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Type: Posts; User: Tim Parsons

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    Gotcha. Thanks.

    Gotcha. Thanks.
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    This is so awesome Denis! Works great. I did...

    This is so awesome Denis! Works great. I did notice however that the distance option setting is still available when Infinite is selected - even though changing the input has no effect which is...
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    The Hub seems to be working for me now. :)

    The Hub seems to be working for me now. :)
  4. Set the Relative Gap Size larger. I think the...

    Set the Relative Gap Size larger. I think the default is 20%.
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    Yep the glass looks much better. Good luck with...

    Yep the glass looks much better. Good luck with the splotchies. :)
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    Thanks again! Works the treat.

    Thanks again! Works the treat.
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    Thanks Denis! I do however get this error when...

    Thanks Denis! I do however get this error when using Remove Global AO on this simple toroid and ground plane created from within Layout.

    145987
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    Looks like your on the right track and your...

    Looks like your on the right track and your workflow seems sound. ;) Didn't want to sound condescending on the settings, but I see the weirdest stuff posted sometimes and I am glad to hear you...
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    Is "Opaque" checked on the surface panel? That...

    Is "Opaque" checked on the surface panel? That determines if glass will create a shadow or not. Otherwise I think you should experiment with higher Reflection and Refraction Recursion Limits. Also...
  10. And please everybody - throw him a bone.

    And please everybody - throw him a bone.
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    Thanks! I'll play.

    Thanks! I'll play.
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    Thanks so much Denis! Does it really matter if a...

    Thanks so much Denis! Does it really matter if a node hangs around afterwards. I'm assuming not because I'm sure I have many in node trees that are not hooked up to anything. If deleting the buffer...
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    After installing the update I couldn't find the...

    After installing the update I couldn't find the LightWave 2019.1.3 folder in my start menu. I therefore uninstalled it and this time I had the installer add short-cuts to my desktop just in case I...
  14. New build was just posted. Look in your account....

    New build was just posted. Look in your account. It says they fixed Hub issues! :)
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    No freaking way!! That is so awesome - tested and...

    No freaking way!! That is so awesome - tested and works perfectly. Donation sent. Now is there anyway to adjust the AO node first or globally adjust it? :)
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    Yeah - per surface is what I have been doing, but...

    Yeah - per surface is what I have been doing, but I just copy and paste the same node to every surface - tiring! :) I take the AO buffer and adjust it in PS to liking and use the surface buffer to...
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    Yeah - again adding it per surface. Maybe that's...

    Yeah - again adding it per surface. Maybe that's the way every renderer handles it, but I think even in Octane there is a scene override for an occlusion render.
  18. That's weird. There is an issue with the HUB that...

    That's weird. There is an issue with the HUB that I've been told will be fixed in an upcoming build and my guess would be that this is a related issue.
  19. I don't remember if it was an early build of 2018...

    I don't remember if it was an early build of 2018 or 19, but yes that was a huge issue for a lot of us as I recall. Be sure and download the latest build as that was corrected.
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    Yeah- that's what I mean. Was there another way...

    Yeah- that's what I mean. Was there another way to do that back in the day?
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    Maybe I should have been a little more clear. :)...

    Maybe I should have been a little more clear. :) I want to render out an AO buffer and currently the only way I know how to do this is to create a new custom buffer called AO and then attach an AO...
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    Here's another: "Don't Save Any" option upon...

    Here's another: "Don't Save Any" option upon clearing Modeler. :)
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    Ambient Occlusion?

    In 2019 is there a way to set up a global ambient occlusion instead of adding an AO node to every surface? That can get very tedious. :)
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    This is just one of many "nuances" to LW. :) What...

    This is just one of many "nuances" to LW. :) What for CPU are you running as VPR is very snappy for me. (On heavy scenes there is a plugin called ef Item Focus that will hide every object not...
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    Good news! I just heard back from the bug report...

    Good news! I just heard back from the bug report I filled out, here is the reply: "We are close to a patch - stay tuned."
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