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    Octane ORC & Lightwave plugin tutorial?

    Hi there!

    I'm posting here as I can't get Otoy support on this, but I'm having troubles using Octane ORC (rented version), and it's propably me doing something wrong but,
    I've try several methods...
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    Aaah thank you a lot! :)

    Aaah thank you a lot! :)
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    Octane and paricles animation

    Hi there!! :)

    I apologize if the question as already been answered, but I can't find an answer!

    So, I got a little scene with emitter, and attached instance to it, it's working fine, and when I...
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    Agree with spherical: if you managed to model...

    Agree with spherical: if you managed to model everything you have in the scene here ... your render and reflections are going to be be really good :) one important point is to have light (as area...
  5. Thread: Hdri noise

    by MUCUS
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    Thank you gerry! Well I never use specular in my...

    Thank you gerry! Well I never use specular in my render for architecture. I always try to have a coherent environment so that reflections replace specularity. This is changing actually, as I just...
  6. Thread: Hdri noise

    by MUCUS
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    I tried to push ray recursion to 20 but no...

    I tried to push ray recursion to 20 but no results ... I think I would have to create a simple scene with multiple glass and hdri to find the issue. The rug is geometry (I think it's a model from...
  7. Thread: Hdri noise

    by MUCUS
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    Snosrap, no it doesn't, but I usually go to that...

    Snosrap, no it doesn't, but I usually go to that directly (despite that sometimes, it's giving me some funky alpha layer)

    Gerry, thankx for the exclude from GI tips! Never do that. It doesn't fix...
  8. Thread: Hdri noise

    by MUCUS
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    Hdri noise

    Hi there! :)

    I'm doing some animations with HDR lighting, and I can't get ride of noise in reflections in these scene ::

    First picture with HDR lightning, second with default gradient backdrop,...
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    Import .3ds or .obj without tripled polygons?

    Hi there!

    I received some Sketchup models that I have to import in modeler, so far .3ds export from Sketchup works great, but
    as I want to add some details on the models such as rounded edges,...
  10. Thread: Arch viz - House

    by MUCUS
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    Lovely render! :) You really get a nice mood...

    Lovely render! :) You really get a nice mood here...no crits but would have been top notch with an environment :) Thankx for sharing :)
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    Just perfect, way too short but perfect :)...

    Just perfect, way too short but perfect :) seriously, more like this would be awesome :)

    Congratulations!

    geek mode on:

    Do you think that fish and crab animation in messiah was faster than...
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    Good style :) I bet that futur link between AE...

    Good style :) I bet that futur link between AE and LW would be a bless for you!

    Can you tell us a bit more about your work-flow? I would be interested to know for instance if LW is often use in...
  13. Thread: arch-viz LW+Kray

    by MUCUS
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    Off-topic: Mark, it could take some time, but I...

    Off-topic: Mark, it could take some time, but I often grab people on google from public photos...this way you have a wide range of people in various attitudes. I take picture directly in the street...
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    Thank you for sharing :) indeed your process...

    Thank you for sharing :) indeed your process seams to save you a lot of time! I'm going to dig a bit trueart site and ifw2...yes trees seams to be Tenkei Kobo? (I do not find better 2d trees). Anyway...
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    Hi Sanchon, as I'm totally fond of your work, I'm...

    Hi Sanchon, as I'm totally fond of your work, I'm also a bit curious about your vegetation models. I guess it's a mix of collections and home made models? Do your models have a high poly count? I...
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    Nice one! Dmitry Maksimov is really an...

    Nice one! Dmitry Maksimov is really an inspiration machine ^^
  17. Well I think that the pictures you see from the...

    Well I think that the pictures you see from the link are done with kray 2.5 (which as not been already released) and which have access to LW instances distribution method, which is way easier to...
  18. Instance for me is the way to go, especially now...

    Instance for me is the way to go, especially now that we are allowed to distributed instance via texture.

    Cheek out this link:...
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    It should be a smoothed surface or a subpatched...

    It should be a smoothed surface or a subpatched mesh I guess :)
  20. Thread: uv map

    by MUCUS
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    You have to map it in planar mode, on the Y axis....

    You have to map it in planar mode, on the Y axis. But if your future map is a petal, then you have to unwrap one petal before cloning it :)

    I never unwrap in subpatch, I prefer do this with...
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    Oedo 808, THANK YOU! :thumbsup: I mean, I was...

    Oedo 808, THANK YOU! :thumbsup: I mean, I was going for hours of connecting points...and the plug-in just did the work in seconds! thank you too for pointing heat press, amazing! you just save me...
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    Curves to terrain?

    Hello!

    Please forgive me if the question have been asked 100 times :bowdown:

    I'm a bit in a rush and have no idea how to quickly (well not too slowly I guess) turn this kind of curves into a 3d...
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    Thank you D-lab! I have try it, but it seams to...

    Thank you D-lab! I have try it, but it seams to need closed geometry to work.
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    Alright UVroad is the way to go, almost 100...

    Alright UVroad is the way to go, almost 100 threads on the subject :bangwall:

    don't ban me please!:D
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    Unwarping UV for sidewalk?

    Hi folk!

    I don't remember, but, is there a plugin for Lightwave that allows to unwrap this kind of geometry:

    http://www.christophe-tritz.fr/forum/LW/Walkside_UV.jpg

    What you see here is the...
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