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Type: Posts; User: Gungho3D

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    Poll: We've been Octane all the way at work and, for...

    We've been Octane all the way at work and, for me, at home as well ... but this does look interesting.

    So we have a bridge from LW to UE4 (for the purpose of real-time rendering) ... be...
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    Keep the honest reviews and feedback coming...

    Keep the honest reviews and feedback coming Prometheus ...
  3. +1 Yep, it has been the mainstay of income for...

    +1 Yep, it has been the mainstay of income for many years for me
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    Success! The goal has been to implement a...

    Success!


    The goal has been to implement a one-click "Import Cameras from TG" without further user intervention and for the result to be as close to pixel-perfect as possible (in other words no...
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    Ok, I've got it working by first manually setting...

    Ok, I've got it working by first manually setting the "Frame:" value on the camera settings tab to the magic number of "0.7972" (I just dialled it up from "0.5906" until I got a FOV matching value to...
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    Hey Sensei thanks. I hadn't thought about the...

    Hey Sensei thanks.

    I hadn't thought about the brute force method of saving out a scene, parsing to the point of physically changing camera FOV values, and then invoking a load from scene ...
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    Thanks RH - yes, very aware of that, but just the...

    Thanks RH - yes, very aware of that, but just the same here is the dilemma:

    I am scripting up a means of importing TG cameras directly into LW from TG project files. This is working well, I am...
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    Setting FOV values via LScript ...

    Look, I know this is "LW-Community" but ... I'm actually keen for an answer.

    Is there a way of specifying FOV values specifically via LScript?

    Yep, I can slice this another way via...
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    Lewis - your car work is amazing, second to none....

    Lewis - your car work is amazing, second to none.

    I have "SubD modelling envy." While I do use SubDs, they always seem to get a mind of their own and not do what I want - maybe I need to ask them...
  10. If you haven't done either and are new to the...

    If you haven't done either and are new to the game engine paradigm and are not strong regards programming, try starting with Unity 3D
    - Have a look on Udemy.com, there are some stand-out courses...
  11. Thread: Lw_ui+

    by Gungho3D
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    Wow, don't know how I didn't see this previously....

    Wow, don't know how I didn't see this previously.

    Looks interesting, potentially helpful, please keep us posted ...
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    Ok, next round of popcorn is on me :) and no...

    Ok, next round of popcorn is on me :) and no flamethrowers here.

    Prometheus, I appreciate what you've expressed above. And on any point of agreement or disagreement, I agree that you should...
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    Hey Marander I actually do agree - Prometheus...

    Hey Marander

    I actually do agree - Prometheus is a valued contributor. And I do understand the many points he raised regards the software in question.

    But to do the "respectful and friendly"...
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    I guess I can answer likewise: lay off. For...

    I guess I can answer likewise: lay off.

    For future reference, maybe start by asking if what you think a person is saying is what they actually mean, instead of launching in with "I don't agree."...
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    Only after you've mentioned it, too distracted by...

    Only after you've mentioned it, too distracted by the render itself :) ... yep, Octane at large! At first I literally thought it was a photo ...

    As a means for highlighting your subject, I love...
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    That's about as far as I've bothered to read...

    That's about as far as I've bothered to read regards your reply.

    Get some sleep, you'll feel better, instead of getting on a high horse wanting to bust people's chops ... in future try and say...
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    Dude - you may want to clarify what you're...

    Dude - you may want to clarify what you're attempting to communicate. Apart from "I don't agree," i have no idea what you are trying to say. If it is some point about how we should all push for...
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    I got to use that, back in the day (12 years...

    I got to use that, back in the day (12 years ago).

    Single thread 32 bit for the demo, although once you forked out for the Pro ver$ion it actually came with a 64 bit demo version also ...

    I...
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    I have the full LAMH editor etc etc, probably...

    I have the full LAMH editor etc etc, probably just time poor for getting to the 1001 ways of fine-tuning it, so the LAMH Tab is all I've messed with for getting exports to happen ...

    you might...
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    That looks great - I do remember the "X-Ray"...

    That looks great - I do remember the "X-Ray" surfacing technique via luminosity gradient from years ago, but adding the object based outlines lifts it to a whole other level
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    Hey Ma3rk - great post and examples, definitely...

    Hey Ma3rk - great post and examples, definitely worthy of a separate thread for discussion.


    I've been experimenting with migrating the DAZ Husky model, and attempting to render the results via...
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    144903 :)

    144903 :)
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    You must have a love of cars like I do for...

    You must have a love of cars like I do for aircraft :)
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    XswampyX - that is one sweet render!

    XswampyX - that is one sweet render!
  25. Great heads up, this is really helpful - I've...

    Great heads up, this is really helpful - I've been thinking about a project this product would really help with (well, speed things along)



    And this also.


    Both posts have got me thinking...
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