that geometry. Everything is OK more or less, but there is one...
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