That is very interesting Chilton. Thank you for posting this. Looking forward to some more testing.
Type: Posts; User: avkills
That is very interesting Chilton. Thank you for posting this. Looking forward to some more testing.
On the Mac I am thinking Cinema 4D is probably going to be to go to, but it depends on what you do as jwiede stated. if you do a lot of After Effects, then Cinema4D is kind of a no brainer. ...
Thank you Kane, I will pass that info along. Very familiar with VB Audio Cable. There is also a Mac only tool called iShowUAudioCapture, basically does the same thing, in fact you can run both at...
Kane, Apple are the ones that code the audio drivers, there is no "get a new driver" scenario on MacOS or on stock Apple machines. I have used Mitti video playback software on the Mac which outputs...
I always do fresh installs for major point upgrades. I am still on LW2019, and do not see myself upgrading. Just do not use it enough.
Yeah I am not counting on Lightwave to be re-compiled as a native M1 app anytime soon.
NDI Scan Converter does not send audio from Mac OS over the NDI stream. (Buddy called asking about, not sure what OS version he is on, but I am on Big Sur when I did my test).
Scan Converter on...
Sub menus seemed to work for me. I just did a quick open and configuring, have not done any real testing, but at least it opens...lol
Wondering the same thing here. I think I may update my work laptop and see what works and what does not. If I have to revert back it will be a minor inconvenience. Guess I will hold off on the...
New UE bridge plug ins are now available for 4.24 and 4.25; thank you Newtek.
The short answer is no. Unreal Engine 5 is using newer GPU tech than what is currently in the iMac; probably the closest card on the Mac tech wise would be the WX5700 for the Mac Pro. Windows users...
An updated bridge should be made available to LW2019 and LW2020 as that feature was touted as a selling point for both. I have been playing around with Unreal and outputting renderings is pretty...
Yes I understand what you are saying Beevee; but as has been noted by fishead, LW2019 was advertised to work with Unreal Engine with a bridge utility. That functionality should not disappear just...
Thanks Qexit, do you have time to test if that plugin version will work with LW2019?
What versions of the Unreal bridge come with 2020, I downloaded Unreal Editor V4.24.3 and can't get Lightwave 2019 to bridge to it.
How is the VegaII in layout in the viewports?
Yup those numbers look right. I figure with the growing demand and leverage of GPUs; if I need more 3D rendering power, I can look into one of the GPU renderers and beefy GPUs. Who knows what is...
I think you need to post some links to prove the 24 core Ryzen "blowing" away a 28 core Intel Xeon 3xxx CPU.
I will not argue that the 64 core threadripper is a beast for CPU based 3D rendering;...
From a development side, NT should start to use what is native to the platform. Win10 can stay OpenGL/CUDA (or OpenCL); although it would probably be faster in the viewport if they went...
Right now I am just running a Dell 38" Ultrawide display; 3840x1600. This monitor has really turned out to be a good buy; I have 3 computers hooked up and can switch between them all and have a...
I just received my 2019 Mac Pro and it seems to be ok. The first launch was goofy, but I believe that was because I was copying over my backup data at the same time and it probably wonked out trying...
Cool, thanks for the info David.
Downloaded and messing around. (Mac) Installed without a hitch which is something I recall was a 2018 snafu on the Mac. Just off the cuff it feels really solid. (Hackintosh Geforce 1080ti)
...
Sounds good. I was more or less hoping to hear from someone from Newtek, but if you are saying going to Vulkan isn't that hard, then I am not worried.
What is this going to look like on the Mac side of LW 2018? Newtek are you going to provide a 3rd party OpenGL Library or move everything over to Metal?