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  1. Looks very promising. But as jwiede pointed...

    Looks very promising. But as jwiede pointed out... some of the foam particles doesn't rise to the top.
  2. Hmm... could be a memory leak. Have you tried...

    Hmm... could be a memory leak. Have you tried this scene in LW2019?
  3. Neat!

    Neat!
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    Data-passes generally only should have 1 AA pass,...

    Data-passes generally only should have 1 AA pass, so it makes sense to render them out separate from a beauty, because you can just turn down all samples to 1 (light/gi/aa etc). :)
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    Well... first off all... the new shading system...

    Well... first off all... the new shading system in LW which brings the renderer on par with other render engines such as Arnold and Mantra was worth the update to LW2018, alone. The rest of the...
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    LW10 was released Dec 30, 2010 LW11 was...

    LW10 was released Dec 30, 2010

    LW11 was released Feb 20, 2012
    LW11.5 was released Jan 30, 2013
    LW11.6 was released Nov 1, 2013

    LW2018 was released Jan 1, 2018
    LW2019 was released Jan x, 2019...
  7. You would be surprised at how many studios are...

    You would be surprised at how many studios are using Houdini as a Plugin for LW and vice versa.
  8. I always try to use LW for what it is very good...

    I always try to use LW for what it is very good at, or, in my oppinion, where I think I can be very proficient with it and get very good results in as short time as possible.

    That is LW for me, or...
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    Nice summary there! Here is for 6 more months!!!

    Nice summary there! Here is for 6 more months!!!
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    Nice to see that you are still going strong,...

    Nice to see that you are still going strong, DB&W! Love the things you have been doing so far! :)
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    Hold your horses. :D I need to re-render this...

    Hold your horses. :D

    I need to re-render this project, because I lost ALL my data and actually also why I said "40s/frame".

    It is about CPU vs GPU and the cost, not just in electricity but...
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    Thank you! :) That was all I asked.

    Thank you! :) That was all I asked.
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    With a 1m cube, LW Bullet is realtime and doesn't...

    With a 1m cube, LW Bullet is realtime and doesn't cause any sliding...

    What happens in Blender, when you do the same thing with a 10mm cube? That is the SIMPLE question I am asking. :)
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    You are missing the point. Scale has important...

    You are missing the point.

    Scale has important results on the simulation.

    10mm Cube. It has NOTHING to do with speed, all about Scale. Dynamic simulations have SCALE as a big input as in how...
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    Still waiting for the 10mm Cube with 300+...

    Still waiting for the 10mm Cube with 300+ fragments simulated in Blender without any issues, prometheus.
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    I remember you went to Dreamworks after RH had to...

    I remember you went to Dreamworks after RH had to close the doors. Nice to hear you are still there doning stuff with LW. :)

    And wow... your daughter really has a talent! Thanks for sharing! It...
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    Basic 1m cube split into 100 segments in LW works...

    Basic 1m cube split into 100 segments in LW works like a charm without any issues. That said, for the groundplane, make sure you have thicknes and just not a flat polygon. Makes a HUGE difference.
    ...
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    Just a heads up about Bullet... When you feed...

    Just a heads up about Bullet...

    When you feed it very small scale objects (meassured in milimeters) it will crap out and the result will not be predictable at all (sliding pieces and wonky...
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    So... is Bullet much better in Blender compared...

    So... is Bullet much better in Blender compared to LightWave regarding jittering? I mean... you say it has been a while since you doodled with Bullet, after all.
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    Bullet is standard in many packages. I mean, the...

    Bullet is standard in many packages. I mean, the sim was in realtime. I can probably up the settings and let it take a couple of seconds per frame instead of instant calculation.
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    If this would have been something that I got...

    If this would have been something that I got payed to do, I would have taken the sim into Chronosculpt and stabilized it. I just don't think for a doodle like this that it is important enough.
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    It is called a Griffin. :)

    It is called a Griffin. :)
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    Of course. But at the same time, it feels good...

    Of course. But at the same time, it feels good doing a Doodle, and then just have it done. No matter if it is "wrong" or "right". It is just fun, you know. At least for me to do something quick and...
  24. Sadly, the footage you provided is now gone. :(...

    Sadly, the footage you provided is now gone. :( Never got a chance to see it.
  25. Just make sure you turn off the HUB, so that...

    Just make sure you turn off the HUB, so that Config-files do not get mixed up.
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