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  1. Replies
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    Hey guys, thats for all the ace suggestions. The...

    Hey guys, thats for all the ace suggestions. The 32bit one was really good for the deformations. I've ended up throwing the model into element 3d (ease of compositing and real time updates. )
    ...
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    Hi. I didn't mention displacement. Its the...

    Hi. I didn't mention displacement. Its the texture map itself that looks a bit funky. But yes, I did wonder if I needed foreground objects at a higher polycount perhaps?

    Thanks for the...
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    Large textures look crap up close

    Hi Guys,

    situation has me stumped. Its probably just me going about it the wrong way.

    So, I've built a landscape using a height map. Groovy. Looks great. When I come to texture it looks...
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    That was fun. Correct on the music. In parts it...

    That was fun. Correct on the music. In parts it sounded like 'Its Christmas time, barapabumbum.'
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    973

    This is exactly what I did! Except your friend's...

    This is exactly what I did! Except your friend's earth is better than mine. I was accused of working for NASA.
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    Great stuff guys. Thanks. Glad it was an easy...

    Great stuff guys. Thanks.

    Glad it was an easy one :) :) :)
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    Cheers guys, the reason being I made (what I...

    Cheers guys,

    the reason being I made (what I think is a scale model of the earth) and put a scale moon at over 300,000km away.

    Putting someting 400km above the 'earth' looks correct and it all...
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    Why do units change from Km to Mm?

    Just a quickie, but why does lightwave change Km to Mm?

    Is it just the way it copes with huge sizes/distances?

    Cheers :)
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    In the interests of fairness I did model them a...

    In the interests of fairness I did model them a to scale (or what I believe the azimuth dimensions to be) flat earth.138669

    The camera is 400km up.
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    The whole thing is that a flat earther has...

    The whole thing is that a flat earther has claimed this image proves the earth is flat.

    138668

    I wanted to replicate the picture. Not with all the silhouette etc just the positions etc and with...
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    Ahhhh, I didn't think the aspect would matter. ...

    Ahhhh, I didn't think the aspect would matter. But theta makes sense. The specs are put in are (apparently) the real specs. The person in question sent them with a screen cap in the google search....
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    Iss camera replication

    Hello folks. Its been a while. Is this possible?

    I would like to create two seperate cameras within light wave to match the ones on the International space station.

    2000mm with FOV 0.35...
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    That all makes sense. Just a pity it doesnt...

    That all makes sense. Just a pity it doesnt rename the clone and not the original object. Booo. Anyway, thanks for the help :)
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    Hi Danner. Unfortunatley still using 9.7. ...

    Hi Danner.

    Unfortunatley still using 9.7.

    So, i'm using lightwave to produce a button panel for a bespoke game engine. We put textures on flat polys and it doesnt really get any more...
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    Clone object (1) (2) (3) etc

    Hi Guys,

    Hope everyone is well.

    long time no see. I have a question. I would like to clone objects but not have layout add (1) to the original. Is that possible?

    Any help would be fab. ...
  16. cheers for the suggestions guys. lots to check...

    cheers for the suggestions guys. lots to check out :)
  17. Just been looking at blender. Steep learning...

    Just been looking at blender. Steep learning curve :) If I could nosey at the scenes that would be brilliant!
  18. Creepy smoke emanating from object/Character (Help)

    Hi Guys,

    been a while. Is there anyway to get any where near this effect with HV's? I've tried for hours and got sort of on the right track, but then realised it was bobbins. My smoke, not HVs....
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    :) Cheers guys. Still some way to go. Got some...

    :) Cheers guys. Still some way to go. Got some rough animations to cut together. So hopefully something rendered soon.
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    Better picture of how it should look. ...

    Better picture of how it should look. Overexposed, bit gritty.
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    Yeah, thats placeholder at the minute. Need to...

    Yeah, thats placeholder at the minute. Need to whack some nurnies and junk on there.
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    New Ship for Concept.

    Hi Guys,

    Just thought I'd post up a work in progress of my new ship. Its one of two ships that are sent into the far reaches of space. You know, so the crews can die horrible deaths etc.
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    Catmull (allegedly) a bit of a crook

    http://www.cartoonbrew.com/business/pixars-ed-catmull-emerges-as-central-figure-in-the-wage-fixing-scandal-101362.html
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    Was working on a bit of smoke. This is taken...

    Was working on a bit of smoke. This is taken from a test sequence. Need to work on the smoke a bit. HVs as I dont have turbulence or Maya.
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    It got a bit of an overhaul last night with muted...

    It got a bit of an overhaul last night with muted police colours. :) Renders to come.
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