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    Had this one for a job with Mazda not too long...

    Had this one for a job with Mazda not too long ago...

    Cheers.

    st3.
  2. The problem I find with the forums here, is it's...

    The problem I find with the forums here, is it's a constant rehash of what should be. And that is completely valid, but it dominates these forums. It didn't used to. There is discussion about some...
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    so no comment from the powers that be before...

    so no comment from the powers that be before people burn the farm down? odd.

    st3.
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    I think one of the big issues was that everyone,...

    I think one of the big issues was that everyone, lovers and haters, of lightwave were put into such a sensory vacuum for so long that when they finally announced/released 2018 (only 4 weeks ago)......
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    This looks very promising.... st3.

    This looks very promising....

    st3.
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    You want to use the Shadow Catcher node in the...

    You want to use the Shadow Catcher node in the surfacing area. If you look up Shadow Catcher lightwave on Youtube, you will find a couple of tutorials showing the setup.

    st3.
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    2018 reconstruction filters

    I see the reconstruction filters have moved to the buffers tab on a per buffer basis. Not a bad idea. However, I'm curious if they are responding the same way? I've noticed when I enable them, and...
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    Had this issue recently with some WebGL VR work....

    Had this issue recently with some WebGL VR work. I couldn't find a work around. There are some independent programs that would take an FBX and let you set smoothing groups, but I could never get it...
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    Found where I saw it... On Lightwave's 2018...

    Found where I saw it... On Lightwave's 2018 page.

    http://static.lightwave3d.com/marketing/lightwave_2018/release/img/cel-shading/lightwave3d-cel-shading-metal-shapes.jpg

    called "Enhanced Edge...
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    I remember seeing this somewhere too... but cant...

    I remember seeing this somewhere too... but cant find it hah.

    But yes.. its a VERY useful feature when you need it... I've done some essential design pieces with it... must be there.

    st3.

    ...
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    Excellent work. This is the sort of work that...

    Excellent work. This is the sort of work that should be showcased by LW3DG.

    st3.
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    It really is a sad state of affairs. Have used...

    It really is a sad state of affairs. Have used the software for years, and continue to.. make a good living off it, but the silence for years, is just not how you run a product. I work in the...
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    Thanks for making and posting these Mark.. always...

    Thanks for making and posting these Mark.. always a pleasure to watch.. pick up some new things everytime.

    st3.
  14. Thread: INSP: holy cow!

    by Igu4n4
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    Just went through the main site. That is truly a...

    Just went through the main site. That is truly a body of work. Some awe-inspiring stuff. I felt myself really wanting to know the story behind it all now.

    st3.
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    I just worked on a VR WebGL project, and...

    I just worked on a VR WebGL project, and everything I exported from Lightwave needed to be sent over in Collada. (dae). Also found out that anything with bone deformations had to be sent over in...
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    It's a great short.. well done. I look forward...

    It's a great short.. well done. I look forward to more. I'd suggest at looking at a touch of colour grading to help it feel just a tad more filmic... I feel that would really bring it to life.
    ...
  17. Thread: Dp DoF

    by Igu4n4
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    Dp DoF

    hello,..

    Working on a project where I wanted to emply DP's DOF setup. I'm not having any results. (except for a general blurring of the scene slightly at times).

    Making a generic scene with a...
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    I use it all the time on the train. Have a...

    I use it all the time on the train. Have a Nvidia k1 Shield tablet, tether to my phone to load the page, and work with a million poly's no problem. Use a fine nib pen and it's a lot of fun.

    The...
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    Was just catching up on this thread.. and glad I...

    Was just catching up on this thread.. and glad I could have been some inspiration with the light painting tutorial ;)

    From one Steve to another.. your plugin is amazing.. was just showing the guys...
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    These are great man... love how you are pushing...

    These are great man... love how you are pushing the design end of things. Keeps generating ideas... ;)

    Steve.
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    Great little piece.. I loved the sense of fun and...

    Great little piece.. I loved the sense of fun and the characteristics you gave it, and rather enjoyed the simple parallax the background provided.

    What did you do this in?

    st3.
  22. Thread: Light Painting

    by Igu4n4
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    You should try adding some falloffs to the...

    You should try adding some falloffs to the lights, so that you get softer blends. It also helps you set up a vingetting to the whole scene as the lights fall off before the edge of the page.

    I'm...
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    Okay.. this I'm excited to see... st3.

    Okay.. this I'm excited to see...

    st3.
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    Are you using an HDRI to light the scene? have...

    Are you using an HDRI to light the scene? have you tried changing the image?

    st3.
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    I created this and samsara images as poster print...

    I created this and samsara images as poster print pieces. (I talked about then in a showcase piece earlier this year, although the interviewer was a little over zealous with the number of lights I...
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