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  1. I can't seem to get it to work. Can you...

    I can't seem to get it to work. Can you elaborate more? I tried turning on the Alpha in the Buffers tab, I tried making the buffers 32bit in the Output tab, I keep trying anything and everything,...
  2. I really hope that's all it is. I'm going test...

    I really hope that's all it is. I'm going test it out shortly and see if I can find what you're talking about. Thanks for taking a look at it!! That's awesome.

    Ben
  3. Well I made a work around for the blast wave...

    Well I made a work around for the blast wave effect by just using masks and such. This new project with the car is screwing me up so bad. I need the car on it's own layer because I do some fx on it...
  4. Well we are on LW 2019.0.3 and this bug still...

    Well we are on LW 2019.0.3 and this bug still exists.. I have to render a car driving down a road, and now my car layer with everything behind it as matte black/alpha black is jacked up. The...
  5. I'm going to work on a bug report. I couldn't...

    I'm going to work on a bug report. I couldn't figure this out. This'll be unfortunate when trying to render cars and such as a separate layer with the windows being in front of roads/buildings set...
  6. Need Help: Matte objects behind transparent objects. Why is alpha channel messed up?

    In LW 2019, if you load a sphere, 100% transparent and render it. You get an alpha that is all black. (good)

    If you take another sphere, place it behind your transparent object. Maybe slide it...
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    I don't have anything that I can repeat the same...

    I don't have anything that I can repeat the same way 100% of the time. I may be able to create something but as I said I'm buried in work. But knowing other people are running into the issue gives...
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    Hub issues in 2018 / 2019.

    I'm looking for confirmation of an issue with the hub on the mac. I'm using a mac pro with Mojave. When moving from modeler back to layout, modeler crashes about 50% of the time. I can always F12...
  9. Quick question about key framing in 2019.

    I'm guessing this is something that's gone now and wasn't really a feature but a side effect of undo being the way it was. I just want to ask incase someone knows something I am missing.

    In 2018...
  10. Sticky: Awesome stuff guys. Thanks for the update. I...

    Awesome stuff guys. Thanks for the update. I can't wait to get completely migrated over to 2018 / 2019 and not have to worry about going back. Keep up the good work.
  11. Hey Swampy. Ya it's definitely the scale. I...

    Hey Swampy. Ya it's definitely the scale. I guess lightwave gets less accurate further from the origin of the object file (not scene origin). It's odd because we aren't talking stupid crazy...
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    Hey Monroe and Sensei. Monroe, I can't share...

    Hey Monroe and Sensei.

    Monroe, I can't share screenshots of my work because of NDA. I made a scene with some spheres and sort of was able to create the same issue. Sphere object. Null with...
  13. Thanks Sensei, there was no 1-2 point polygons or...

    Thanks Sensei, there was no 1-2 point polygons or other issues. I also created a new mesh (just sphere with some points scaled flat) and it has issues. So I can't imagine how this is a geometry...
  14. Hey guys thanks for getting back to me. I...

    Hey guys thanks for getting back to me. I attached the obj file in case anyone had time to open it and see if they also get the error. I did check the mesh for bad geometry and the like but didn't...
  15. Can anyone help me figure out what is wrong with this mesh?

    I'm trying to get used to lw 2018 and doing my first project in it. I noticed these little render errors on this object, and took out all the details except this single mesh. It renders glitches on...
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    How do you fade out instances?

    I have a machine with tons of parts that are instanced in a rectangular array. Think of 1000s of sewing needles in a row. As my camera flies in for a closer look I want all the instances to fade...
  17. Well I made a 2nd root bone that wasn't part of...

    Well I made a 2nd root bone that wasn't part of the motion mixers and just hand animated the turn for the wave and counter animations for the lack of walkcycle motions in the backbones, but it's...
  18. Thanks for the reply rednova. I can get the...

    Thanks for the reply rednova.

    I can get the character to walk forever and then wave in the middle by using two layers. That all works fine. The problem is, when the character waves, it's a half...
  19. Motion Mixer - are there different ways to blend motions?

    I have a walk cycle and then an animation of the character waving. I want the character to basically walk and then turn and wave while still walking. I figured there would be blend modes like...
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    Alternatives I am exploring. SharkCAD Pro 10. ...

    Alternatives I am exploring.
    SharkCAD Pro 10. It's really expensive, but says it'll convert SubD > NURBS > IGES.
    Modo with Power SubD-NURBS plugin. Also expensive but claims to convert SubD...
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    Converting SubD to CAD formats?

    I was wondering if anyone had a pipeline for converting their models to CAD formats for clients to use as reference layers. I've done it in the past and clients really like it but the process is...
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    Well, it's not ideal, but I was able to get it to...

    Well, it's not ideal, but I was able to get it to sort of work. Apparently using expressions to link the position of the null to the offset of the instance was causing the location glitches. ...
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    Motion blur errors, any ideas?

    I have a chain being generated via instancing. I animated the 'Offset' attribute with a motion curve, which uses an expression to link it to a null object. Basically, I animate the null in Z and...
  24. Any lightwave artists in the Chattanooga, TN area?

    I'm trying to just get a feeler out and see if there any LW artists in there area. I know of only one other, but he's taken. I do aerospace animation full time here and my load gets really heavy at...
  25. Very cool, I tried them out. The first try it...

    Very cool, I tried them out. The first try it crashed modeler, but I've been rendering in the linked layout and working in it for a while. After starting it back up and giving it a shot, it works...
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