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Type: Posts; User: Sensei

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    Normally textures are stored inside of LWO....

    Normally textures are stored inside of LWO. (unless you're using Global Materials)

    Image maps are stored in PNG, JPEG etc. files.

    There are several reasons why Image file can't be found like:...
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    Rethink your statement, in the face of fact that...

    Rethink your statement, in the face of fact that many modern IT companies sell you not the product, but e.g. one year subscriptions...

    You purchase subscription, make projects in the app, then...
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    Some people are "customers", some are...

    Some people are "customers", some are "ex-customers", and some are LightWavers...




    Loud people told them to unify app, make history/modifer stacks. So they started making "Core". And probably...
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    It is self-fulfilling destruction. If company has...

    It is self-fulfilling destruction. If company has not enough money from upgrades/sales, has to fire employers, the remaining people will do less work, it will be less attractive for the customers, so...
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    My dear friend, it is not an opinion. It is...

    My dear friend, it is not an opinion. It is mathematics. It is an algorithm.


    If one programmer earns $5000 *) per month. And there is 5 *) programmers in a team. There is 12 months. $5000 * 5 *...
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    Telling the truth, even the most unpleasant one,...

    Telling the truth, even the most unpleasant one, isn't cool? The truth is always unpleasant to hear ...
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    "I don't plan to upgrade"..... "but I'm...

    "I don't plan to upgrade"..... "but I'm constantly worried it could be removed."


    By not upgrading (multiplied by thousands of people thinking the same way), you make it come true..



    *)...
  8. Thread: Text artifacts

    by Sensei
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    Looks to me like OpenGL triangulation error....

    Looks to me like OpenGL triangulation error. Basically it is just issue in viewport. What is important is whether F9 or VPR renders fine or not.
    If you're bothering, simply triangulate mesh.

    BTW,...
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    Into Modeler? Into Modeler you can't even...

    Into Modeler?

    Into Modeler you can't even import LW bones.. (at least not natively)

    Modeler has skelegons, not bones.
    They don't contain envelopes and a lot of other interesting features of...
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    Did you try my suggestion? How many pixels...

    Did you try my suggestion?

    How many pixels window has to be on 2nd display to freeze happen?

    Did you check whether it is happening in Layout, Modeler, or both?

    Did you check whether it is...
  11. If you don't mind baking, Bake Scene tool should...

    If you don't mind baking,
    Bake Scene tool should do what you want, in a few mouse clicks:
    http://www2.trueart.pl/?URIType=Directory&URI=Products/Plug-Ins/BakeScene
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    I would try disabling OpenGL by setting viewport...

    I would try disabling OpenGL by setting viewport to [none].
    Then attempt moving to 2nd gfx card.
    Then quit it and restart.
    Then setting viewport to full mode.

    You're moving app in the middle of...
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    Because people here want to rotate UV mapped...

    Because people here want to rotate UV mapped image.... ?
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    In this video tutorial I showed how to properly...

    In this video tutorial I showed how to properly rename project, files and plug-in name:...
  15. How To Rename LightWave 3D Plug In Project In Visual Studio Tutorial Full HD video

    Hello!

    In this video I showed how to manually rename LightWave 3D Plug-In project files in Visual Studio Community 2015 (but procedure in different versions will be pretty much the same).
    ...
  16. If it is just exporter, you could ask user to...

    If it is just exporter, you could ask user to make custom buffer.
    Like I showed in this video tutorial:

    https://www.youtube.com/watch?v=ozHLcxVIlIc

    In code which is exporting, read custom...
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    No. They are "unmapped". I made plugin which...

    No. They are "unmapped".

    I made plugin which is showing which vertexes are unmapped:

    https://www.youtube.com/watch?v=NhHyieNfIIc
    Useful for character animators..
    It's part of TrueArt's...
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    Find somebody who has old LW with Sasquatch or...

    Find somebody who has old LW with Sasquatch or whatever else, locked to his/her LW license/dongle, and wants to sell it, and buy full package..
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    Poll: Because each version and revision NewTek...

    Because each version and revision NewTek developers are changing nodal access structure without maintaining compatibility,
    so there is required update of the all nodes and the all node editor using...
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    Is your T-Pose default when you load your...

    Is your T-Pose default when you load your character to new fresh scene?

    If so, how about loading it in new fresh scene, make keys at some frame for everything, and then try to load/merge envelopes...
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    World Creator thinks you had entire year "Black...

    World Creator thinks you had entire year "Black Year".. ;)
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    Watch entire video tutorial on my YouTube...

    Watch entire video tutorial on my YouTube channel:
    https://forums.newtek.com/showthread.php/163513-How-To-Compile-LightWave-3D-Plug-In-Tutorial-Full-HD-video?p=1604559
  23. How To Compile LightWave 3D Plug-In Tutorial Full HD video

    In this video tutorial I showed how to compile LightWave 3D Plug-In in Visual Studio Community 2015.
    Procedure in VS 2017, or VS 2019 should be pretty much the same (or similar).

    Download Visual...
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    I can record video "how to compile your project...

    I can record video "how to compile your project from download to the final product" but without voice.



    I never compiled and never used these LWSDK examples.

    But they are still relevant.
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    No, you should not use _X86 as it means 32 bit...

    No, you should not use _X86 as it means 32 bit Intel. Ernie wrote it in times there was no 64 bit LightWave.


    When turning off Precompiled Headers you need to delete the all references too e.g....
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