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  1. D-Storm's skelegon editor is what I use when...

    D-Storm's skelegon editor is what I use when dealing with lots of Skelegons. It's in need of an update or two, but still gets the job done.

    It's a freebie, and it's downloadable from D-Storm's...
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    Which is unlikely to happen, given that there is...

    Which is unlikely to happen, given that there is a lot of licensed commercial code from other sources, plus there are quite a few patents tossed in there as well.

    Also, some of those parties...
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    Sticky: Well, I solved my UV mapping problem; Blender...

    Well, I solved my UV mapping problem; Blender does not like mixed continuous/discontinuous UVs from Lightwave.

    I whipped up a script to make the entire UV map discontinuous, and viola, things are...
  4. Something to try: LW 2015.3 can't handle the...

    Something to try: LW 2015.3 can't handle the number of processing threads you have, I believe there was a limit like 48 threads. Since I'm assuming your specs for your system are current, open...
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    Sticky: No, I haven't. I am in the process of baking out...

    No, I haven't. I am in the process of baking out all the required texture maps at the moment for that.
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    Sticky: As I have found myself picking up Blender as a...

    As I have found myself picking up Blender as a Just-In-Case thing, I've noted that the lwo->blender importer doesn't handle discontinuous UVs at all. Is there a version that does, or should I go the...
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    While I was converting some of my lscripts over...

    While I was converting some of my lscripts over to python, I found, after much investigation, another way to set the item shape of a null. I've done a slightly more than cursory examination of the...
  8. I just tried this, and it worked, no crash. What...

    I just tried this, and it worked, no crash. What options had you selected for the rail extrude?
  9. Jweide: WRT #1 above, I believe there are...

    Jweide: WRT #1 above, I believe there are several batch renaming scripts for layout out in the wild; Michael Green has one that has been very useful over the years.

    However, I suspect I'll be...
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    Ok, I got it to crash, and I submitted another...

    Ok, I got it to crash, and I submitted another bug report.
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    It depends on your settings; FFX has to populate...

    It depends on your settings; FFX has to populate all those fibers. 40% is 40k fibers x the cluster count. You can easily hit 1M fibers. Sometimes, though, you need that. And if you think the...
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    Make sure that 'Visible to Camera' is checked as...

    Make sure that 'Visible to Camera' is checked as well in the evnvironment light properties.
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    Ok, activate the object. A red check mark should...

    Ok, activate the object. A red check mark should appear.
    Click on the caret (next to the object name) to drop down the surface list
    In the column under the check mark, select a surface. If they...
  14. Thread: Lightwave Docs

    by Kryslin
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    I am generally fine with online documentation. ...

    I am generally fine with online documentation. However, as I'm a stone's throw away from '...where the deer and the antelope play...' (very rural US midwest), sometimes the internet isn't available....
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    Rotate morphs is used to rotate the vertex maps...

    Rotate morphs is used to rotate the vertex maps that morphs are stored in in modeler; I typically use it to rotate morphs 180 deg. if I received a model facing down the +Z axis, and for rigging I...
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    I was playing around with Kanuso's excellent...

    I was playing around with Kanuso's excellent python UI editor for the last couple of days, and figured I'd drop the results of this here...

    148645

    A few notes:
    -This is the UI Only. It does...
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    I have now discovered that it is possible to...

    I have now discovered that it is possible to write code so objectionable to the LW Python system that it refuses to even load, let alone execute.
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    Getting world rotations...

    In LScript, you were able to grab an item's world rotations using a simple function, which was part of the object agent...

    For a bone, that would have been <bone>.getWorldRotation(time)

    Now,...
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    I was looking through the C SDK, looking for...

    I was looking through the C SDK, looking for something (I know I had seen something that would convert a set of Axis vectors into H,P,B angles), when I came across something;

    the LScript...
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    Python does run much faster; Style Comb in...

    Python does run much faster; Style Comb in lscript take 4-5 minutes to process the Melody character mesh from Daz3D, which is about 60K polygons. Under Python, about 20 seconds. My code could...
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    ...And symmetric weight assigner is done. ...

    ...And symmetric weight assigner is done.

    What's it do? given a set of tags for left and right bones & weights, it assigns bones with the left/right tag to weights with a left/right tag.
    It...
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    RHiggit 2 works from 11.6.2 through 2019.1.5. ...

    RHiggit 2 works from 11.6.2 through 2019.1.5.

    And yes, Face Factory is the same, and there was no final version.

    I'm hoping RH is OK. If I had source for RHiggit2, I could probably roll out a...
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    BuildNullObject3 has been converted to Python,...

    BuildNullObject3 has been converted to Python, and everything appears to work.

    Last one on the list is Symm. Weight Assignment, and it's half done.
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    Argh... I hate posting incorrect information. ...

    Argh... I hate posting incorrect information.

    This Line:

    lshap = ["'Standard'","'Box'", "'Ball'","'Pyramid'","'Diamond'","'Ring'","'Grid'","'None'"]

    Should read:

    lshap =...
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    Okay... Slowly slogging forward; I've got...

    Okay...

    Slowly slogging forward; I've got store/recall working on a modal script, so Symmetric Weight Assignment is moving forward again (A generic access script with no OK/Cancel buttons).
    ...
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