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  1. Should be possible if you are running screamernet...

    Should be possible if you are running screamernet executables, I do not know if NRC setup will work. I was running screamernet.exe under WINE for years and years and it worked just fine, was very...
  2. Please, oh please, let VirtualStudio be bi-directional properly...

    Right now Virtual Studio is providing inputs into Layout for real-time previz and control.
    SDK includes an ability for VS devices to output data out of Layout but currently this is executed together...
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    When you go into Davinci Resolve the proper way...

    When you go into Davinci Resolve the proper way to work with 3d Apps is to render EXR_RGBA for compositing, that would be equal to BRAW in capabilities and can include allot of additional information...
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    Your model is probably rigged and weighted. The...

    Your model is probably rigged and weighted. The bones have influence weightmaps. I suggest opening the model in Modeler, changing the display in the Perspective viewport to weight shade, then...
  5. Seems to be better , not completely , but close...

    Seems to be better , not completely , but close enough I think
    Ackerman angles are next
  6. hmmmmm, lets see

    hmmmmm, lets see
  7. Even when I raise up the simulation fps in world...

    Even when I raise up the simulation fps in world panel, the wheels still fall off and do not stay straight
  8. attached at the first message

    attached at the first message
  9. Anyone?

    Anyone?
  10. Have a huge problem with bullet constrains in both 2015 and 2015-1, pls HELP

    For over a MONTH now , trying to make a car suspension that is close to real. However, every constraint seems to break..., hinges come off-axels in all kinds of different angles..., other constraints...
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    http://snag.gy/wTGEq.jpg The Lattice-style...

    http://snag.gy/wTGEq.jpg
    The Lattice-style thingy using in-the-box tools

    1. CENTER is a Null
    2. Mesh has bones and nodal displacement set to work BEFORE BONES
    3. Set the bones to USE MORPHED...
  12. what is the size (bounding box) of your model ? I...

    what is the size (bounding box) of your model ? I will try to replicate the error ...
  13. Poll: Sorry for the re-post , but youtube was garbling...

    Sorry for the re-post , but youtube was garbling up the video so here :
    http://www.alp4ce.org/tuts/boatrig_demo01.mov
  14. Poll: One generic script for baking frames (for some...

    One generic script for baking frames (for some reason my LW refused to bake frames of the boat motion)
    One deformation script to pre-transform the sea object prior to HOT and
    One generic script to...
  15. Poll: It can, I did not work on that,...

    It can, I did not work on that, HoudiniOceanToolkit for LW has Lino Grandi's demos inside with some very nice setups

    I only tried to create a basic wave deformation to drive the boat rise, pitch...
  16. Poll: Advanced Boat Rig for LW11.6 - Tutorial on the way (if needed ;) )

    Hello, folks
    Back in the days of HDRI3D I made an article about a boat rig improvement. I have sent it to DMI publishing, but, sadly, the magazine closed down :(

    I have used the gathered...
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    doh .... :bowdown: ... why didn't I think of that?

    doh .... :bowdown: ... why didn't I think of that?
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    Virtual Studio and Generic Joysticks ...

    Hello , folks
    I seem to have a misunderstanding regarding the HID device manager...
    I have a perfectly regular Win7x64 PC and a bunch of different joysticks, both branded and not branded.
    The...
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    Yep, that is what I had in mind, sort-of :) ...

    Yep, that is what I had in mind, sort-of :)


    Well, ofcorse... What I also forgot to mention in the explanation is the fact that when you try to import FBX that is later than FBX200611, Endorphin...
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    I think I have not explained myself fully ... ...

    I think I have not explained myself fully ...

    First of all you are completely right and your explanations are thorough, FBX does not like LW's rest positions/rotations and that has to be taken...
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    I played with LE at first and thought it would be...

    I played with LE at first and thought it would be a nice addition, but I do not remember signing up. However somehow I got their email a week before the sale was over ... But it still requires a fair...
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    :bowdown: Watched your explanations, good point !...

    :bowdown: Watched your explanations, good point ! :)

    Well, as I said in my message, I have never done character animation before and wanted to try it out after watching Lino Grandi's rigging DVD I...
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    It appears to run off CPU and use any OpenGL...

    It appears to run off CPU and use any OpenGL video card, I am running Endorphin in similarly easy manner both on i7-3820 / QuadroFX1700 desktop and on E6600 / ATI Radeon notebook ...
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    I am not using Endorphin LE since I bought it ......

    I am not using Endorphin LE since I bought it ... As far as I remember, some of the scenes did crash in LE, but only the heavy ones. If you want the tutorials some guy posted them here
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    Well, it is fairly easy, all you have to do is to...

    Well, it is fairly easy, all you have to do is to break the parenting chain and create the torn limb model seprately , replacing the objects (both of the character and of the limb) at the given...
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